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RMRK RPG Maker Creation => Projects => Topic started by: tSwitch on December 23, 2010, 06:53:45 PM

Title: [XNA 3.1] Colorful
Post by: tSwitch on December 23, 2010, 06:53:45 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkF45S.png&hash=6553cd42984f3aee3adb4e3451e9366dd7dbc275)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimgur.com%2FzUL00.png&hash=04a9806ed66b162d4d19203508f59def345ba2a9)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbutton.desura.com%2Fplay%2Fsmall%2Fgames%2F14221.png&hash=daa2f2766dcce9b956d14a2469cb51d1f062b023) (http://www.desura.com/games/colorful)


Games are so violent nowadays, what with all of the guns and blood and explosions and nuclear bombs and alien takeovers.  It's hard to lose track of what is truly important: being happy.

In Colorful, being happy is all that matters.  Being happy is the core game mechanic, and you score higher by being happier.

"Tell me more!" you might say, "How can a mere abstract virtualization of our world represent and interpret the complex emotion that is happiness?"


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM85hN.png&hash=e7afa38d3c0990c379154e80f0d5e1f4e832c7cc)


Colorful puts you in the shoes of an every day bi-polar named Dave.  Dave is subject to violent mood swings, and has been prescribed mood-enhancing medication to maintain his ability to live in modern society.  Your goal is to keep Dave as happy as possible by picking up his pills before the time limit runs out.

Current Progress
<a href="http://www.youtube.com/watch?v=3cAZ07RkM3c" target="_blank">http://www.youtube.com/watch?v=3cAZ07RkM3c</a>



Review Scores
4.4/5 - Mash Those Buttons (http://mashthosebuttons.com/review/colorful-review/)


Check back frequently, I'm making rapid progress.

Rules of Play

Features

How can I help?
I don't want this game to be free, in fact, I'd like to sell it for a couple bucks on steam or on my own website if I can.  There's just one issue with that: I don't have a Visual Studio 2008 license, so Microsoft can kill me if I make profit off of the game.

That being said.

If you are feeling generous and would like to help me raise money toward purchasing a professional license for myself, I would be eternally grateful.  Donators will be eligible for a free copy of the game when it is released, as well as pre-release test participation should they be interested.

Does this mean there will be no free version?
There will be a 100% free demo version available, but the demo version will not support custom levels, and will not contain the full game's content.

Colorful Main Page (http://www.temperancexiv.com/colorful)
Colorful IndieDB Page (downloads here) (http://www.indiedb.com/games/colorful)
Title: Re: [XNA 3.0] Colorful
Post by: cozziekuns on December 23, 2010, 08:22:08 PM
When I first saw the concept I laughed, but it seems like an interesting stray-away from the long grinding games of today. Good luck with it Nam, I'll be sure to check in often.
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on December 23, 2010, 09:00:35 PM
Thanks.  The game is supposed to be tongue-in-cheek so laughs are welcome :p
Title: Re: [XNA 3.0] Colorful
Post by: Grafikal on December 23, 2010, 09:02:21 PM
If you give that little guy a short beard, I would say he looks a lot like conan obrien. Mr.Dave.
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on December 23, 2010, 09:07:58 PM
I noticed that after drawing his first sprite, and decided it looked good enough to just keep going anyway
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on December 25, 2010, 10:00:55 PM
Added the downer sprite, not much of an update but it's something.
Title: Re: [XNA 3.0] Colorful
Post by: narwhals on December 30, 2010, 05:19:11 AM
Awwwe, I love the look of this title! The sheer message of this game makes me smile: Shake off the shit, and just be happy! The general selling aim and moral of this game alone makes me want to play it right now.

The gameplay, though, seems a little loose for my own liking. No lives, no gameovers, no health; just score high? I dunno, I'm not one for those simplistic Arcade-style games, I suppose. Still, I'm playing this just for the custom level creator. THAT will be a hell of a time, since I love those tools in platformers.

Where do I donate? I've got some cash burning a hole in my pocket; just some leftover cash from Christmas. I can donate a few bucks.
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 04, 2011, 05:48:57 PM
The game punishes you for overdosing and hitting spikes by ending the level early, essentially you get one 'life' per level, but it doesn't mean you don't get a score.  It will tally your accumulated score, and you'll get a penalty for 'dying', and it will ask you if you want to retry the level, or continue to the next one.  You can also go back and do the levels as many times as you want.

