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RMXP cutscene question

Started by Onyx, January 13, 2006, 12:04:14 AM

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Onyx

Hello. This question was probably answered b4 but I can't find the topic answering it, or, if I find it it's for RM2k(3).

It's quite simple. I want to make a cutscene with 2 people talkig but without me pressing the action button.

If this requires a script please post a example on how to display text and set time delay b4 it changes as I don't know how to script in RMXP yet (I only have it 1 day!).

Thanks. Onyx.

Jesse 015

You can use autorun, which will automaticly run it, but is this at the start of the game? if it is make your person, walk into another map and then use auto run

and another thing, autorun will ALWAYS play first, and if u hav to autoruns, the first event EV001 will go first.
Badass, and a do'er not a thinker

Onyx

No, it's not that, I want something like this:

Text is displayed for 60frames and then another text is displayed without me pressing enter.

Jesse 015

yea exactly, just put it on autorun
Badass, and a do'er not a thinker

Onyx

Look, I have multiple texts in single event. After first text is displayed I have to press enter so the next text displays.
I want this to happen automaticly. Or you maybe think that I should use multiple events for this?

Jesse 015

for all i know, (which is little) in all rpgxp games, you will hav to press it, in all games like ff and pokemon (i use to play as a little kid, and still love it)
Badass, and a do'er not a thinker

Onyx

Oh well. I hope there's a better way, but if not, I'll use images with text.

Jesse 015

dont people say thanks anymore?
Badass, and a do'er not a thinker

Onyx


Blasted_Redoubt

I haven't yet had time to really get into RMXP (I don't really like it that much anyway), but I assume that the old "\|" and "\^" commands should work.  When placed in message boxes, \| creates a pause, and \^ causes the message box to close on its own.

Try that.

ahref

i dont think you should control how fast a message goes by some people read slow some read fast i can read much faster then most people :)

Dwarra?

use the wait command then after wait put show message... i use this in the ending of my games