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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: Zacpower4 on July 17, 2011, 12:25:50 PM

Title: Arith [CANCELLED]
Post by: Zacpower4 on July 17, 2011, 12:25:50 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi827.photobucket.com%2Falbums%2Fzz191%2Fbioteam%2FArith.png%3Ft%3D1310901563&hash=6042569a73a48daebf0aa9da44b9ccb79870264d)

is cancelled.


Title: Re: Arith
Post by: Sashikinaroji on July 17, 2011, 07:58:12 PM
First off, I wanna say that I have never seen so many screenshots in one new project topic.

Secondly, You seem to be using items to fill up your space when, in reality, it might be better to narrow your space. A large room will seem empty unless you have a bunch of items in it, but then, instead, it would be cluttered and ugly.

I would also work on designing each room as if it were real. For example, most houses don't have as many potted plants as you do (although, come to think of it, I assume the last two are part of the same building and the number of plants has a significance) and there are some items that seem out of place.

For example, you put the moose head in the corner, but normally a mounted head would be a central piece, putting it in a corner makes it look like it is just there to fill space, and is not really on display.

HOwever, I absolutely love your exterior design~!

And I would just like to say, others will probably complain about the name of your axe.
Title: Re: Arith
Post by: hiromu656 on July 17, 2011, 08:03:12 PM
Not much I can say about the game yet, I hope you continue with this though, because I'll be sure to try out the demo.
Title: Re: Arith
Post by: firerain on July 17, 2011, 08:38:42 PM
The atmosphere in every screenshot you posted looks exactly the same. Looks like a fully lit room. Trying using colour overlays to create nighttime or sunset type of atmosphere.
Title: Re: Arith
Post by: Zacpower4 on July 18, 2011, 06:38:16 AM
@Sashikinaroji: Thanks for the comments. I will try to edit my houses accordingly. And in my defence, the name of that axe was created off the fly, so maybe I will change that too.
@hiromu656: I will, but thanks anyway.
@Firerain: It was supposed to have a morning atmosphere, but if you're still not satisfied, I can change it if you want.
Title: Re: Arith
Post by: firerain on July 19, 2011, 01:13:27 AM
just looks like a fully lit room. if it's a morning/dawn atmosphere you're going for try tinting the screen to an orangeish colour, for a sunrise effect
Title: Re: Arith
Post by: Oh Summer on July 19, 2011, 03:03:02 AM
I like your logo. ^^ It's pretty.
Your mapping style seemed weird at first but it grew on me from just looking at the screenshots. Your exteriors are very pleasant to the eye, but I was hoping to see some use of atmosphere lighting, like Firerain mentioned.
Also, don't get carried away with the sun beams! Eye candy such as those should be used in the right situation, else it diminishes the happy feeling of seeing it.
Other than those critiques, it looks promising. I'll be playing the demo if there is one. :] Good luck!
Title: Re: Arith
Post by: Zacpower4 on July 19, 2011, 07:00:36 AM
@Bunny: Thanks, the light beams were supposed to fade in and fade out, but I just took the screenshot at the wrong time.
@Firerain: Okay, will do.
Title: Re: Arith
Post by: Sashikinaroji on July 19, 2011, 07:03:12 AM
@Bunny: Thanks, the light beams were supposed to fade in and fade out, but I just took the screenshot at the wrong time.

