RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: IXFURU on September 25, 2014, 05:37:01 AM
Title: LootContainers v1.0a
Post by: IXFURU on September 25, 2014, 05:37:01 AM
LOOT CONTAINERS v1.0a By: Ixfuru
Spoiler for INTRODUCTION:
This script is creates a containers system, where the player can access gold, items, weapons and armor as well as store those items.
Spoiler for FEATURES:
-storage of items, weapons, armor and gold -lockable/unlockable, locked containers don't show loot -take all button can be used to take everything in the container at once -unlimited amount of containers -manifested treasure; random containers with random loot -adds a new scene for the container -a good number of script calls to use for checking the status of containers
Spoiler for HOW TO USE THE SCRIPT:
Place the script above main and below materials in your project's script editor. Follow the instructions to set up the containers. Call the container scene with a script call from an event:
replacing 'container_id' with the ID you gave the specific container when you set it up.
Spoiler for SCREENSHOTS:
(http://i.imgur.com/OhcUcU0.jpg)
(http://i.imgur.com/AntsQI8.jpg)
Spoiler for SCRIPT:
ON PASTEBIN http://pastebin.com/7Z3L6s98 (http://pastebin.com/7Z3L6s98)
Spoiler for CREDITS:
Just credit me, Ixfuru, if you use the script in your commercial/non-commercial projects. Don't claim you created it yourself. And don't post it in other places without my permission.
Spoiler for COMPATIBILITY:
This script does save a global variable $containers in your project. This shouldn't be a problem. But if at first you have issues, try moving the script in the script editor above/below other scripts who alias/overwrite the save/load methods. If you need help with this, let me know. Because it aliases these methods, it may not work correctly in a previously started game. You may have to add into a fresh playtest. If you have a problem like this, or anything else, I'll try to assist you if you just post here with the issue.
Title: Re: LootContainers v1.0a
Post by: &&&&&&&&&&&&& on September 25, 2014, 05:43:45 AM
This is really cool. :o
Title: Re: LootContainers v1.0a
Post by: parafusion on September 26, 2014, 11:11:38 AM
Really awesome script! Interface of the scene looks really clean as well. Too bad I can't use it because my project is on VXAce, but still, this is a really neat script you made :)
Title: Re: LootContainers v1.0a
Post by: IXFURU on September 26, 2014, 11:52:51 AM
Thanks.
I know. I can't script Ace yet, so not a lot of folks use my scripts. But hey maybe there's someone out there :)
And these screenshots are old. You see how the one is locked, but you can see the word "empty" in the slots. That was a mess up on my part. And the new version, the one you can download will not have that error in it. That's the only thing I changed from 1.0 to 1.0a I think.