Hi everyone!As much as I'd love to believe you're actually a writer of some clout we do tend to get 12 year old kids claiming to be entire development studios quite often so please excuse me when I ask what these other projects you've worked on are? I wouldn't mind taking a look at them.
I'm here to introduce my "experimental project". I work as a writer in the videogame field with indie companies, though I must say that my first love is Rpgmaker, the first gamedev tool I learnt to deal with, and in two weeks I started using a trial version of Ace and created a brand new project. The provisional title is Urban Fantasy.
Urban Fantasy is an experimental JRPG featuring an urban environment, social problems, thrill and fantasy. In order to melt these two different aspects (Urban and Magic) the game focuses on the commonly excluded social cathegories you never heard something about when played traditional JRPGs like students, salarymen, policemen, poors etc... the same for the representation of an environment which has a strong narrative potential as our cities are.So basically like Persona. Persona is pretty cool.
Hi everyone!As much as I'd love to believe you're actually a writer of some clout we do tend to get 12 year old kids claiming to be entire development studios quite often so please excuse me when I ask what these other projects you've worked on are? I wouldn't mind taking a look at them.
I'm here to introduce my "experimental project". I work as a writer in the videogame field with indie companies, though I must say that my first love is Rpgmaker, the first gamedev tool I learnt to deal with, and in two weeks I started using a trial version of Ace and created a brand new project. The provisional title is Urban Fantasy.Urban Fantasy is an experimental JRPG featuring an urban environment, social problems, thrill and fantasy. In order to melt these two different aspects (Urban and Magic) the game focuses on the commonly excluded social cathegories you never heard something about when played traditional JRPGs like students, salarymen, policemen, poors etc... the same for the representation of an environment which has a strong narrative potential as our cities are.So basically like Persona. Persona is pretty cool.
Does your computer have 16 terabytes of ram? :O
You don't have to say which company you work for. Just tell us if they're developing graphics technologies so amazing, that only a NASA computer can run it. :O
Which part of NDAs (non disclosure agreement) and contact me privately weren't you able to understand? :D
It's not because I want to be the mysterious guy ;)
Dude, you don't have to be a jerk. Boe was just making a joke.
Well I was making a joke too. :)
anyway, moving on
btw
If you would like any help with your game I can do some scripting stuff, and the occasional sprite edit.
It seems like everyone is all cool with no harms or fouls. On to the game-related feedback! ;o
Graphics-wise:
The title screen (or main image) with the red letters and dark background looks fantastic. It works nicely at the top and grabbed my attention immediately. The screenshots themselves look interesting, but the battle backgrounds are a little distracting. However, that seems to add character and work since graffiti is a factor in the game. The red and white windowskin is visually neat, but it sometimes makes the white text a little hard to read. With the very detailed backgrounds, I think a simple windowskin would look really cool (or maybe a change in text color?). The battle system HUD also looks pretty good (especially on that last screenshot)!
Overall, the game looks neat and that's really just little details. :ma:
Now I probably should emphasize the whole "psychic abilities" part, because I totally almost missed that. Anything psychic-related is a major pull for me, so I'm interested to see where that leads. What kind of abilities do you have in mind? :}
Which part of NDAs (non disclosure agreement) and contact me privately weren't you able to understand? :DPrivately? NDAs? Wouldn't you have a Portfolio for this kinds of things? I'm sure they allow you to have Portfolio (pieces) of the games you've made, easy as that, like Strike said, we've seen lots of kids claiming to be part of the gaming-industry with their 'high-graphic-game-engine' that can't be run on regular consoles.
It's not because I want to be the mysterious guy ;)
I like Persona a lot, it inspires me, though Persona is still too "Nippocentric" and limited on a geographical side, hope you get what I mean (the world of persona is pretty limited... and it's good as it is). Instead I want to attract people's attention by using our "westerner" stories melt with elements which can be liked by Japanese people too (who created this wonderful genre).
Urban Fantasy is an experimental JRPG featuring an urban environment, social problems, thrill and fantasy. In order to melt these two different aspects (Urban and Magic) the game focuses on the commonly excluded social cathegories you never heard something about when played traditional JRPGs like students, salarymen, policemen, poors etc... the same for the representation of an environment which has a strong narrative potential as our cities are.