What he means is that you should not have it all the time, only in scenes where it really needs it. That way, when you use it, it will show that there is significance to that particular area. Using the effect everywhere will make it turn into an annoyance in the corner of the screen.
Title: Re: Arith
Post by: Zacpower4 on July 19, 2011, 11:16:13 AM
@Sashikinaroji: Oh, okay then.
Title: Re: Arith
Post by: pacdiggity on July 19, 2011, 11:55:09 AM
Bunny's of the female persuasion O_o
And I agree with the logo praise, and criticisms of everything else.
This really does look good, I look forward to more progress.
Title: Re: Arith
Post by: Zacpower4 on July 19, 2011, 11:56:49 AM
@Pacman: Thanks, I just hope I can release a demo soon. (So you all can see my bad dialogue :P)
Title: Re: Arith
Post by: Zacpower4 on July 24, 2011, 02:31:08 AM
New Screenshots:
Seth's Office
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FSethsOffice-2.png&hash=f2166a22c969ea733e4cb079737849b5cb13a161)
Ryon (City)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyon_1-3.png&hash=f6a529eeddcc8da414ec7b61712ef44c7d665f66)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyon_2.png&hash=1d0dfb3452c0ec9d7a168ae4429fed32f067290a)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyon_3.png&hash=4a2e7f31f79341f9bd8eefac6c6ba87939e3c9e4)
It's empty because I didn't add any civillians. (I will soon)
Updated Screenshots:
Airth+Adrian's
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FScreen8.png&hash=b6ebe73bbb4bdff76c9e0c39aaad0a2e7ed1d8ed)
Residence
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FScreen9.png&hash=45cd3eda56e375623711db679017ee2b6566a93d)
That's all for now.
Title: Re: Arith
Post by: crow5derlock on July 24, 2011, 03:23:20 AM
Spoiler for:
New Screenshots:
Seth's Office
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FSethsOffice-2.png&hash=f2166a22c969ea733e4cb079737849b5cb13a161)
Ryon (City)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyon_1-3.png&hash=f6a529eeddcc8da414ec7b61712ef44c7d665f66)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyon_2.png&hash=1d0dfb3452c0ec9d7a168ae4429fed32f067290a)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyon_3.png&hash=4a2e7f31f79341f9bd8eefac6c6ba87939e3c9e4)
It's empty because I didn't add any civillians. (I will soon)
Updated Screenshots:
Airth+Adrian's
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FScreen8.png&hash=b6ebe73bbb4bdff76c9e0c39aaad0a2e7ed1d8ed)
Residence
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FScreen9.png&hash=45cd3eda56e375623711db679017ee2b6566a93d)
That's all for now.

you know you could just take these photos and add them to the main post with that little button at the top of the thing that says modify, it makes it easier for people to find things when they're tied together.

bu then again what do i know i did the same thing on my first topic lol.
Title: Re: Arith
Post by: Zacpower4 on July 24, 2011, 04:03:57 AM
@crow5derlock:Yeah I know, I just wanted everybody's opinions on the screenshots first but thanks anyway.
Title: Re: Arith
Post by: hiromu656 on July 24, 2011, 04:08:19 AM
I really like the mapping, I think they're well done.
Title: Re: Arith
Post by: Sashikinaroji on July 24, 2011, 05:26:47 AM
agreed.

it seems that you have a really nice sense of making things look natural. You have some beautiful work on it. I really like how you added weeds coming through the cracks in the flooring, which is really believable in cities and towns, and is something I see all the time in my town.

Basically, I mean that your towns are beautiful and realistic.
Title: Re: Arith
Post by: crow5derlock on July 24, 2011, 06:16:53 AM
agreed.

it seems that you have a really nice sense of making things look natural. You have some beautiful work on it. I really like how you added weeds coming through the cracks in the flooring, which is really believable in cities and towns, and is something I see all the time in my town.

Basically, I mean that your towns are beautiful and realistic.


true but it kinda seems like the weeds take over more than naturally.

if your going to ask how would i know, my answer simply is i live in Kansas!
Title: Re: Arith
Post by: Zacpower4 on July 24, 2011, 06:19:47 AM
Didn't know I would recieve good comments for my maps but... :lol:

EDIT: I added 2 new maps (See screenshots)
Title: Re: Arith
Post by: crow5derlock on July 24, 2011, 12:16:45 PM
Entrance to the Lumberjack settlement:


you might want to fix the first wooden thingamawatsit
Title: Re: Arith
Post by: Zacpower4 on July 25, 2011, 08:34:57 AM
@crow5derlock: Oh, noted.
Title: Re: Arith
Post by: crow5derlock on July 28, 2011, 05:17:34 AM
any updates?
Title: Re: Arith
Post by: Zacpower4 on July 28, 2011, 09:01:22 AM
@crow5derlock: Not really. Now I'm trying to get the story straight before I continue.
Title: Re: Arith
Post by: oblivious12123 on July 29, 2011, 06:26:57 PM
Loving the screenshots!
I'm guessing this is RMXP, no? You should include that in your title.
The sun glare looks nice, but I think if I was playing the game it would become annoying.
It seems that you're putting stuff in just for the sake of it in some of your interior maps, and it makes it look overcluttered.
Title: Re: Arith
Post by: Zacpower4 on July 30, 2011, 06:39:27 AM
@oblivious12123: Yes, I have already mentioned that I would be editing the maps. But thanks anyways!
Title: Re: Arith [RMXP]
Post by: Zacpower4 on July 30, 2011, 07:57:59 AM
Sorry for double-posting but I don't really like the old hairstyle of Arith's sprite so I need your opinions to see which is better:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FNewvsOldsprite.png&hash=ca569de9a79705b7275b89d5e64b52d8799cbb9e)
So?