It's similar in formula to Super Meat Boy, the game is intended to encourage you to play by not making you feel bad for failing, but rather to keep giving you the chance to succeed.  It also means that you can skip a level that is frustrating you and go back to it later if you'd like.

Current Progress:
Downer spawn points have been programmed and I'm working on their AI right now, next to come will be spike logic and then I'll get to have some fun with particle effects.  I'm planning on coding a rainbow motion-trail to follow Dave when he's at peak happiness, among other things.
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 13, 2011, 05:31:53 AM
Bumping.

Newly Added:
Rewrote Tile system to use a sheet instead of individual images
Added spike parsing
Added pill color changing
Added Downer AI
Title: Re: [XNA 3.0] Colorful
Post by: Strak on January 13, 2011, 05:41:31 AM
This looks awesome, NAM. Looking forward to seeing the finished product. I'd donate if I... actually could...
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 13, 2011, 06:10:16 AM
Thanks.

For those who have Twitter, I just set up one for Temperance XIV.
Follow Temperance XIV on Twitter (http://twitter.com/#!/NAMKCOR)
Title: Re: [XNA 3.0] Colorful
Post by: strike on January 13, 2011, 08:20:30 AM
Nam you don't have like a visual studio express copy from like a class? or is there something in the terms that disallows professional uses if it's not a specific professional version?
Title: Re: [XNA 3.0] Colorful
Post by: Gracie on January 13, 2011, 09:23:58 AM
This is looking fantastic Nam :3
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 13, 2011, 02:48:03 PM
Nam you don't have like a visual studio express copy from like a class? or is there something in the terms that disallows professional uses if it's not a specific professional version?

I have VS 2008 Professional via the school, however it's licensed to the school, not me, creating a legal gray area regarding selling things that I don't want to test.  According to the EULA that I read, the licensee retains all rights to code produced.  Well...I'm not the licensee.

AFAIK Express Edition requires that I only sell open-source products.  I don't want to release my games open source.

Not only that but I'm going to want to continue making games with it outside of school and when I graduate I'm no longer allowed to use the school's licensed software.

Essentially buying my own copy would give me peace of mind knowing that I could sell whatever I make without any licensing or legal issues from the act of me doing so, and would work as an investment toward the future regarding further indie development.  That and I could totally write it off on my taxes.
Title: Re: [XNA 3.0] Colorful
Post by: Japur on January 13, 2011, 04:14:02 PM
I'm SOOOO in love with your title at the top of the page. Really neat!

Also, everything sounds great and looks great. You could defenitely sell this on Steam or Xbox Live or something. Great job!

Maybe, just maybe, you could add some more colors in the background in the level shown in the vid? It's a bit achromatic right now.
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 13, 2011, 05:11:05 PM
The video is low quality, right now you see the wallpaper texture in the background.  It's vertical lines alternating shades.  The idea is, level colors change based on how difficult they are.  I'm going to be re-examining the textures after I get more of the core gameplay done.

As far as selling goes, I'm not doing XBL, but I am going to be trying to get it sold on Desura and Steam.
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 19, 2011, 01:51:46 AM
Big awesome news, Arrow-1 has signed on as Soundtrack Producer for Colorful.
The Full 11 song soundtrack will be available for pre-order copies only, and will likely be released on the iTunes store later on.
Title: Re: [XNA 3.0] Colorful
Post by: Arrow on January 19, 2011, 03:04:40 AM
Happy to have come aboard. ;D
Title: Re: [XNA 3.0] Colorful
Post by: tSwitch on January 28, 2011, 01:46:56 AM
UPDATE WITH LATEST PROGRESS
Title Screen Implemented
Stage Select Implemented
Custom Content Loader Implemented
Now with 95% more sound!
project upgraded to XNA 3.1
Title: Re: [XNA 3.1] Colorful
Post by: Grafikal on January 28, 2011, 01:51:46 AM
Have an approximate time on when this may be completed?
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on January 28, 2011, 01:58:27 AM
Have an approximate time on when this may be completed?

Mid to Late March release.