Privately? NDAs? Wouldn't you have a Portfolio for this kinds of things? I'm sure they allow you to have Portfolio (pieces) of the games you've made, easy as that, like Strike said, we've seen lots of kids claiming to be part of the gaming-industry with their 'high-graphic-game-engine' that can't be run on regular consoles.
Some Elements are missing in your first post. Your trying to add western elements, which is good and all but, the way you said Persona is too "Nipponcentric" and "limited on a geographical side", I'm worried you don't quite know what it is.
Their mostly made in Asia, Hence their "Nipponcentric & limited geographical side" are you living in Asia? So I'm guessing you work on the Asian Indie Gaming industry? Since calling your project a JRPG experiment, gave me a chill in my spine;
I don't see no story synapses about it, no resume of it nor promise of it, All I see here, is images of the Battle-system, promise of urban environment, social problems, thrill and fantasy elements but, where's that Dating-Sim-Romance-Affection-Element? JRPGs nowadays have the 'Dating-Sim/affection' gameplay common lately on most if not majority of JRPGs, where the player raises the affection level of a Certain Character, giving gameplay replay-value (which, Persona has).
What's the theme of it? Is it a Detective-murder-like kind of JRPG like Persona? It's what I'm guessing from your reply to Strike's post. Or is it a Slice-of-Life game fantasy type?
You say urban elements, so, exacty what am I to expect it to be like, aside from Persona, What Anime/Manga?
Also, What geography are you going for? Male Oriented? or Female Oriented? Both?
Are there going to be CGs? Do you have an Artist who's doing the CGs? Who is she/he or who are you planning to get? I see the art your using for your main character, I'm guessing is edited from the RPG Maker's graphic itself, are these the ones to be used or are they temporary?
The CGs are a common important factor, since your making them in rpg maker, and if it's a JRPG, I'm sure hoping it's in Anime/Manga style (Wether its Bishounen or Bishoujo) if you want to attract a Japanese audience too.
I read there's a 'psychic mechanic' which deals with the characters emotions, so I'm guessing there is an Affection Gameplay mechanic in it, So, how many heroines/heros are in it? I imagine they each have their own story arc, and a different ending for each of them? Will your game have Replay value then? Is the Main character the Silent Type or does he gets involved in both conversations & what's happening in the game?
I have to tell you something friend, I think you need to 'play' more 'JRPGs', because I don't think you don't quite know what they are.
I'm telling you this, because I think you screwed up on the part to bring attention to the Eastern/Japanese audience.
I think you don't get it . . . here's the problem;QuotePrivately? NDAs? Wouldn't you have a Portfolio for this kinds of things? I'm sure they allow you to have Portfolio (pieces) of the games you've made, easy as that, like Strike said, we've seen lots of kids claiming to be part of the gaming-industry with their 'high-graphic-game-engine' that can't be run on regular consoles.
Yes, it's true, normally if I'd use my own name and surname I could, but since I can't because it's not an official project and because it seems that in rpgmaker is not even considered a dev tool by pros, maybe it's because of the youngsters and kids... you can understand why I can't. As I explained above for now, since it's not an official proj. I don't feel I wanna say that. :)
I work as a writer in the videogame field with indie companies, though I must say that my first love is Rpgmaker, the first gamedev tool I learnt to deal with, and in two weeks I started using a trial version of Ace and created a brand new project. The provisional title is Urban Fantasy.
QuoteSome Elements are missing in your first post. Your trying to add western elements, which is good and all but, the way you said Persona is too "Nipponcentric" and "limited on a geographical side", I'm worried you don't quite know what it is.
Their mostly made in Asia, Hence their "Nipponcentric & limited geographical side" are you living in Asia? So I'm guessing you work on the Asian Indie Gaming industry? Since calling your project a JRPG experiment, gave me a chill in my spine;
I think you misunderstood what I wanted to say, in particular Persona generally reproduces the school-drama anime series and in some way the common city life in an anonymous Japanese city. Still the game just focuses on the characters who live in the city, not about the city and the way things work in town, but it's kinda normal: Persona's world was created for that thing. And for many ways is something we can see in a lot of mangas and animes, Persona doesn't need to show us what's outside of that world and it's perfect as it is. While Final Fantasy and other rpgs try to show us what's beside that place in which characters live and how they work.
I do need to confront myself with the Asian market. It's an important market, but you surely don't want to give a Japanese a Jrpg made by a foreigner, to say the stupidest thing (and perhaps a cliché), it's like for a foreigner to teach Karate to a Japanese. It's something they somehow grow up with and especially if we need to talk about the keiretsu mindset, it's really hard to penetrate such a menthality and Microsoft with XBOX created a good example of what I'm talking about. So I hope you understand what I mean.
