# The image will be in a folder inside Pictures called BattleBars,
# and the name of the file will be the actor's ID. This is because
# the actor's name can be changed ingame so I've always thought it's
# safer to use the ID, which never changes ingame.
# I'll assume you got a variable called actor
# You'll also need to figure out what the right x/y are, however uh...
back_x = 0
back_y = 5 + actor.index * 32
bmp = RPG::Cache.picture("BattleBars/%03d" % actor.id)
self.contents.blt(x,y,bmp,bmp.rect)
Aside from the helpful resources, it also means a lot to those of us who had a history here. I started my RPG Maker journey here almost 2 decades ago; and because of that, I'm able to continue doing what I do today for a living, and even providing livelihood to some others. Please let me know if you'd ever like some donation for helping keep the site live as well, cheers and thanks!
Quote from: Josephendut on August 24, 2019, 04:23:08 AMRIP this dude probably got put out of business by chatgpt
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