EDIT: Never mind that, I'm going with the new one anyway.
Title: Re: Arith [RMXP]
Post by: Sashikinaroji on July 30, 2011, 05:41:23 PM
Good thing... I like hte new one better too... the old one looks... strange... not really in the hair department, but the clothing is really... off... Although, I can't put my finger on why...
Title: Re: Arith [RMXP]
Post by: Zacpower4 on July 31, 2011, 07:20:51 AM
Created some more maps. ;D
Farden Woods:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenWoodsPart2.png&hash=206e2ffb85d0b6046baef0fbd90fbb5217923b1d)
Arith anxiously searches for her missing son.
Pass:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenSmallpass.png&hash=fd213a22e9fd8a017bf0b78bd508c0a86ef2635b)
Grotto:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenGrotto.png&hash=20505ebd350c7039a25b04be36098659c10ca5b2)
I decided that I needed to work on the first part of my game so I stopped the making of Ryon and began on new Farden maps.

EDIT: New one:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenGrottopass.png&hash=bcc757aa67fa394d28d753f99c727b76703a3e93)

Another EDIT:
Path:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenGrotto2.png&hash=2e5d29099921f36d653215bc5e0196d5dc6928e6)



After I finished the Farden maps, I create New Ryon's:
Castle:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonCastle1stlevel.png&hash=a93a71c478f68d73d1e7788062b1c4fcd8ea45f5)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonCastle2ndlevel.png&hash=ca9dc5a828ccc044e445bf347de0e7d8c4a5c4c5)
Castle Kitchen:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonCastleKitchen.png&hash=6b58c580ec72353e472a661233d720114453fe20)


Yet another EDIT:
Forgot to post up some screenies:
Ryon Interiors:
I bet you'd be complaining about the emptiness in this interior, but I'll be editing it appropriately soon.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonInterior4.png&hash=b4a68bcb2eb2c1812523e46c7c1304e035bb8bba)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonInterior3.png&hash=009002cd68d027e61c24e9e4cc02fddf0f269b66)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonInterior2.png&hash=bb84149bb1af3a42ea9cff0a251cc0477293752b)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonInterior1-1.png&hash=b06f95f33a5f315119d60c5b0c751e1068871f5f)

Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 04, 2011, 09:58:49 AM
Alright, since there has been nobody commenting recently, I'm going to BUMP by adding a few new screenshots:
Ryon Woods:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonWoods1.png&hash=e729c564d9c8dfae8cd045cc8436345a0503c5a3)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonWoods2.png&hash=7f72d716cc78027f7c206181aacc9c8db2788d38)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonWoods3.png&hash=a04d562eec536618b6f4f13480f86ad86c4c834b)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FRyonWoods4.png&hash=222c82bda042fe983e2f2189417acb4073149cc7)

So...please comment!
Title: Re: Arith [RMXP]
Post by: Sashikinaroji on August 04, 2011, 10:27:59 AM
People won't always comment on your topic every time you update with a screen, nor should they be expected to.

Yeah... so... that being said, looks nice, but seems to be just more of the same, so I really have nothing new to say, hence why I didn't post before...
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 04, 2011, 11:01:52 AM
Yeah...Sorry about that.
Just got bored.
Title: Re: Arith [RMXP]
Post by: hiromu656 on August 04, 2011, 05:52:35 PM
Another EDIT:
Path:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenGrotto2.png&hash=2e5d29099921f36d653215bc5e0196d5dc6928e6)
The Waterfall part needs a bit more work, it looks pretty strange.
Title: Re: Arith [RMXP]
Post by: Acolyte on August 04, 2011, 07:52:41 PM
The other waterfall also seems to be coming from nowhere.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFardenGrottopass.png&hash=bcc757aa67fa394d28d753f99c727b76703a3e93)

And the cliff edge looks a little funny. It doesn't have any depth to it.
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 05, 2011, 06:43:33 AM
Yeah, I'll work on that.
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 07, 2011, 05:36:17 AM
I made more maps:

