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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: D&P3 on September 28, 2012, 06:42:10 AM

Title: Sound Message System Add-on
Post by: D&P3 on September 28, 2012, 06:42:10 AM
Sound Message System Add-on
Version: 1.0
Author: DiamondandPlatinum3
Date: September 23, 2012



Planned Future Versions

Description

This script adds on to the default message system allowing you to use a new escape character to generate an SE whilst displaying text and to have a constant SE play whilst scrolling through text.

Features

Screenshots

Cannot Screenshot Audio, I'm afraid :o


Instructions

Script


Get it from here (http://www.diamondandplatinum3.net/rpg-maker-scripts/rgss3-vxa/message-scripts/sound-message-system-add-on/)

Credit




Thanks




Support


Post in this thread or PM me.

Known Compatibility Issues
I am unaware of any scripts it doesn't work with; if you find any, post in this thread.

Demo


A demo is unnecessary for a script such as this.

Author's Notes

Hi Kids! Today we're going to learn about 3D vectors and how a website can burn your retinas. http://members.tripod.com/~Paul_Kirby/vector/VLintro.html (http://members.tripod.com/~Paul_Kirby/vector/VLintro.html)

Terms of Use

You may find my Terms of Use Here (http://www.diamondandplatinum3.net/rpg-maker-scripts/terms-of-use/).
Title: Re: Sound Message System Add-on
Post by: Wiimeiser on September 28, 2012, 07:22:37 AM
The use of the text positions thing is cumbersome and useless. I don't want to have to type in every (other) number between 1 and 65535. You should also be able to change at least the pitch midgame. Make it more like the text SFX in Lufia II.
Title: Re: Sound Message System Add-on
Post by: D&P3 on September 28, 2012, 07:32:19 AM
Unless your message box holds 65535 characters (which it can't even at 0.1 sized-font), you don't have to enter anywhere near that amount. 25 sounds about right if you're temperamental, otherwise you should be fine with just 10 different positions.
I'll do the pitch when I get around to it.