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RMRK RPG Maker Creation => Projects => Topic started by: Blizzard on January 16, 2010, 09:37:39 PM

Title: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 16, 2010, 09:37:39 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fshizzle%2Fll4logo.png&hash=4fcedb388a976f2b5ac3cecd23d4a77a9a1e4dd3)

First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is Stormtronics.


Intro

"Once long time ago, everything was Chaos
Then Chaos became order
And Chaos became life
After life is gone and order is destroyed
Chaos shall reign again and forever..."

This is how everything starts.


Background Story

Inside the legendary Tower of Memories, lies the Fire of Life....The eternal force that holds every single parallel universe together...
An old legend states that if the flame, the Fire of Life burns is to change into a color other than blue (Solar Cry) a horrible fate lies in store for the galaxy.
Two million years ago, the fire turned red... Nobody knew of this till it was almost too late. The flame changing color would have caused the destruction of all existence, had there not been two mysterious and powerful warriors. Nobody knew where they originated, nor where they were going.
But this was long ago... These two brave warriors, returned the flame to its original color. It is even said, that they were the reason for the Solar Cry... Thus all memories and records of this event were entirely wiped from existence... This is the reason, why the tower is called Tower of Memories...

Once again in the present the Solar Cry is about to occur. The consequences are sure to be fatal. However, this Solar Cry is different... The flame became green...
But because the Solar Cry is so powerful, what could surpass it's power, enough to make it happen? And more importantly...What is yet to happen, now the fire burns green? And so we go to the little planet Terra, where peace reigns... still...

This is a snipplet from the intro. Of course it is not possible to destroy every existence just by causing a Solar Cry. There is much more behind this. But the rest of the background story will be revealed during the gameplay.


The adventure begins

Jason is 21 years old and a normal young man, who just lives his life. He's going to college and bored, because it seems too easy to him.
After a little nap and a strange dream he decides to leave the library of his college and go home. He has no idea what is going to happen to him... Suddenly he finds himself in a room, that actually looks like a part of the college, but it is none! Confused about all of this he continues his way through a dark passage. Suddenly he enters a strange hi-tech laboratory. He turns around and can't find the exit anymore.
Exploring the strange laboratory he gets attacked by machines a few times until he hears a voice shouting for help. Fast he can find a person who is fighting against a strange monster. After a victorious fight he learns the name of the stranger: Endout. But the monster doesn't seem to be beaten! And so they start running for their lives. They run back into the room where Jason entered the old laboratory. Endout activates a machine and both of them jump into it. In the next moment they find themselves in on a little field surrounded with trees in the middle of the night.
They arrived near the peaceful village Reeva. After finding out about the problems in the village and finding the key to the door that leads them further to the west to another village called Lisk they encounter a man who tells them about his youth. He tells them that they should seek out the spiritual being in the forest further to the west. After finding this spirit and defeating him in a fight he asks them: "Are you ready to follow your fate and fulfill your destiny? If so, go first north, then west. Find Giada castle and find your destiny..."

Will Jason and Endout continue their journey...? Yes, they will. But... They have no idea what fate has in store for them. They have no idea that they are about to experience the adventure of their lives and find out more about themselves than they ever imagined to. They have no idea what threat lurks in the deep darkness of space...


The Characters

You will get the characters to know during gameplay. I will introduce all characters, but only 3 of them are available in this demo.

Jason

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fjasonbattler.png&hash=ee0112ec99fe1f3ad51c3a1fcc17ea54d82f5d47)

Race: Human
Class: Sword Specialist
Age: 21
Gender: Male
Speciality: Sarcasm and Humor
Background: One afternoon, as he wants to go home from college, he finds himself in room never seen before. Shortly after that he enters a strange laboratory...
More background will be revealed later during gameplay.

Endout

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fendoutbattler.png&hash=5362e69eeaabbfcf87804176ec1c8ceafca11ab8)

Race: Human
Class: Grappler
Age: 26
Gender: Male
Speciality: Martial Arts
Background: Will be found by Jason while fighting against a monster. Together they beat that monster and then...
More background will be revealed later during gameplay.

Lilith

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Flilithbattler.png&hash=1b0c8e28b52157efd3059e7e266e27c9b108d7d1)

Race: Devil Human
Class: Devil Girl
Age: 22
Gender: Female
Speciality: Dark Magic
Background: As she went out to find some food she will come across some strange ruins she's had never seen before around this area... Suddenly she gets attacked by a furious monster and shortly after that chased by two strangers: Jason and Endout.
More background will be revealed later during gameplay.

