The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: Helladen on July 20, 2010, 01:17:28 AM

Title: Neo Save System VI
Post by: Helladen on July 20, 2010, 01:17:28 AM
Introduction:
This is the new update to Wortana's Save System. It's my favorite save system in Rpg Maker XP and VX combined, so I had to try and improve it.

Features:
- Use premade images for save slots.
- Unlimited save slots, you can choose max save slot
- Many configuration options
- Swap tile support
- You can use image for scene's background
- Choose your save file's name, and folder to store save files
- Choose to show only information you want
- Editable text for information's title
- Draw tile map for map that player is currently in
- Remove text you don't want from map's name (e.g. tags for special script)
- Choose map that you don't want to show its name
- Include save confirmation window before overwrite old save

What was added:
- IV: I added more configuration options, more notes, and swap tile support.
- V: Added screen shots back and added an option that can alter where your screen goes when you save.
- VI: Added two new enhancements and cleaned up code, check script for further details.

Screenshots:
(http://i206.photobucket.com/albums/bb248/Helladen/image1.png)
(http://i206.photobucket.com/albums/bb248/Helladen/image2-1.png)

Demo:
Click Here (http://www.mediafire.com/?11u54q74dm26ha4)

Script:
Click Here (http://www.mediafire.com/?cglkl7nr6trrbdl)

Commercial Usage:
Not intended for commercial use, ask Wortana (he is no longer active) for permission. You may have to ask some of the other authors if you use the screenshot method too. You do not have to ask me for permission, no credits or anything.

Another other questions or suggestions just post!

You need the attachment below if you just got the script.
Title: Re: Neo Save System V
Post by: Wiimeiser on July 26, 2010, 09:48:00 AM
Where do I put the screenshots file? It doesn't say...
In the main directory. But you need to say.
Title: Re: Neo Save System V
Post by: Helladen on July 26, 2010, 09:48:55 AM
Inside the client folder. Just where the .EXE is. You should of really tried this before asking.
Title: Re: Neo Save System V
Post by: Kidfox70 on July 26, 2010, 10:53:03 AM
Can I just say...this is really nice. Good Job on the Mod. :)
Title: Re: Neo Save System V
Post by: Helladen on July 28, 2010, 05:45:46 AM
Thanks. I am trying to fix resolution problems and centering. If someone could help me with a few problems I could get out it faster.
Title: Re: Neo Save System V
Post by: hikick10 on August 02, 2010, 08:21:11 PM
AMAZING!!!!!

Don't know why I didn't see this before.
Title: Re: Neo Save System V
Post by: MonsteR on August 30, 2010, 09:45:09 AM
Wow awesome Script but I'm having a problem. My character sprite doesn't seem to appear on the map when i save.

Title: Re: Neo Save System V
Post by: Cascading Dragon on August 30, 2010, 02:46:11 PM
....Please tell us the scripts you are using and/or delete scripts from your project until you find the one messing it up.
Title: Re: Neo Save System V
Post by: MonsteR on August 31, 2010, 03:42:07 AM
I deleted all of my custom scripts but i still cant see my character sprite. Is there something I'm doing wrong?
Title: Re: Neo Save System V
Post by: Helladen on September 13, 2010, 08:27:17 AM
You have to use the screen shot method. The default script should have those options on already.
Title: Re: Neo Save System V
Post by: jfjohnny5 on October 18, 2010, 02:12:44 AM
Nice job with the update! Having one issue though. It works fine on one PC I use, but on the other I get a black screen for the save image when using the image method. Both computers are on Win7 x64. Any ideas?
Title: Re: Neo Save System V
Post by: Helladen on October 18, 2010, 02:15:09 AM
Your using Windows Vista Aero correct? It could be incompatability to the .DLL or that the UAC is turned on or it's not being registered?
Title: Re: Neo Save System V
Post by: wsensor on October 18, 2010, 07:19:15 PM
Just right click it and set it to run as administrator.

