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RMRK RPG Maker Creation => VX => Topic started by: hiromu656 on March 17, 2011, 12:22:00 AM

Title: [VX] Poison Effect
Post by: hiromu656 on March 17, 2011, 12:22:00 AM
I'm not sure where to put this, but here are my questions regarding the poison effect:

    Is there a way to effect how much 'Slip Damage' you take with a poison effect on?

    And is there a way to make the poison effect not say, "poison" as I have a bleeding state that has nowhere else to go but under the Slip Damage checkbox but it isn't poison, so it's strange when it pops up saying "Poison -58HP" (example).
Title: Re: [VX] Poison Effect
Post by: Gracie on March 17, 2011, 08:20:38 AM
Find the states box, change the name there. Can't recall the tab, think it might be system or skill.
Title: Re: [VX] Poison Effect
Post by: pacdiggity on March 17, 2011, 08:28:02 AM
In fact, states has its own tab.
I believe there are scripts to change the slip damage, but you'll have to do that yourself. I am far too busy doing nothing.
Title: Re: [VX] Poison Effect
Post by: hiromu656 on April 02, 2011, 10:36:47 PM
Well, I just noticed this was moved. But when Poison pops up upon slip damage it says Poison no matter what the state's name is simply because it is Slip Damage. I made a State called Bleeding and with Slip Damage toggled, Poison appears on the screen when the damage is taken.
Title: Re: [VX] Poison Effect
Post by: CodeMaster on April 03, 2011, 12:22:25 AM
It may be the battle system you are using because I think the basic battle system popups can be changed in the states tab in the bottom center. I hope this helped.
Title: Re: [VX] Poison Effect
Post by: pacdiggity on April 03, 2011, 12:55:28 AM
That's a good idea. You use TDS' battle system for Grace of Vil, yeah? You should probably ask TDS about this then.
Title: Re: [VX] Poison Effect
Post by: hiromu656 on April 03, 2011, 06:50:13 AM
Ah, alrighty then. Thanks for the heads up.
Title: Re: [VX] Poison Effect
Post by: Pyrastion on June 16, 2011, 09:25:11 PM
A bit late of a reply, but you can change the amount of damage Slip Damage does by fumbling around with the default scripts. I think it's in one of the battler scripts.
Title: Re: [VX] Poison Effect
Post by: hiromu656 on June 17, 2011, 04:33:16 AM
But if I were to edit the script, that would affect all states with that had Slip Damage applied. I was hoping to find a way to make the Slip Damage of specific states different than another.
Title: Re: [VX] Poison Effect
Post by: Aurelia on June 17, 2011, 09:25:22 AM
If so, why don't you use the Slip Damage Extension by KGC? Not only you can alter the slip damage, it's even possible to set up Regen or MP Regen skill, very useful.


It should be in the KGC collection demo in PocketHouse script thread, I think :3
Title: Re: [VX] Poison Effect
Post by: hiromu656 on June 17, 2011, 06:04:42 PM
Woah, I never heard of that. Thanks a lot!