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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Cryforequanimity on December 19, 2005, 01:28:02 AM

Title: Making a room darker
Post by: Cryforequanimity on December 19, 2005, 01:28:02 AM
Okay, I'll be called dumb for this question but I'm just learning, so =P.

Okay I have a cellar in my house and I can't figure out how to get it to appear darker than normal...like a cellar would be.

I tried using a 'Change Screen Color Tone' event, but you have to put in a number of frames you want it to go for, so then I tried looping it and now the game freezes when I test it.

And yeah, I set it as a parallell process.

Please help   :?
Title: Making a room darker
Post by: blueXx on December 19, 2005, 07:35:05 AM
a. don't loop a para process, it loops on it's own good enough
b. when you change the tint set frames to 0, it's not how long you want it to stay , it's how long you want to wait before it gets to the tint you wanted.

put that event anywhere you want, possibly on the teleport to the cellar and do an anti-tint (tinting back to normal) on the teleport out of the cellar
Title: Hmm...again.
Post by: Cryforequanimity on December 19, 2005, 12:40:35 PM
Alright! it works...yeah I just put the event to change the tint on the enterance to the cellar, and the event to change it back to normal at the exit to go back upstairs...but...

That really helped, but it doesn't quite look right. I set the time on both events for 0 frames, but when i enter the cellar, its the normal brightness as the new map fades in, then gets darker when it finishes fading in...same deal when I extt into the main part of the house, where the light is normal...it's dark while the map fades in, then brightens to the normal tint when finished fading.

Help?
Title: Making a room darker
Post by: blueXx on December 19, 2005, 03:46:14 PM
nothing you can do unless you want to:
make a new empty map (so that it will show black)
teleport into it as the tint starts, wait in it for 2sec using wait command counting 40 frames or so and teleporting to the cellar and then the same on the way back

it's a pain in the ass and the players might not enjoy the slow teleport too much but that's the only way i can think of
Title: Hmm
Post by: Cryforequanimity on December 19, 2005, 03:53:22 PM
Hmm...Oh well, I guess it'll have to do. Thank for your help Blue.