The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: DoctorTodd on February 23, 2012, 01:50:22 AM

Title: One Person Battle Status
Post by: DoctorTodd on February 23, 2012, 01:50:22 AM
DT's One Person Battle Status
Version: 1.1.0
Author: DoctorTodd
Date: 2/22/2012

Version History



Planned Future Versions


Description


Modifies any battle system that use Window_BattleStatus to work as if there is only one actor.

Features


Screenshots

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2Fs6kdvo.png&hash=32e14093c8b71154f95c395bafaad135d1c4b9f4)

Instructions

Paste above main.

Script


Code: [Select]
#===============================================================================
#
# DT's One Person Battle
# Author: DoctorTodd
# Date (02/19/2012)
# Type: (Battle Plug-in)
# Version: (1.1.0)
# Level: (Simple)
# Email: BeaconGames2011@gmail.com
#
#===============================================================================
#
# Description: Modifies any battle system that use Window_BattleStatus to work as
# if there is only one actor.
#
#
# Credits: Me (DoctorTodd), TDS (Help for removing curor)
#
#===============================================================================
#
# Instructions
# Paste above main.
#
#===============================================================================
#
# Editing begins on 31 and ends on 36.
#
#===============================================================================
module DTBS
 
  #Picure to be used if you want to use one.
  GUI = ("Battle_GUI")
 
  #Don't touch unless you use a picture or just want the window to be transparent,
  #if you do set to 0 for transparent and 255 for opaque.
  OPACITY = (255)
end

class Window_BattleStatus < Window_Selectable
include DTBS
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 416, 128)
    refresh
    update_cursor
    self.opacity = (DTBS::OPACITY)
    @GUIPIC = Sprite.new
    @GUIPIC.bitmap = Cache.system(DTBS::GUI)
    end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    super
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
     draw_items
   end
  #--------------------------------------------------------------------------
  # * Update cursor
  #--------------------------------------------------------------------------
  def update_cursor
     self.cursor_rect.empty
  end
  #--------------------------------------------------------------------------
  # * Draw Item
  #     index : Item number
  #--------------------------------------------------------------------------
  def draw_items
    actor = $game_party.members[0]
    draw_actor_face(actor, 0, 0, size = 96)
    draw_actor_name(actor, 105, 0)
    draw_actor_hp(actor, 110 ,40, width = 175)
    draw_actor_mp(actor, 110 , 65, width = 175)
    draw_actor_state(actor, 310, 65, width = 96)
    draw_actor_graphic(actor, 220, 160)
    draw_actor_level(actor, 230, 0)
    draw_actor_graphic(actor, 343, 60)
  end
end

Credit



Support


Post here for quickest support, or send an email to BeaconGames2011@gmail.com

Known Compatibility Issues

None known of

Demo


I don't think it's really necessary but let me know if you want one.

Author's Notes


I figured this would go well with my One Person Menu. If you use Tankentia 3.4 you need to move the atb bar but you will have no problem 2.6 or any other version that doesn't use atb.

Restrictions

Free for use in commercial and non-commercial games.
Title: re
Post by: digdarkevil on February 25, 2012, 07:03:57 PM
Not Bad Duude!!  ;D
Title: Re: One Person Battle Status
Post by: DoctorTodd on February 25, 2012, 07:48:37 PM
Thanks  :)
Title: Re: One Person Battle Status
Post by: DoctorTodd on March 07, 2012, 01:24:25 AM
Pacman could you put this under my name in the VX script index?

EDIT: Also 1.1  :)
Code: [Select]
#===============================================================================
#
# DT's One Person Battle
# Author: DoctorTodd
# Date (02/19/2012)
# Type: (Battle Plug-in)
# Version: (1.1.0)
# Level: (Simple)
# Email: BeaconGames2011@gmail.com
#
#===============================================================================
#
# Description: Modifies any battle system that use Window_BattleStatus to work as
# if there is only one actor.
#
#
# Credits: Me (DoctorTodd), TDS (Help for removing curor)
#
#===============================================================================
#
# Instructions
# Paste above main.
#
#===============================================================================
#
# Editing begins on 31 and ends on 36.
#
#===============================================================================
module DTBS
 
  #Picure to be used if you want to use one.
  GUI = ("Battle_GUI")
 
  #Don't touch unless you use a picture or just want the window to be transparent,
  #if you do set to 0 for transparent and 255 for opaque.
  OPACITY = (255)
end

class Window_BattleStatus < Window_Selectable
include DTBS
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 416, 128)
    refresh
    update_cursor
    self.opacity = (DTBS::OPACITY)
    @GUIPIC = Sprite.new
    @GUIPIC.bitmap = Cache.system(DTBS::GUI)
    end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    super
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
     draw_items
   end
  #--------------------------------------------------------------------------
  # * Update cursor
  #--------------------------------------------------------------------------
  def update_cursor
     self.cursor_rect.empty
  end
  #--------------------------------------------------------------------------
  # * Draw Item
  #     index : Item number
  #--------------------------------------------------------------------------
  def draw_items
    actor = $game_party.members[0]
    draw_actor_face(actor, 0, 0, size = 96)
    draw_actor_name(actor, 105, 0)
    draw_actor_hp(actor, 110 ,40, width = 175)
    draw_actor_mp(actor, 110 , 65, width = 175)
    draw_actor_state(actor, 310, 65, width = 96)
    draw_actor_graphic(actor, 220, 160)
    draw_actor_level(actor, 230, 0)
    draw_actor_graphic(actor, 343, 60)
  end
end[/
Title: Re: One Person Battle Status
Post by: DoctorTodd on March 09, 2012, 09:47:11 PM
If you use ATB with Tankentia, go to ATB configuration and at line 145 under actor 1 change the coordinates to 362, 310.
Title: Re: One Person Battle Status
Post by: Little Psycho on February 03, 2013, 04:15:19 PM
Wow, this works with DarkGaia's battle HUD...

This is looking great!!