Ryon Woods:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon1.png&hash=72fede38c6d0c6eb11c7bb3ed8b8aa955af02a5a)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon2.png&hash=7813c01e5fea072fd6d40d28935b3241f56fc7c0)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon3.png&hash=7d1b04aea0bd0ad5c83927479bc71d14c96458fe)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon15.png&hash=96675c82da0ede5a3550c2ef259f957f21f3231c)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon4.png&hash=5c18d4b6e6adb5e88d70b6edf1f1d0325f7c7fc8)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon5.png&hash=a644cb0a61fd1885f3f5e224a44b8968791737f9)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon6.png&hash=3de7d3ca5ecc2fce813fe96a30b08869247a2f71)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon7.png&hash=7b8b6a379a11aa092167eff528b3b74385220a4a)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon8.png&hash=6ca94993243a2df2cefc706e4e7dc6aa4eb74b71)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon9.png&hash=24d9074f28d9b0be2e5159e91b75d05d0689cdc5)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon10.png&hash=e5a1e031ae61c817b8f3e5bb0591723c65a7237d)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon11.png&hash=44c216fd7750878cab1af96013c19f8c6fcefca9)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon12.png&hash=c7c6aa690bad3c462e9742177b86957de67e31f1)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon13.png&hash=1970ab2a0a2cd9db34c3f105f609937c0e774f7e)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FWoodsRyon14.png&hash=0414f46bf27a54eeb592ddaf62fc7ff009493b97)

A small village: Arrevan:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FArrevan1.png&hash=2b947f5a0a26bba065d5f6445dc3152b00194858)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FArrevan3.png&hash=606f7def44557e03b8449c1c7effd8a8b179c3bb)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FArrevan2.png&hash=20992d3859db626497af86ddf8e53a2cd6446007)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FArrevan4.png&hash=af4f5edc81e4c1e1566612369af8ed16c8a13ada)
Title: Re: Arith [RMXP]
Post by: hiromu656 on August 07, 2011, 05:45:44 AM
Looking good, this area seems to be a lot of open land though, will there be anything in these parts of the world? Maybe chests, side quests, some travelers perhaps? Or maybe random enemy encounters?
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 07, 2011, 07:07:28 AM
Yeah...
I was too busy working on the maps I forgot to add those.
Title: Re: Arith [RMXP]
Post by: crow5derlock on August 07, 2011, 04:51:01 PM
i really like the forests, but it seems a bit flower takeover, i know wild flowers are aften in groups of 2 or groups of 20 but not really in different types like that, but i really do like the forest!
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 14, 2011, 12:43:36 PM
Hey guys, Arith's going through a massive(Kinda) update, so check the main post for updates!
Title: Re: Arith [RMXP]
Post by: hiromu656 on August 16, 2011, 12:36:12 AM
I like the maps. I couldn't find many updates since I didn't remember any of it in the first place. But is the main character the only change?
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 16, 2011, 10:01:34 AM
@hiromu656: Not really, in fact, everything's changed, including storyline, characters, maps, etc...

Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 17, 2011, 09:37:24 AM
Here's one revamped interior for you:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FFarden-Brownwidges.png&hash=8a47304fe2d0ee1c3150713a33872118d1286208)
Title: Re: Arith [RMXP]
Post by: Zacpower4 on August 18, 2011, 07:45:29 AM
Update everyone!

(Sorry for double posting)

Check main post-I've updated the characters, prologue and storyline.
Title: Re: Arith [DEMO]
Post by: Zacpower4 on August 19, 2011, 12:33:11 PM
Hey guys, sorry for 'friple posting' (Posting four times in a row), but I finally have a demo up!
(Check main post)

If there's something wrong with the download please immediately inform me, its my first time uploading my project into mediafire.

As for the demo, you'll only be able to see the intro, and explore the village(Farden). That's all.

Please comment! And please report any bugs!

EDIT: Demo link removed due to major glitches. Sorry...
Title: Re: Arith
Post by: hiromu656 on August 21, 2011, 02:36:21 AM
Well since you're taking the demo down, will you be adding more to it, or just fixing the glitches?
Title: Re: Arith
Post by: Zacpower4 on August 21, 2011, 04:39:09 AM
@hiromu656: I don't know really...It depends whether I have the time (Or motivation) to add more stuff to the demo. But I'll be definitely fixing the glitches,
Title: Re: Arith
Post by: Zacpower4 on September 06, 2011, 04:43:06 AM
Can someone move this to the abandoned projects please? I don't have the motivation to continue this anymore.
Title: Re: Arith
Post by: Sashikinaroji on September 06, 2011, 04:29:04 PM
and this is why we are a bit nervous around new projects.