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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: D&P3 on December 10, 2012, 11:29:44 PM

Title: Actor Voices in Battle
Post by: D&P3 on December 10, 2012, 11:29:44 PM
Actor Voices in Battle
Version: 2.6
Author: DiamondandPlatinum3
Date: December 11, 2012



Planned Future Versions

Description

This script grants you the ability to have your actors talk throughout battle; it will pick an actor at random at the start of battle to say something relevent about what they expect from this battle. After that, the actors will get voices when attacking and when getting damaged, also when using a skill.

Features


Screenshots

Cannot Screenshot Audio, there is a screenshot of the notetag example, but that's better left inside of the script. ;)


Instructions


There is also a Video Tutorial for this Script, which you can watch here
Spoiler for:
<a href="http://www.youtube.com/watch?v=CaQhoZg_FgI" target="_blank">http://www.youtube.com/watch?v=CaQhoZg_FgI</a>

Watch on youtube: http://www.youtube.com/watch?v=CaQhoZg_FgI (http://www.youtube.com/watch?v=CaQhoZg_FgI)


Script


Get it from Here (http://www.diamondandplatinum3.net/rpg-maker-scripts/rgss3-vxa/battle-scripts/actor-voices-in-battle/)


Patches
Patch for Yanfly's 'Victory Aftermath' (http://adf.ly/5725082/patch-actor-voices-in-battle--yanflys-vi)
Spoiler for:
At the end of Battle, Yanfly's Victory Aftermath chooses a random Actor to say a quote. The Battle Voices Script also chooses a Random Actor to say a voice. These will not always be the same actor which could cause some confusion.
This patch forces both script to choose the same random actor.
This patch also adds an additional voice feature for receiving spoils. That means you can now have voices when your actor receives loot after battle

Patch for Moghunter’s 'Battle Result' (http://adf.ly/5725082/patch-actor-voices-in-battle--moghunters)
Spoiler for:
This patch allows additional voices for when the spoils window is displayed with the loot you’re receiving

Credit




Thanks




Support


Post in this thread or PM me.

Known Compatibility Issues
I am unaware of any scripts it doesn't work with; if you find any, post in this thread.


Demo


*The Script inside of the Demo is Outdated. You can still use it as a demo and for instructions, but I advise getting the script from the Patebin Link above.*

Demo is available here (http://rmrk.net/index.php?action=dlattach;topic=47294.0;attach=27898).
Credits goes to BluntSword (http://rmrk.net/index.php?action=profile;u=18296) for offering his voice acting services and credits also go to 'Sunny' for ripping the 'Tales of Symphonia' voice clips I used in the demo (since I couldn't get enough volunteers in time), they can be found here (http://tales.namco.com/forums/viewtopic.php?t=60916).


Author's Notes

This weeks scripting has been brought to you by the letter 'G', as in "Goldilocks royally screwed up those 3 bears day, how rude"


Terms of Use

You may find my Terms of Use Here (http://www.diamondandplatinum3.net/rpg-maker-scripts/terms-of-use/)
Title: Re: Actor Voices in Battle
Post by: LoganF on December 11, 2012, 12:47:32 AM
Thanks for the thanks, I guess :D

It might be worth mentioning that this script is a "BYOVA" (bring your own voice acting) to be used to its intended purpose.

Otherwise a fun idea. Reminiscent of those action RPGs like Grandia. I always liked those games because the battles felt better, and were less dull, with the additional noise. Unless you had a character with an annoying voice (if there was a way to shut just Vanille up I'd snap that option up).

The only thing missing is adding voices to skills being used. I do wonder if this would work with Falcao's Pearl ABS script (or if his even has this feature by default... I don't even know that).
Title: Re: Actor Voices in Battle
Post by: D&P3 on December 11, 2012, 12:54:23 AM
It does add voices to skills being used :P
It uses the skills notetag to do it :)

I doubt it would work with an ABS by default, the script actually checks to make sure we're in Scene_Battle before playing a voice; the skills should work though if Falcao's ABS uses the same method I've aliased for using skills ;8
Title: Re: Actor Voices in Battle
Post by: D&P3 on December 13, 2012, 04:59:28 PM
This script has been updated to version 1.1 and includes the following updates:

Planned future versions include voices when escaping (including success or failure), Modifying the Editable Region to look more user-friendly, addding an event switch to turn off the system, and a complete demo.



If anyone has suggestions, now is the time to suggest it :) I'm also interested if anyone finds any bugs.
Title: Re: Actor Voices in Battle
Post by: D&P3 on December 18, 2012, 10:57:19 PM
Demo is up and the latest version is complete.

Updates include:


That's it, I think this script is finished ;8
Title: Re: Actor Voices in Battle
Post by: bluntsword on December 19, 2012, 02:36:02 AM
Glad to be of service!

Edit -
Played the demo. It all worked very well! The voices added a lot to the battles. I hope others put your script to good use!

lol. My voice though ...
Title: Re: Actor Voices in Battle
Post by: D&P3 on December 20, 2012, 03:14:44 PM
Your voice was lovely for homemade recording, no need to be embarassed ;)
Title: Re: Actor Voices in Battle
Post by: D&P3 on July 09, 2013, 11:27:18 PM
A video tutorial has been added for this script. If you weren't understanding things before. Hopefully this will clear things up. :)
Title: Re: Actor Voices in Battle
Post by: D&P3 on October 02, 2013, 03:45:52 PM
Updated Script.