I intend to open it up for early pre-order a week and a half or so before actual release, and anyone who pre-orders or donates gets the benefits enumerated here (http://www.temperancexiv.com/colorful/).
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on January 30, 2011, 12:43:08 AM
What's that?
More progress?

Overdose - functional
Spikes - functional
Level Unlock - functional
Score System - functional

First beta to begin soon for donators.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on February 06, 2011, 01:29:56 AM
Hey dudes and dudettes, first beta is set to begin Monday February 7th.  The beta
version will contain a couple of test levels, and the game is nearly feature complete. 

Donate at least $5 to recieve all pre-order benefits including early beta access.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on February 18, 2011, 08:26:24 PM
Beta testing is currently underway, blue levels should be done by tomorrow at the latest.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 06, 2011, 02:48:46 PM
Colorful Public Beta (a.k.a. NAMKCOR's Quest for some Goddamned Feedback) has begun: http://www.indiedb.com/games/colorful
Title: Re: [XNA 3.1] Colorful
Post by: Crisis Core Master Core on March 06, 2011, 04:35:43 PM
Sounds good, I think your game is cool... ^-^ Thanks for inspirations. :)
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 06, 2011, 06:23:36 PM
inspirations?
Title: Re: [XNA 3.1] Colorful
Post by: Crisis Core Master Core on March 06, 2011, 06:55:26 PM
Sorry, but I'm not great in English, but thanks for ideas to my game... :P When I saw your video, I want to create level menu in my game... :P
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 06, 2011, 07:18:43 PM
oh. ok.
Title: Re: [XNA 3.1] Colorful
Post by: Holkeye on March 07, 2011, 08:33:08 PM
You don't have to specify in the header that its an "indie game". That sort of sounds lame. It would be better if it just said, "Try NAMKCOR's Colorful".
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 07, 2011, 08:42:25 PM
Roph did it, not me.
Title: Re: [XNA 3.1] Colorful
Post by: Holkeye on March 07, 2011, 08:46:39 PM
I didn't know who did it.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 07, 2011, 08:47:09 PM
That's why I was making it known.
Title: Re: [XNA 3.1] Colorful
Post by: Irock on March 07, 2011, 09:14:16 PM
Yeah, I think it's extremely lame too.
Title: Re: [XNA 3.1] Colorful
Post by: skaraflame on March 07, 2011, 09:32:57 PM
Wow. I started reading this thread and thought "What is this? some trippy-ass indie game?" but now I'm thinking "I like Dave. I wish for him to be eternally happy."

One thing though, "Colorful" is spelt wrong. It should be "Colourful". I don't know whether that was intentional or not, like "de Blob" and its offense to grammar nazis, but I'm assuming it was un-intentional?
Title: Re: [XNA 3.1] Colorful
Post by: Roph on March 07, 2011, 09:36:12 PM
Colour is the original British spelling, Color is the American spelling.
Title: Re: [XNA 3.1] Colorful
Post by: Zylos on March 07, 2011, 09:37:05 PM
Uh, it's spelled right. See here. (http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences#-our.2C_-or)

Anyways... I'm lovin' this. :3
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 07, 2011, 10:07:24 PM
OP updated with a video of myself playing level 40 with a sneak preview of the orange stage theme ;o
Title: Re: [XNA 3.1] Colorful
Post by: skaraflame on March 07, 2011, 10:30:54 PM
I'm not used to US spellings... don't get me started, I'll get banned ._.

Anywho, game is looking fantastic.
Good luck on it Nam ;D
Title: Re: [XNA 3.1] Colorful
Post by: hiromu656 on March 08, 2011, 01:11:38 AM
XNA games usually go on Xbox Live Arcade.. you'd be a god. (the indie kind) And this indeed looks worthy.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 08, 2011, 01:46:56 AM
XNA games go on the Xbox Live Arcade if they are made for the 360.
This game is not.
Title: Re: [XNA 3.1] Colorful
Post by: Malson on March 08, 2011, 08:38:19 AM
Indie game? I'm in :p

No but seriously this looks perfect. Good luck :)
Title: Re: [XNA 3.1] Colorful
Post by: hiromu656 on March 08, 2011, 12:13:56 PM
You just blew my mind.
Title: Re: [XNA 3.1] Colorful
Post by: panic on March 08, 2011, 06:25:18 PM
uhm can I ask what a Visual Studio 2008 license is?
google isn't helping much...
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 08, 2011, 10:39:25 PM
Microsoft Visual Studio 2008 is the software I use to make games.
I technically own it through school, so it's not licensed to me, but my school.

