The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Ammom on December 10, 2005, 05:14:40 PM

Title: Take Over Switching
Post by: Ammom on December 10, 2005, 05:14:40 PM
:O_o:

Okay, all right. Here is my problem.

I am sort of new to this, and I am only doing this because I have a great game idea, but I need to know how to do this!

Now, the party is at a different point; THEY DON'T MOVE YET

First event is auto start so that player can't move, and it's not a person or anything. But then the second event is supposed to take over after the first. I got it to do that finally!  :evil:  Damn switches!

*Clears throat*

Moving on from that...

But now when I tell the event to turn, it dissapears. I told it *this event*, and I even tried the event number. Also, if I put a message before it, it dissapears after it.

Then the third one doesn't activate either.

Basically, I need to  know how to do a Take Over. It was called *Call Event* in RPG Maker 2003, and *Take Over* in the playstation version.

Why the he** they took it out now I don't know! Ooh, I hate these companies! I swear they just want to make it harder on us!

I have emailed the site, and they told me to come here.  :O_o:  Yeah, okay, thanks a lot! Anyways, if someone could help me, that would be much appreciated.

Ammon over and in!  :twisted:
Title: Take Over Switching
Post by: Inaru on December 10, 2005, 09:43:00 PM
Look at what the art is for when the event gets turned. Where you select a image for the event, there is a button that will select it's facing. Click on what direction you want the event to face when it dissapears, and then get back to me on it.
Title: I tried the *move event*
Post by: Ammom on December 10, 2005, 10:54:57 PM
See, here's what I tried to do. I tried to make it face right, and it just disappears, doesn't even do it. It has to have something to do with the switching I think.

On top of that, why won't the third one take over?

If someone could explain to me how to make the events play off one another, I would be most grateful.

Ammom over and in!
Title: Take Over Switching
Post by: King Anesis on December 10, 2005, 11:08:21 PM
Switches. Turn one switch on at the end of the event, and make it activate the second.
Title: I can't tell it to
Post by: Ammom on December 10, 2005, 11:17:03 PM
This is the XP one, and it won't take over the second. There is no command for take over. I tried the switch at the end as well.

I'll try again though, thanks.

Ammom over and in! <- By the way, this means I'll be here for a while
Title: Take Over Switching
Post by: King Anesis on December 10, 2005, 11:17:55 PM
Yes it would actually if you do it right. NOT LOCAL SWITCH!
Title: Sheesh, okay
Post by: Ammom on December 10, 2005, 11:24:55 PM
I am so used to having a command for this, I don't understand WHY THEY WOULD TAKE IT OUT NOW!

It was much easier before. I liked it that way, and I'm a programmer.

Let me try it with my new game, and get back on this tomorrow.

Thanks!

Ammom over and in!