The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: CStrife_91 on August 15, 2011, 01:36:07 PM

Title: How to make a complex menu system
Post by: CStrife_91 on August 15, 2011, 01:36:07 PM
Hi I am new here and I most probably have found the wrong place to do this, but I am wanting to get a nice menu system that takes up the whole screen and is seamless as in there isn't a box section that stands out with your options nor a box for time and money you have. I am very final fantasy inspired and that is the sort of menu's I am talking about. I have seen in the projects section many menus looking fantastic and I was wondering if I could have some help in regards on how to do it. I have a gut feeling it's heavy scripting :/
Title: Re: How to make a complex menu system
Post by: IAMFORTE on August 15, 2011, 02:42:54 PM
What system, rmvx or rmxp?
There are scripts that exist that mirror the menu systems of several final fantasy's
13 I know for sure, the rest leave me.
Title: Re: How to make a complex menu system
Post by: CStrife_91 on August 15, 2011, 02:53:22 PM
Sorry I meant in RPG Maker VX :)
Title: Re: How to make a complex menu system
Post by: modern algebra on August 15, 2011, 04:02:34 PM
Do you have a design in mind?

Your best bet is scripting and most custom menus are done that way. Picture eventing is also an option, but you'd have to be pretty good with events and it is graphic heavy (IE - you'd need seperate pictures for everything - every word, all 10 digits, and you'd need to make your own backgrounds and control everything).

Unless you are a decent eventer and have a lot of time on your hands, you should look for a script. Check out the Script Index (http://rmrk.net/index.php/topic,31844.msg391159.html#msg391159) and see if anything there appeals to you. If not, you can always try a request, but if you do that you should have a detailed mockup prepared in Paint (with appropriate proportions) and follow the Script Request Template (http://rmrk.net/index.php/topic,24347.0.html).
Title: Re: How to make a complex menu system
Post by: IAMFORTE on August 15, 2011, 04:02:56 PM
What final fantasy would you rather have? 13 is for vx.
Title: Re: How to make a complex menu system
Post by: modern algebra on August 15, 2011, 04:04:48 PM
As is cozzie's FF7 Menu System (http://rmrk.net/index.php/topic,38134.0.html)
Title: Re: How to make a complex menu system
Post by: CStrife_91 on August 15, 2011, 04:26:02 PM
I have noticed the FF13 menu, but couldn't find a link to the actual scripting for it and well I was thinking along the lines of FF12 and 13 but not completely them if you know what i mean. I am new to this forum too so some links would be ideal to point in a particular direction :)
Title: Re: How to make a complex menu system
Post by: modern algebra on August 15, 2011, 06:50:44 PM
I gave you the link to the Menu Systems category of the Script Index; that links to almost every script on the forum that affects the menu.

The FF13 script can be found in the Pockethouse Scripts (http://rmrk.net/index.php/topic,42396.0.html) thread. You will need to get YEM Main Menu from the Melody demo (attached to the first post in that thread) and you will also need to go down to the Shanghai heading and get the FF13 Main Menu script (as well as the corresponding graphics).

If you want the other scripts as well (Item, Menu Skill), then they are there too and you will also need the corresponding scripts from the YEM demo. Each of them will tell you what you need to do.