The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => Topic started by: Mark20 on September 30, 2012, 07:31:01 PM

Title: Eventing Error
Post by: Mark20 on September 30, 2012, 07:31:01 PM
I'm having problems getting my events to work. The problem persists in the 2nd map you go to. I have a few walk events and for some reason they wont work. If i can pack up my game and send to someone maybe new eyes will fix it... I've played with it for at least an hour. I cant get my events to walk over a certain tile....

The events wont walk over it..

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg844%2F7149%2Fproblemedtile.png&hash=173abd214777312271a5e4a0609cb304c43a32ac) (http://imageshack.us/photo/my-images/844/problemedtile.png/)

I don't know if this is much help. If you want to play the demo and look at what i got maybe someone can help me figure out what I'm doing wrong.
Title: Re: Eventing Error
Post by: D&P3 on September 30, 2012, 07:43:53 PM
Send it.
Title: Re: Eventing Error
Post by: modern algebra on September 30, 2012, 09:18:59 PM
If the only problem is that events can't walk over the blank events, just check the "Through" box in the bottom left corner of the event page.
Title: Re: Eventing Error
Post by: Mark20 on September 30, 2012, 09:44:57 PM
I tried that.... Im not completely sure whats going on there. The King was supposed to walk from his cabin to the other hut, but the King ewvent keeps stopping at the one event....
Title: Re: Eventing Error
Post by: Wiimeiser on October 01, 2012, 03:16:14 AM
Set the invisible event to "through"
Title: Re: Eventing Error
Post by: D&P3 on October 01, 2012, 06:16:04 AM
Second Event Page on the king, do the following:

Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg4host.net%2Fupload%2F01081509506934ed7d2a9.png&hash=817c90cf85bd261ab3a6f1acf811b0281bddf678)



Same for the knight afterwards.
Title: Re: Eventing Error
Post by: Wiimeiser on October 01, 2012, 08:40:09 AM
Another thing: I use Switch 1 almost exclusively as a "cutscene switch" that is usually turned on entirely during cutscenes. If the King appears exclusively in the cutscene(not visible until the cutscene trigger activated), it would be worth making him appear only when such a switch is on. Just a thought.