Quick Fix for windows 7 64bit (probably fixes vista issues to lol).
Title: Re: Neo Save System V
Post by: Nathanael on October 20, 2010, 03:57:58 PM
I have a problem with this script and Jet's weather script, every time i try select load from the main menu, it throws an error, saying "Script 'Weather System'line 322: NoMethodError occured. undefined method 'indoors? for nil:NilClass". Can anyone help? If need be, I'll put Jet's script here. Oh and I saved on the world map.
Title: Re: Neo Save System V
Post by: SADRavin on November 10, 2010, 01:53:39 PM
Sorry to necro-post, but i was looking into this script, to find out it has all dead links. It wont work without the screenshot library. What a shame. I wonder if its just an add on file, or is it a new (.exe)? If its a new (.exe) it would be worthless, due to lots of people doing that now.  :-\
Title: Re: Neo Save System V
Post by: heisenman on November 10, 2010, 02:26:12 PM
Sorry to necro-post, but i was looking into this script, to find out it has all dead links.
It's not a dead link, it's just incorrect.
This is the right one http://www.mediafire.com/?m3mu83x5czaku9l
Title: Re: Neo Save System V
Post by: Infinate X on December 01, 2010, 10:23:37 PM
 Link's Broken...  :'(
Title: Re: Neo Save System V
Post by: Ultimage on January 31, 2011, 08:41:05 PM
Where do you put the script? Scene_File? Window_SaveFile?
Title: Re: Neo Save System V
Post by: wsensor on February 01, 2011, 05:56:18 PM
In a blank script before main
Title: Re: Neo Save System V
Post by: The Frontera on July 01, 2011, 07:28:18 AM
EDIT: Problem solved on Quest Journal v2.1a Topic

I have a problem with the script...
It always worked fine, but I since I added modern algebra's Quest Journal v2.1a Script [And the Paragraph Formatter v2.0]
every time I try to open the save scene i get this error:

Script 'Neo Save System V' line 504: ArgumentError occurred.
undefined class/module Pharagrapher::Formatter_2

Please, help me, I really need your script and I want to use it in my game !
Title: Re: Neo Save System V
Post by: Helladen on November 07, 2011, 07:05:48 PM
Fixed link, the BBCode on this site is broken or something via URLs with custom text.
Title: Re: Neo Save System V
Post by: modern algebra on November 07, 2011, 11:43:49 PM
RMRK (http://rmrk.net)

It's not broken, it just doesn't use quotation marks. So, it's:

Code: [Select]
[url=rmrk.net]RMRK[/url]

not:

Code: [Select]
[url="rmrk.net"]RMRK[/url]

Title: Re: Neo Save System V
Post by: Helladen on November 07, 2011, 11:45:19 PM
I see. That is bad then, I'm used to quotations. :)
Title: Re: Neo Save System V
Post by: solaris32 on November 08, 2011, 12:24:46 AM
This is a really awesome script! Hopefully I can get into contact with Woratana for his permission. Really, all games should have something like this :).
Title: Re: Neo Save System VI
Post by: Helladen on December 27, 2011, 04:53:20 AM
I have updated the topic and provided a new demo. If you have any troubles using the script just grab the demo and copy any new files you find in it.

The new feature allows you to have images for save slots which uses the map name. So this means each map can have its own image for the save slot. You can find these images in Graphics/Save. Another enhancement has been made to improve map no name, you can use a variable functionality to toggle them to 1 to retrieve the map name instead of map no name.
Title: Re: Neo Save System VI
Post by: EvilM00s on February 19, 2014, 05:52:03 PM
Going in the project.
Title: Re: Neo Save System VI
Post by: fjuppen on February 10, 2015, 11:07:26 AM
Im trying to put in Neo Save System VI in my game, but when i do, i get an error on line 172:

unidentified superclass 'Scene_Base'
 
superclass mismatch for class Scene_File.

I got the screenshot.dll file, and i tried to download Neo Save System VI demo, and it worked fine for RMVX, tried to copy their Scene_File but then another error appeard.

Does anyone know what to do?

Best regards.
Title: Re: Neo Save System VI
Post by: &&&&&&&&&&&&& on February 10, 2015, 01:27:45 PM
Are you using VX or VX ace?
Title: Re: Neo Save System VI
Post by: fjuppen on February 10, 2015, 02:23:30 PM
VX ace, i got confirmed that this script doesnt work on Ace :(
Title: Re: Neo Save System VI
Post by: Gaming Princess Luna on February 11, 2015, 01:43:25 AM
It looks super interesting and neat. But I only use VX ACE, is there a slight chance to have it converted to Ace?
Thank you in advance. :D (\s/)
Title: Re: Neo Save System VI
Post by: yuyu! on February 11, 2015, 05:04:42 AM
I knew the script name looked familiar!

Back when I used VX, this script was in just about every project I made! ;o; I also wouldn't mind seeing this eventually make it to VXA.