I need to get my own licensed copy.
Title: Re: [XNA 3.1] Colorful
Post by: panic on March 09, 2011, 01:45:31 PM
Oh ok, kind of makes sense now.
Title: Re: [XNA 3.1] Colorful
Post by: Gracie on March 09, 2011, 03:16:01 PM
I'm going to have to donate invisible money and just wish you lots of luck <3
Title: Re: [XNA 3.1] Colorful
Post by: Strak on March 09, 2011, 11:04:00 PM
I has a question: Is level 30 supposed to be impossible?

RAGE QUIT!
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 10, 2011, 03:17:21 PM
I has a question: Is level 30 supposed to be impossible?

RAGE QUIT!

No, that's a design oversight from when I tightened collision detection, it's going to be fixed in the update this weekend.
Title: Re: [XNA 3.1] Colorful
Post by: Strak on March 11, 2011, 10:56:00 PM
Wonderful
Title: Re: [XNA 3.1] Colorful
Post by: Link on March 12, 2011, 08:35:46 PM
I like it, the music is nice.

My criticisms would be,

When you collect the last pill, it goes straight to the Level complete, not having to hang around for the timer.
I don't think the detail you have put into the sprite works well with the simple level design/world

and i don't really like the fact overdosing kills you, its more a pain when the game is centered around collecting the pills, maybe if you collect too much you get some weird control scheme instead? I dunno i just think the Overdose kills the flow.

Theres also something about the controls when jumping, feels off, though i don't know why.
 
Title: Re: [XNA 3.1] Colorful
Post by: Infinate X on March 12, 2011, 10:33:21 PM
This is like one of those flash-games you can't stop playing until it gets inpossible for someone of the player's skill level or until the player has to stop playing! Good job!
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on March 13, 2011, 09:44:47 PM
When you collect the last pill, it goes straight to the Level complete, not having to hang around for the timer.

That will not change.  In this game, time is a resource you have to manage, not a limit you have to beat.  Mismanagement causes you to be complete and sit around.

I don't think the detail you have put into the sprite works well with the simple level design/world

I disagree.

and i don't really like the fact overdosing kills you, its more a pain when the game is centered around collecting the pills, maybe if you collect too much you get some weird control scheme instead? I dunno i just think the Overdose kills the flow.

If you collect the pills too quickly, you overdose and the level ends.  If all it did was change the controls, then it wouldn't be a fitting penalty for mismanaging your dosage.  Changing overdosing would be like making spikes not kill you for jumping into them.

Theres also something about the controls when jumping, feels off, though i don't know why.

The controls are calibrated so that you can make more precise movements without having to guess how far you are jumping or how high you are jumping.
Title: Re: [XNA 3.1] Colorful
Post by: Roph on March 22, 2011, 03:20:54 PM
I've been playing some more of this, and I just need to say: god damn can it get hard sometimes ._.

Sometimes when you're about to go back to normal but you need to make a bigger jump and you miss and you know you can't try again and ;o; chjeio ragequit ;_;

I'll keep trying ._.
Title: Re: [XNA 3.1] Colorful
Post by: Nessiah on April 02, 2011, 03:02:28 AM
Nam, why won't you try posting this in Kickstarter.com? :D
You might get some support for funding there to buy a 2008 license.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on April 03, 2011, 03:42:47 PM
I'm kinda wary of sites like that, they seem like scams to me.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 08, 2011, 06:09:25 PM
COLORFUL is not dead

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgMlve.png&hash=d3df663e242e5ef9a757b26c8c69ca3a253abc5d)

I will be updating the game to be a bit more professional, and releasing a new version of the game's demo.  Then, I am going to submit it to Valve for review. @_@
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 10, 2011, 07:44:08 PM
This just in, Colorful's release date has been announced.

Colorful will be available for purchase on Desura: November 1st, 2011.
Steam release date (or at all) forthcoming.
Title: Re: [XNA 3.1] Colorful
Post by: maever on October 11, 2011, 07:23:59 AM
Nice work Etna!

great to see you pulled it off !
As you can see dedicated passion goes a long way.
It's motivating :)
Title: Re: [XNA 3.1] Colorful
Post by: Gracie on October 11, 2011, 11:14:56 AM
Namkcor...

