The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => Topic started by: Mushu on April 15, 2012, 09:51:12 PM

Title: Stopping Skill Animation?
Post by: Mushu on April 15, 2012, 09:51:12 PM
How do I stop a skill from using the animation 'powerup 1' before every attack?
It looks rather silly when a mob looks like it's casting magic to use a physical attack.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOtKzP.png&hash=a457c69c2ccb662594c7fa5eea2ccc8668d484ce) (http://imgur.com/OtKzP)
I'm basically trying to make a separate slashing version of the regular attack but don't want to change the animation for the regular attack because it would be odd if my character was slashing w/o a weapon.
Title: Re: Stopping Skill Animation?
Post by: modern algebra on April 15, 2012, 10:10:54 PM
Err, maybe I'm misinterpreting your request, but just change the animation for the skill in the database. See the screenshot for where it is in VX Ace, but you can also do it in VX. In VX, it is 5 lines down and on the left.
Title: Re: Stopping Skill Animation?
Post by: Mushu on April 15, 2012, 10:13:48 PM
Well, let's say I want that rat to do a skill 'scratch'. I set that to slash physical.

When I start the battle the animation 'powerup 1' plays(it plays for all skills except 'attack') then slash physical plays.
It's pretty much like a 'uses skill' animation before the actual skill animation and I want to get rid of it.
Title: Re: Stopping Skill Animation?
Post by: modern algebra on April 15, 2012, 10:19:35 PM
Well, that doesn't happen by default; I think it's a result of whatever script you are using to make the battles sideview and so I would need to know what that script is before I can be of any service to you.
Title: Re: Stopping Skill Animation?
Post by: Mushu on April 15, 2012, 10:24:05 PM
Oh, I found it in the script. I didn't know it was the script that caused it, I thought that's what it did regularly because I had that script installed before I did any battle testing.
Code: [Select]
    # This is the default enemy attack animation, used when they do not have a
    # specific attack animation above.
    ENEMY_ATK_ANIMS.default = 1