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RMRK RPG Maker Creation => VX => Topic started by: Mushu on August 27, 2011, 08:02:35 PM

Title: [Resolved](vx) coordinate activate
Post by: Mushu on August 27, 2011, 08:02:35 PM
I have it where an event is running and at a spot its suposed to teleport, but the only time it registers is when it's not moving(another event tracks x y of running event and spot). How do I get an event spot to activate even when its being run over?
Title: Re: (vx) coordinate activate
Post by: IneedHELP! on August 29, 2011, 11:29:44 AM
Ellaborate please,

Don't get ya.
Title: Re: (vx) coordinate activate
Post by: Mushu on August 29, 2011, 04:07:48 PM
basically an event keeps track of map xy of moving event and another event spot, at the location its supposed to do something but it wont do it unless its stopped on that spot :P
Title: Re: (vx) coordinate activate
Post by: Nessiah on August 31, 2011, 07:19:47 AM
Set it on player touch and see how it goes? Or...show us some screenshots :D
Title: Re: (vx) coordinate activate
Post by: Mushu on September 06, 2011, 03:47:42 AM
I guess a better thing to ask is..
Is there any way to get an event to activate by touching another event? :P
None of it is involving the character activating the events.
Title: Re: (vx) coordinate activate
Post by: IneedHELP! on September 06, 2011, 05:44:21 AM
ya, you know where the action button or player touch area is, just click on it and a scrolly thing will come down and just click on event touch! ^-^ ^-^
Title: Re: (vx) coordinate activate
Post by: Nessiah on September 06, 2011, 07:20:52 AM
Try Event Touch? If that still fails try this in a parallel process

Variables Event 1 X == Character Event001  Map X
Variables Event 1 Y == Character Event001  Map Y
Variable Event Range X== Character Event002  Map X
Variable Event Range Y == Character Event002  Map Y
Variable Event Range X + 1
Variable Event Range Y + 1

#assume that Event 2 is the one who does the touching

if Variable Event Range >= Variables Event 1 X (I can't remember if it should be greater than or less than or equal to)
do stuff here
else
lalala
end


well that's the basic concept of it, I haven't tested or anything so play around with it? x_x
Title: Re: (vx) coordinate activate
Post by: Mushu on September 08, 2011, 02:17:04 AM
 IneedHELP, those options are for character to event behavior so it doesn't effect even to event. event touch means when your characters barrier touches or passes the event barrier it starts the event, player touch is when u press button towards it.
 Nessiah, I basically set event 1 map x and map y and event 2's and I guess the problem was..
 If you put, lets say, Conditional: If event1's mapX = event 2's mapX it only activates if the event stops on it, BUT I think you might of meant this next one, and it works..
If you do >= or > ,instead of equal to, it gives it more range and it activates even with motion.