Umm, no, the first thing people will look at as always is the images of the product immediately, all you have are images of the Battlesystem. Nothing more, nothing else, I watched your video, and all I see is a Battlesystem, that's it. There's no 'Visual Novel Mechanics' as I was hoping, and as you just wrote. I don't have any idea of what the product will have as you claim. I wasted 2:37 minutes watching it, and another 5 minutes analyzing and trying to understand what you meant. I don't see any Certain Features aside from a Battlesystem, which doesn't expand much.QuoteI don't see no story synapses about it, no resume of it nor promise of it, All I see here, is images of the Battle-system, promise of urban environment, social problems, thrill and fantasy elements but, where's that Dating-Sim-Romance-Affection-Element? JRPGs nowadays have the 'Dating-Sim/affection' gameplay common lately on most if not majority of JRPGs, where the player raises the affection level of a Certain Character, giving gameplay replay-value (which, Persona has).
What's the theme of it? Is it a Detective-murder-like kind of JRPG like Persona? It's what I'm guessing from your reply to Strike's post. Or is it a Slice-of-Life game fantasy type?
You say urban elements, so, exacty what am I to expect it to be like, aside from Persona, What Anime/Manga?
At the moment I'm focusing mainly on creating an efficient system, however if you take a look at the trailer and see some of the visual novel mechanics you can have an Idea of how the final product will contain certain features ;)
Also, What geography are you going for? Male Oriented? or Female Oriented? Both?
Ok, this was kinda answered with you working first on gameplay.QuoteAre there going to be CGs? Do you have an Artist who's doing the CGs? Who is she/he or who are you planning to get? I see the art your using for your main character, I'm guessing is edited from the RPG Maker's graphic itself, are these the ones to be used or are they temporary?
The CGs are a common important factor, since your making them in rpg maker, and if it's a JRPG, I'm sure hoping it's in Anime/Manga style (Wether its Bishounen or Bishoujo) if you want to attract a Japanese audience too.
Hope to have them definitively :)
Too early to tell? Ermm, I'm sure that before any idea, you write it down before working on it. <shrugs>. I dunno, I found that responce, umm, strange, since you replied to Yuyu on how you would pull the idea off, brought my interest on said gameplay mechanic, So I expected you had it written down, now I'm not sure.QuoteI read there's a 'psychic mechanic' which deals with the characters emotions, so I'm guessing there is an Affection Gameplay mechanic in it, So, how many heroines/heros are in it? I imagine they each have their own story arc, and a different ending for each of them? Will your game have Replay value then? Is the Main character the Silent Type or does he gets involved in both conversations & what's happening in the game?
Too early to tell, code down before the pen.
Because where others failed had to do with alienating the audience? Other's success was with them knowing to who their selling?QuoteI have to tell you something friend, I think you need to 'play' more 'JRPGs', because I don't think you don't quite know what they are.
I'm telling you this, because I think you screwed up on the part to bring attention to the Eastern/Japanese audience.
As said before I want also to bring attention of these cultures over a different environment, though they're not my first focus also because not so many companies managed to enter in markets totally controlled by Japanese and you can take a look but not even Apple, one of the biggest brands which seduced the world (a brand I don't like personally), had a big success in Japan, the same goes for Microsoft, Cars and many other things.
but, why am I saying all this, if you work in the industry, I'm sure you know this, why do I have to tell you this? Isn't it the norm to investigate and learn of an Idea to expand on it? You seem to have done your research on the market, to which I retreat and say sorry for thinking you didn't know anything about JRPGs, but then, I get this answer. And I'm left confuse, because it just creates a Hole with more questions.
But enough about that. Let me ask you; Why would you go so far as to say your game falls in the JRPG genre (wether it's an experiment on it or not) when the genre's target audience isn't your main concern? What is this "New Environment" that you speak of?"
Personally I don't understand why so interest in knowing this stuff and since I came here just to have advices about my game I seriously think we're goin' off topic with this. I sinply to create a product which will be enjoyable thanks to the feedback I'm receiving. What I wanted to tell by that thing is that a passion a thing started as a hobby can become a job and the passion of your life... but since this message wasn't received I will erase it.Don't change the subject, I'm not talking about wether you were moved to make games due to rpg maker or your job, I'm talking about your project and why the secrecy of your other works & identity, and why, knowing this, You go ahead and claim to work in the industry, knowing full well you can't even post proof of it.
