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RMRK Announcements, Support, Feedback and Archives => Board Support / Feedback => Topic started by: modern algebra on December 02, 2011, 10:12:39 PM

Title: RMVX Ace Organization
Post by: modern algebra on December 02, 2011, 10:12:39 PM
This Board is intended for any and all discussion, scripts, resources, etc... relating to RMVX Ace. This Board is only temporary. Once the program is officially released and we decide on a good way to integrate RMVX Ace content into the rest of the forum, that will be created and all the threads in this board moved to the appropriate places.

Until then, feel free to make threads relating to any aspect of RMVX Ace in this Board.

As for this thread, if you have any suggestions on how best to organize the new content into the forum, I invite your comments. Do not be afraid to make suggestions that would significantly alter the current organizational framework.

The easiest way might be to simply add an RMVX Ace Projects subforum to Projects; add an RMVX Ace Event Systems subforum to Tutorials; add an RMVX Ace Troubleshooting subforum to Technical Support; add an RMVX Ace Scripts subforum to Scripts; and change the name of RMVX Resources to RMVX + Ace Resources.

The Resources could be joined since, with a few exceptions, they are almost identical.

Please comment, and know that any suggestions will be taken seriously.
Title: Re: RMVX Ace Organization
Post by: Seiryuki on December 03, 2011, 08:34:21 PM
I think one thing on most people's minds is whether VX scripts would work on Ace. If that is the case, then maybe we should have a sort of list that indicates compatibility with Ace.

Also, I know we can't post external scripters' works, but Yanfly is pretty active with Ace right now and I see no reason for not having a list with each of Yanfly's script that links to his/her webpage where the script's article is. They're just links and it would be helpful for RMRK regulars to easily be aware of the scripts already developed to help reduce n00b requests and reduce unnecessary threads.
http://yanflychannel.wordpress.com/ (http://yanflychannel.wordpress.com/)

For the resources section, we must remember that a Tileset Editor has returned in Ace and Battlebacks have returned but with 2 images per Battleback. So the subsections should be prepared for that if it is not already so.

That's all I can think up for now.

Trial: http://www.famitsu.com/freegame/trial/vxace_trial.html (http://www.famitsu.com/freegame/trial/vxace_trial.html)
Translation: http://rpgmakervxace.com/downloads/viewcategory/3-translation-patches (http://rpgmakervxace.com/downloads/viewcategory/3-translation-patches)

There is very little disappointment with Ace, compared to how we felt when VX was released.

Title: Re: RMVX Ace Organization
Post by: Adrien on December 03, 2011, 10:37:16 PM
They wont. its been stated that everything, like maps, sprites, images, music will work but not the scripts
Title: Re: RMVX Ace Organization
Post by: LoganF on December 04, 2011, 01:18:06 AM
The problem isn't that scripts will not work outright - it's the same language - but rather classes and method names may have changed resulting in some errors. Scripts may not be directly transferable, but with some fixes they would work just fine. Some scripts will probably transfer as is too; those which do not link themselves to the default engine scripts, for example, should work all right.

What is not usable is a game project developed in VX to be directly opened in VXA. It would require starting the project from scratch in terms of content developed as the tools in VXA differ greatly from VX.
Title: Re: RMVX Ace Organization
Post by: Adrien on December 04, 2011, 01:52:12 AM
Could maps be brought over?
Title: Re: RMVX Ace Organization
Post by: modern algebra on December 04, 2011, 01:53:41 AM
No, though parallax maps certainly could be with very little effort.

