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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Tsunokiette on December 10, 2005, 07:35:22 PM

Title: Enable/Disable Script as well as return if script exists
Post by: Tsunokiette on December 10, 2005, 07:35:22 PM
Should work, just follow the instructions bellow.

First of all place this module above main, and bellow everything else, including custom scripts.

[code]#=========================================================
#  * Module Script
#--------------------------------------------------------------------
# Allows for Enabling/Disabling scripts
#--------------------------------------------------------------------
# Version 1
# 12.08.05
#--------------------------------------------------------------------
#
Title: Enable/Disable Script as well as return if script exists
Post by: Tsunokiette on December 11, 2005, 07:56:00 PM
Since nobody's answered, I'm assuming it works properly. :roll:
Title: Enable/Disable Script as well as return if script exists
Post by: biohazard on December 11, 2005, 08:09:40 PM
or because nobody used it...  :|
Title: Enable/Disable Script as well as return if script exists
Post by: Tsunokiette on December 11, 2005, 08:38:14 PM
Quote from: biohazard
or because nobody used it...  :|


 :|

...that's nice...
Title: Enable/Disable Script as well as return if script exists
Post by: dwarra on December 11, 2005, 09:48:24 PM
This is awesome! Now I can turn train actor on and off?

Sweet  8)
Title: Enable/Disable Script as well as return if script exists
Post by: Tsunokiette on December 12, 2005, 02:45:29 AM
Quote from: dwarra
This is awesome! Now I can turn train actor on and off?

Sweet  8)


if it works, then yes lol.

I've looked at it over and over, and it hopefuly would work.