If you think bout it everyone who creates a game with rpgmaker is half an indie, especially some indies I know... but that's another story.Stop changing the subject and adding 'fuel to the fire'. Your digging yourself in a deeper hole.
I don't need to be credible, I wouldn't be using a nickname if I wanted :), it's not even in my intention to be like that, I do hope my work will be though and that's why I'm here asking for feedback. And I'm appreciating each person's feedback, and also yours regarding story even if I already thought bout some of the mechanics.Without credibility, no one will buy your products, at worst, you'll create haters, and haters sparse like wild fire, people will not play your game, if they find the guy who makes it to be quite ignorant of their public. People will not believe a word you say without credibility.
Again my target is not mainly the Asian market, though I think a Jrpg has to have some Japanese things in it as an anime style or other things that I pretty like.JRPGs is more known for having Asian culture elements in them, When people see JRPGs, they think of Japanese rpgs with Anime style and Asian Culture elements. I don't care if their not your target, but by putting JRPG, you're admitting their your main target audience. And They expect to see what They Understand those letters stand for. No matter if you intended to target the Asian Market or not, you have, without realizing it, targeted that audience, whether intentional or not by simply putting JRPG.
At the same time as you're asking me who I am, being ignorant about such a market and not knowing what I'm doing, I can ask you who are you to tell me I don't know that. Sure we can confront and talk about ideas but personally I do have studied the culture of East Asia and surely is not a Bachelor's degree in these topics that can tell this.Your asking me who am I to tell you that?
I do also have something to restate when you say you know the Asian Market, saying FF13 wasn't liked in Japan as outside, and then I found this data who says the opposite thing if we compare population and platform (PS3-X360).Yeah, no,
http://www.vgchartz.com/gamedb/?name=final+fantasy+xiii&publisher=&platform=&genre=&minSales=0&results=200 (http://www.vgchartz.com/gamedb/?name=final+fantasy+xiii&publisher=&platform=&genre=&minSales=0&results=200) (Xbox360 is not owned by many Japanese since most of the softhouses have contracts with sony)
Regarding the video, I am happy that you saw it again and again but as you said you've wasted your time since I said it was in the game trailer, which wasn't attached to this topic because of this Alpha stage.Then why isn't this on your first page? How did you miss that? Nevertheless, i bothered to watch it.
Here it is though, used Galv's visual novel character style.
https://www.youtube.com/watch?v=7wj6-YWtqbU
Visual novel style and dating sims are cool things to put as stretch goals (I do hope to reach it though) but non vital.Your working on the mechanics of the game . . . understandable at the moment.
Surely Otakus can be my first target since many of the people who like rpgs also like this style. However there's some part of the market who doesn't go in that cathegory and just ask for another kind of experience which doesn't regard such a thing.
but, why am I saying all this, if you work in the industry, I'm sure you know this, why do I have to tell you this? Isn't it the norm to investigate and learn of an Idea to expand on it? You seem to have done your research on the market, to which I retreat and say sorry for thinking you didn't know anything about JRPGs, but then, I get this answer. And I'm left confuse, because it just creates a Hole with more questions.
But enough about that. Let me ask you; Why would you go so far as to say your game falls in the JRPG genre (wether it's an experiment on it or not) when the genre's target audience isn't your main concern? What is this "New Environment" that you speak of?"
I don't find quite wise to violate an agreement and personally I'm not the person, so I hope I explained myself correctly. If you want to think it's an excuse you're free to do it.Incorrect. I'm asking you . . . because of that. Why the hell, do you come, and say you worked as a Writer in the Indie Game Industry when you signed an NDA That clearly doesn't allow you to show your portfolio on that companies games . . . Oh wait-but that would mean, you can't show those from said company, did you worked on others? I'm pretty sure you can show those. We're asking what other games you've work on, we're not asking for your resume, we're not asking for your "name", your coworkers or the company's information or blueprints, but you keep telling us you can't, and keep saying because you signed a DA to, what I'm led to believe, a Company. And you ask you'll tell us privately only.
Maybe it would be best if we all just dropped the whole "I work in a big game company" thing. Whether he's lying or not, he wants help with his game. We should try to be helpful.
never said I'm a professional
never said I'm a professional