Otherwise, the Data structure for maps has been significantly altered.
Title: Re: RMVX Ace Organization
Post by: Adrien on December 04, 2011, 02:43:46 AM
angry face. Good thing i do all my maps with parallaxing now
Title: Re: RMVX Ace Organization
Post by: Winterfell on December 08, 2011, 08:36:21 AM
Outch for the scripts -_-

modern algebra, do you think you will adapte the ATS to Ace ?
Title: Re: RMVX Ace Organization
Post by: littlesatyr on December 08, 2011, 11:01:49 AM
Actually maps can be brought over. Just import over the tiles used, then 'create' a new chipset using them in the database and use it for the imported map. The issue that were thought to be a problem with porting maps was the actual mapping setup but as you can have Tiles A-E and it sets up the same way, with the same amount of tiles per chip...
Title: Re: RMVX Ace Organization
Post by: oriceles on December 08, 2011, 08:37:05 PM
Actually maps can be brought over. Just import over the tiles used, then 'create' a new chipset using them in the database and use it for the imported map. The issue that were thought to be a problem with porting maps was the actual mapping setup but as you can have Tiles A-E and it sets up the same way, with the same amount of tiles per chip...

He meant change map##.rvdata to map##.rvdata2 so he doesn't have to remake the whole map and events, that is tedious on the idea of moving a project. And not you can't do it on that way. Only remaking is valid.
Title: Re: RMVX Ace Organization
Post by: modern algebra on December 21, 2011, 03:46:44 AM
Well, since no one has made any suggestions so far, here is what I am currently thinking. Please give me feedback on what you think would work and what is just a terrible idea:

Title: Re: RMVX Ace Organization
Post by: Nessiah on December 21, 2011, 03:53:52 AM
I like this layout but the resources one IS a huge problem. But technically you can change resolution in VX(Ace) so maybe let's just have a 640 and 544 folder for those resources that need it? For example, Panoramas, Fogs (can be used in VX(ace) with a script), etc.

I can't think straight but I'll provide more input wwhen I finally fall asleep ;v;)/
Title: Re: RMVX Ace Organization
Post by: cozziekuns on December 21, 2011, 04:13:02 AM
Yeah, the layout seems really well planned out, but the overlap in resources is a big issue. I was thinking of making different categories that aren't necessarily the ones that Enterbrain has presented to us. For example, instead of seperating CharaSets and Facesets, we could merge the two into one subcategory. Similarly, we could pile up all the Fogs and Tilesets into a Map Utilities subcategory, and things like Windowskins and Title Screens into System Utilities subcategory. Finally, there would be a subcategory for "compilations". If someone wants to post all the work they've done, and not just individual or sets of CharaSets, it would probably go there. Audio would probably just be one massive subcategory, and maybe we could make one for Movies. Obviously, tagging for what maker the resources was made for would be important.

In other words, my ultimate ideal structure for resources would be:


And is there any particular reason why scripts are kept seperate of resources? I've always thought of them as being pretty much the same.
Title: Re: RMVX Ace Organization
Post by: LoganF on December 21, 2011, 07:47:15 AM
And is there any particular reason why scripts are kept seperate of resources? I've always thought of them as being pretty much the same.

My guess is that whilst scripts are technically resources they do contribute a rather large proportion of the resources, especially considering there are 3 platforms for which scripts can be made for.

Whilst I get that most of the threads in the section are probably related to requests/general info there are almost 1000 more topics than resources and nearly 6000 posts more in Scripts than in the Resources section.

And whilst sub forums would be created for the scripts, it would become a little overloaded and cluttered with sub forums and (potentially) threads being made in the wrong areas - which is always a common problem of forums especially for new members, who may also not have very strong English language skills, not knowing exactly where things go.

That would be my reasoning for keeping Scripts separate to Resources.

On another note, I think Cozzie might have a good idea with splitting things into those categories. You'd have to enforce tagging, though, and/or maybe set up a database thread like you have with the scripts - I know this would take up more of your time to maintain, though - so that resources can be found after they leave the first 2 or 3 pages (we could suggest making use of the search function but how many people really think/know to use that).
Title: Re: RMVX Ace Organization
Post by: modern algebra on December 28, 2011, 10:45:40 PM
Alright, well I am inclined to go with cozzie's suggestion for Resources and otherwise do what I suggested for all the rest. I will get on it soon.