The RPG Maker Resource Kit

RMRK RPG Maker Creation => MV => MV Tutorials => Topic started by: Trihan on February 15, 2017, 10:26:22 AM

Title: Jump into Javascript, a breakdown and explanation of the default js files in MV.
Post by: Trihan on February 15, 2017, 10:26:22 AM
This is a companion series to Slip into Ruby (my teardown of the RPG Maker VX Ace default scripts) and aims to teach a bit of Javascript while explaining exactly how everything works under the hood of MV's .js files.

Part 1: https://rpgmaker.net/tutorials/1230/ (main.js, rpg_scenes.js (Scene_Base))
Part 2: https://rpgmaker.net/tutorials/1357/ (rpg_scenes.js (Scene_Boot, Scene_Title))
Part 3: https://rpgmaker.net/tutorials/1358/ (rpg_scenes.js (Scene_Map))
Part 4: https://rpgmaker.net/articles/1359/ (rpg_scenes.js (Scene_MenuBase, Scene_Menu, Scene_ItemBase, Scene_Item, Scene_Skill))
Part 5: https://rpgmaker.net/articles/1362/ (rpg_scenes.js (Scene_Equip, Scene_Options, Scene_File, Scene_Save, Scene_Load, Scene_GameEnd, Scene_Shop))

Hopefully this will be helpful to people just starting out or who want to understand a bit more about how MV does what it does! Eventually I'll even be tearing down the basest of the base classes like the content of pixi.js and the core classes like Window and Bitmap.
Title: Re: Jump into Javascript, a breakdown and explanation of the default js files in MV.
Post by: Zeriab on February 15, 2017, 06:58:18 PM
Thank you for posting here as well :D
I know it's a lot of work keeping all your topics up to date on so many forums. If nothing else, know I, at least, cheer for you.

*hugs*
 - Zeriab