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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: Helladen on July 27, 2012, 04:38:06 AM

Title: Debug Battle Add-on
Post by: Helladen on July 27, 2012, 04:38:06 AM
Introduction
This is part of YEA - Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/), one of my favorite systems in it is the debug controls. This script contains only those controls. You can read more about it in the comments section of the code, which explains which controls do what.

This script should work with almost every system, and to install it just paste it above main and below all your other scripts.

I hope people can make some use out of it. 

Screenshots & Demo
Not needed.

Credits
Yanfly.

Commercial
To read the rights of what the author expects go here (http://yanflychannel.wordpress.com/terms-of-use/).

Script
Dropbox (https://dl.dropboxusercontent.com/u/67149765/RPG%20Maker%20Scripts/Debug%20Battle%20Add-on.txt)
Title: Re: Debug Battle Add-on
Post by: oriceles on July 30, 2012, 06:30:23 AM
I like what you are doing splintting Ace Battle Engine in different pieces, are you planning to post the popups?
Title: Re: Debug Battle Add-on
Post by: Helladen on July 30, 2012, 06:37:06 AM
Thanks.

I believe Victor's Damage Popup system is better. I am not sure if I will do that yet though.

I've been studying how these guys do their systems to see which was is the best, but I may make a patch for more functions for the best system that lacks something from another system. Like image state icons for Victor's Damage Popups, but I may have not found the configuration for this yet either.
Title: Re: Debug Battle Add-on
Post by: oriceles on August 01, 2012, 07:08:44 AM
The popus from victor are more customizable, but I'd prefeer the ones from yanfly hence the icons on the states and their look.

Oh! that's a great idea