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RMRK RPG Maker Creation => Projects => Topic started by: Brady on February 21, 2013, 09:05:37 PM

Title: [RMVXA] Scima [Complete: v1.2]
Post by: Brady on February 21, 2013, 09:05:37 PM
Want to Play?
v1.2 is out now.
Download from the Mediafire (http://www.mediafire.com/download.php?35t3uypv5utcyw1) mirror.

Scima will be covered on my blog at Pixel Brady (http://pixelbrady.wordpress.com/) as well.



Pixel Brady: Scima Invasion Crew, lazily titled by breeding Sci-Fi and fantasy magic into the system, is a short repeatable game based around a small crew of specialists who invade a rebel base to save the world or some such. Truthfully there's not really much of a story! :D

Playtime?
Each playthrough clocks around 30~40 mins on average (at least during the test runs) but with three routes to the end and ten classes to pick from (as well as passwords to unlock extra features after completing a run) it's designed to be playable more than once!



Features, you ask?

Screenies?
Spoiler for:
(http://i203.photobucket.com/albums/aa4/Darkbrady/tenclasses_zps6425eaf6.png)
(http://i203.photobucket.com/albums/aa4/Darkbrady/battle3_zpsbb0ed842.png)
(http://i203.photobucket.com/albums/aa4/Darkbrady/battle2_zps13020bef.png)
(http://i203.photobucket.com/albums/aa4/Darkbrady/battle1_zps2d204c12.png)
(http://i203.photobucket.com/albums/aa4/Darkbrady/backup_zps6939688c.png)



Oh, it was Details you wanted?
It's a simple game based off a simple concept I wanted to try implementing. There's literally more tutorial textboxes than there are dialogue/story, as that was never really a part of it. I liked the idea of seeing sci-fi and fantasy magic put together (which is something I rarely see) but wasn't as interested in story as the concept itself.
It also helped with the skills, as I mixed together "tech points" (a victor script) and mp use. Between the ten classes who have their own skilltrees, everyone has a various mix of skills utilising both of them to different degrees. By then putting unique damage calcs to each skill that involved a mixture of stats, and then limiting ammo boxes and mp tonics, it forces you to tactically decide which skills to use when, so you always have some left over for the boss.

These classes include a Marine who uses firearms to attack. These weapons do very strict damage that's modified only by an enemies defence. They target single enemies, while Grenadiers will use explosives that target everyone.
There's also a Healer who uses magic that heals based both on their magic attack, but the targets own magic stats as well. Healers use magic to heal whole groups at once, while Medics use single target heal and buffs that (non-magically) deal strict amounts rather than stat based.



The rest of the game? The mapping is uninspired visually, although the game as a whole is mapped out in such a way that there are three separate routes to the boss (with backtracking possible) so I just spent more time actually planning routes than trying to prettify it. I kept one tileset throughout the whole game, but made an effort to change the basic visual look after every couple of bosses.

But besides that; you can save anywhere, death is a permanent feature so you have to conserve even peoples lives, but every so often you'll find an airlock where you can request up to four more people to come and help you.
Most importantly is just the cute, chibi battle appearance! So harmless looking, but I think it goes well :)

Anyhoo, blether over.

Credits?
Spoiler for:
--SCRIPTS

::Victor Sant

::Yanfly

::VM of DT (Vlue)

--IMAGES

::Ayene-Chan

::Celianna

::GrandmaDeb

::Kimaila

::Avadan

::Kazzador

::Vibrato
 
--MUSIC
 
::Aaron Krogh
Title: Re: [RMVXA] Scima [Complete: v1.2]
Post by: earthling on February 22, 2013, 03:25:58 AM
It looks nice gonna try it