Character Emoji VXA
Version: 1.0
Author: Soulpour777
Description
This allows the player to create emoji (balloon emotions) on the map, either to show their emotion in game or express their emotions in game. Perfect for Online Games / Dating Simulation Games.
Features
- Displays Emotions on Map via Button
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Finfinitytears.files.wordpress.com%2F2014%2F02%2Fcharacter_emoji-vxa.jpg%3Fw%3D584&hash=4f827fd0c7b45fec9ac46c701d18ef13c3d837a6)
Instructions
Plug and Play. Place the script below Materials above Main.
Script
Please get it at Soulpour RGSS: http://infinitytears.wordpress.com/2014/02/15/rgss3-character-emoji-vxa/
Credit
Support
If you have any questions, comments, critiques, corrections or any other concern about the script, please do contact me here on RMRK, comment below or mail me in my website.
Known Compatibility Issues
None
Terms of Use
All my scripts are bound under my terms of use. If any terms on RMRK does not contradict my terms, please add those.
K so I just got started on it, did you know this script is not working or finished?
*Edit~
Here are some tips. =)
# -----------------------------------------------------
# Update (Aliased)
# This is where I can check the updates, call the original method
# -----------------------------------------------------
def update
emotion_balloon_update() #Call Original Method
unless $game_message.visible
update_call_balloon if $game_system.map_emoji # this check is always going to return false, and is not needed.
end
end
# -=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~
# Check Emoji (Emoji Functions Per Trigger)
# -=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~
def self.check_emoji
$game_player.balloon_id = Character_Emoji::SHIFT_EMOJI if Input.trigger?(Character_Emoji::BUTTON_SHIFT)#this is a good enough check, and there should not be any problems.
$game_player.balloon_id = Character_Emoji::ALT_EMOJI if Input.trigger?(Character_Emoji::BUTTON_ALT)
$game_player.balloon_id = Character_Emoji::R_EMOJI if Input.trigger?(Character_Emoji::BUTTON_R)
$game_player.balloon_id = Character_Emoji::L_EMOJI if Input.trigger?(Character_Emoji::BUTTON_L)
end
This is my edit with your script as the base.