Please tell me that those little pills in the background scroll.

Because that would look so damn cool.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 12, 2011, 03:21:32 AM
Namkcor...

Please tell me that those little pills in the background scroll.

Because that would look so damn cool.

They do :)

There is a demo available at IndieDB - Colorful (http://www.indiedb.com/games/colorful) for those interested in trying out the first 40 levels, and the tutorials.
Title: Re: [XNA 3.1] Colorful
Post by: Gracie on October 12, 2011, 06:39:53 PM
Namkcor...

Please tell me that those little pills in the background scroll.

Because that would look so damn cool.

They do :)

Downloading.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 13, 2011, 06:27:33 AM
Colorful is now available for Pre-Order on Desura!
Follow the link below and I get more of a cut from the sale for referring you :X

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbutton.desura.com%2Fplay%2Fsmall%2Fgames%2F14221.png&hash=daa2f2766dcce9b956d14a2469cb51d1f062b023) (http://www.desura.com/games/colorful)
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 14, 2011, 12:27:39 AM
Orange Preview!
LINK (http://www.indiedb.com/games/colorful/images/orange-preview)
Title: Re: [XNA 3.1] Colorful
Post by: pacdiggity on October 14, 2011, 07:19:54 AM
Great stuff, as always, NAM. Really looking forward to this.
Out of random curiosity, how long does it take to make one level?
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 14, 2011, 06:32:41 PM
It depends on of I've got an idea or not.
Title: Re: [XNA 3.1] Colorful
Post by: Alfsong on October 30, 2011, 03:02:28 AM
Would you be interested in a trailer for your game?
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 30, 2011, 03:05:15 AM
If you purchase a copy of the game, by all means you can make a trailer of it.
Title: Re: [XNA 3.1] Colorful
Post by: Alfsong on October 30, 2011, 03:42:11 AM
Well I was thinking of more of an advertisement in benefit of yourself.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 30, 2011, 03:44:08 AM
I stand by my previous statement.
Title: Re: [XNA 3.1] Colorful
Post by: Alfsong on October 30, 2011, 03:51:35 AM
If I decide to purchase the game I will then make a trailer. Thanks for sociating with me.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 30, 2011, 04:33:08 AM
Colorful will be Gold Master tomorrow.  I will update the Demo Monday, and try to work with Desura for release Tuesday.  Hopefully it all goes as planned.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on October 31, 2011, 09:11:37 PM
Colorful will not be available for purchase via Steam.
According to the Valve rep I received an email from, Steam is "not a good fit" and it's "company policy not to provide specific feedback on a submission."

So it'll be exclusively released on Desura (http://www.desura.com/games/colorful).

Colorful Release Trailer

<a href="http://www.youtube.com/watch?v=3cAZ07RkM3c" target="_blank">http://www.youtube.com/watch?v=3cAZ07RkM3c</a>
Title: Re: [XNA 3.1] Colorful
Post by: Malson on November 01, 2011, 05:35:53 AM
That's a huge bummer. I don't understand why Steam wouldn't allow it; what exactly are they risking if they take the game on?

Either way, I'm getting Desura and buying the game. Because I want to play it, and because you deserve it.
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on November 01, 2011, 03:32:54 PM
I don't know either.
I think it's because it's a mildly offensive concept, and I'm a nobody developer.

Thanks for your support, I'm working with Desura to try and get it released, though their verification process is slowing down the full version.
Title: Re: [XNA 3.1] Colorful
Post by: Zylos on November 02, 2011, 03:11:39 AM
Congrats on the official release!
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on November 02, 2011, 03:12:23 AM
Colorful is now available for play!
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on November 09, 2011, 07:55:17 PM
Colorful has received its first review!

Mash Those Buttons (http://mashthosebuttons.com/review/colorful-review/) awards Colorful with a 4.4 out of 5!
Title: Re: [XNA 3.1] Colorful
Post by: Zylos on November 09, 2011, 09:00:40 PM
That sounds awesome. :3

Any other review sites in mind to promote your game on?
Title: Re: [XNA 3.1] Colorful
Post by: tSwitch on November 09, 2011, 09:10:21 PM
I'm trying.