The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => Topic started by: BloodyChaos on February 02, 2015, 12:00:15 PM

Title: RMVXA Using wait command without effecting player movement
Post by: BloodyChaos on February 02, 2015, 12:00:15 PM
Basically I have a skill set up so that I can transform my character into a monster kind of like a lycan warewolf I'm using a zelda style battle system and I have set it up to work like jak and daxter to where you collect power  and when you collect enough you can transform for a selected duration of time for example I have chosen 10 seconds. Now everything works perfect except for the time I used the wait command to set the time and in ten second he automatically transforms back but naturally by using the wait command the player cannot move during the wait time I knew this would be the issue when I set the skill up my question is, is there a way around this and if not does anyone have an idea to do this without using scripts like I said my skill itself work fine its only the time limit I'm having a problem with . thank you for any help in advance :)
Title: Re: RMVXA Using wait command without effecting player movement
Post by: BloodyChaos on February 06, 2015, 11:49:46 PM
Bump
Title: Re: RMVXA Using wait command without effecting player movement
Post by: &&&&&&&&&&&&& on February 07, 2015, 03:02:59 AM
parallel process
Title: Re: RMVXA Using wait command without effecting player movement
Post by: BloodyChaos on February 10, 2015, 01:15:45 AM
Wait command effects parallel and since I have it set up as skill notn event I can't use n less you had an idea with parallel process?
Title: Re: RMVXA Using wait command without effecting player movement
Post by: &&&&&&&&&&&&& on February 10, 2015, 01:18:02 AM
Maybe you could have the skill activate a switch that then turns on a parallel process common event.