The RPG Maker Resource Kit

RMRK RPG Maker Creation => General Tutorials and Eventing => RPG Maker General => Tutorials Database => Topic started by: D&P3 on June 03, 2012, 03:33:15 PM

Title: [XP/ VX / VXA] How to Implement Karma
Post by: D&P3 on June 03, 2012, 03:33:15 PM
This is a tutorial on how to implement Karma into your game.

Karma is similar to alignment in Fable, in that people will react differently to you depending on how your Karma is.

You may also see the attached project for the finished set-up of this system (including comments).



<a href="http://www.youtube.com/watch?v=Ui30cK2yxow" target="_blank">http://www.youtube.com/watch?v=Ui30cK2yxow</a>

Full Screen Here: http://www.youtube.com/watch?v=Ui30cK2yxow (http://www.youtube.com/watch?v=Ui30cK2yxow)

<a href="http://www.youtube.com/watch?v=rNBnzY3jGlk" target="_blank">http://www.youtube.com/watch?v=rNBnzY3jGlk</a>

Full Screen Here: http://www.youtube.com/watch?v=rNBnzY3jGlk (http://www.youtube.com/watch?v=rNBnzY3jGlk)



Good Luck to you.
Title: Re: [XP/ VX / VXA] How to Implement Karma
Post by: Little Psycho on June 03, 2012, 04:24:19 PM
Usefull... Am going to use this even when it will make my head go spinning around even more.
But there's a different way to set variables and switches, even before the first few frames of the game, namely inside a script. Did it once, but I forgot how to  :-[
Title: Re: [XP/ VX / VXA] How to Implement Karma
Post by: D&P3 on June 03, 2012, 04:38:11 PM
But as long as you know what you're doing, your head shouldn't spin around any more than it already is :)

I prefer the method that I used, but if you'd prefer to use scripting to achieve that aim, it should work just fine :)