The RPG Maker Resource Kit

Other Game Creation => Game Creation General Chat => Topic started by: strike on August 19, 2015, 04:29:17 AM

Title: How "oldschool" graphics worked
Post by: strike on August 19, 2015, 04:29:17 AM
<a href="http://www.youtube.com/watch?v=Tfh0ytz8S0k" target="_blank">http://www.youtube.com/watch?v=Tfh0ytz8S0k</a>


this is really goddamn interesting.
Title: Re: How "oldschool" graphics worked
Post by: &&&&&&&&&&&&& on August 19, 2015, 04:48:58 AM
Cool. :D
I'm going to check out his other stuff. :o
Title: Re: How "oldschool" graphics worked
Post by: Irock on August 19, 2015, 06:14:17 AM
I feel like it would have been really fun to have worked on games back then and have dealt with those limitations
Title: Re: How "oldschool" graphics worked
Post by: Sophist on August 19, 2015, 07:14:49 AM
fuck this was interesting as all get out
Title: Re: How "oldschool" graphics worked
Post by: Roph on August 20, 2015, 01:40:03 PM
Why does he keep cutting to a closeup of his face?  :irock2:
Title: Re: How "oldschool" graphics worked
Post by: bluntsword on August 20, 2015, 02:52:33 PM
I got lost in the recommended videos of teens playing old school games like mike tyson's punch out and mega man.

But his video was cool too. Mad respect for those artists.
Title: Re: How "oldschool" graphics worked
Post by: pacdiggity on August 20, 2015, 04:49:49 PM
Why does he keep cutting to a closeup of his face?  :irock2:
he's actually rendering it on an atari jaguar duh