Vamp

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fvampbattler.png&hash=86f244729cdbeada9eb109167cf61e8017bad700)

Race: Vampire
Class: Vampire
Age: 74788423
Gender: Male
Speciality: Knowledge
Background: Vamp is not the real name of this vampire.
More background will be revealed later during gameplay.

Lucius

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fluciusbattler.png&hash=ba6da0ab6d8ae8f5a747e8aa91cb81ced7f1d4eb)

Race: Human
Class: Blade Master
Age: 29
Gender: Male
Speciality: Wielding dual weapons
Background: Lucius seems to be a kind of guardian over the Fire of Life. He also seems to know quite some background about Lexima and Chaos which he reveals in time.
More background will be revealed later during gameplay.

Ariana

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fariana_battler.png&hash=c4bca9ef2c3bcf784e15425f880966410e3f8eaf)

Race: Human
Class: Alpha Sentinel
Age: 24
Gender: Female
Speciality: Guns and Ammo
Background: After saving Jason, Endout and Lucius from a bunch of thugs, she teams up with them for some adventures. Soon she will find out that this will be her greatest adventure ever...
More background will be revealed later during gameplay.

Sydon

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2Fsydonbattler.png&hash=0656391ed743bc2469943b20bf586af21969e9bb)

Race: Human
Class: Dragon Trancer
Age: 34
Gender: Male
Speciality: Dragon Transformations
Background: Sydon joins Jason's party to pursue a mutual goal.
More background will be revealed later during gameplay.


Features

Experience the story of the 4th part of the Lexima Legends series made with RPG Maker XP!


Screenshots

Spoiler for Game Screenshot 1:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FCP0601200818-16-32.png&hash=19d0dbfca5034440a3f0a79b172b913e7472843d)
Spoiler for Game Screenshot 2:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FCP0201200800-01-10.png&hash=c0df3a9107de6fb96ec7550416d72ab37ef60f47)
Spoiler for Game Screenshot 3:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FCP2408200801-06-28.png&hash=5eb7f3b5f25fdd7422bab665af4c4e78518c2ace)
Spoiler for Game Screenshot 4:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2Fsnap012c.png&hash=d54771532d1c28939b5650964d2840dcc9ad04da)
Spoiler for Game Screenshot 5:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2Fsnap021.png&hash=fdfa5fa8f1e4ea48b426ca219f1b8c62d9e8aa1e)
Spoiler for Game Screenshot 6:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-3002-58-41.png&hash=eda0abcb6bb97588ce451bb640c136c7f36bed12)
Spoiler for Game Screenshot 7:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2923-57-41.png&hash=1d9c3b50ac7ab0088660a8938686a1a46e014acc)
Spoiler for Game Screenshot 8:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-3001-20-18.png&hash=bc9579925e06d2ff243e6228d69eb87ac30a12b3)
Spoiler for Game Screenshot 9:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2921-06-39.png&hash=995c4c56ae7af1d68cefa3f1b26b4d8e4ebf848d)
Spoiler for Game Screenshot 10:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2920-57-57.png&hash=a762a901fdfaded5306c1f90417230f8e66e3fcd)
Spoiler for Game Screenshot 11:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2920-53-58.png&hash=a5bc212eedbaa9a74ac24ad3e308d6fb5d938be1)
Spoiler for Game Screenshot 12:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2900-44-40.png&hash=f77455ad5e9256978c7ca858cf90c2643331ef74)
Spoiler for Game Screenshot 13:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2900-24-52.png&hash=657d6312af78c8c3ac2b1734ec7286be0e59b782)
Spoiler for Game Screenshot 14:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2819-58-49.png&hash=2aa14594589243d2347d0b35155c32dffc702d27)
Spoiler for Game Screenshot 15:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2617-04-09.png&hash=e8893ab87098c0e498df9470185937cdea12d722)
Spoiler for Game Screenshot 16:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2511-35-26.png&hash=8227ea2d43cda7d02b3f1760609f8de5e5a3a026)
Spoiler for Game Screenshot 17:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2614-24-00.png&hash=309a60cc2ec142e8688ff55d165c0e97ad148100)
Spoiler for Game Screenshot 18:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2622-20-30.png&hash=9220c1ddcd310b95eb1613e127736e8dd4333369)
Spoiler for Game Screenshot 19:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2622-11-15.png&hash=bca1be112cac21d7d63d618c3ce9588dde3b7cfc)
Spoiler for Game Screenshot 20:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2FLLIVCP2009-12-2612-12-30.png&hash=05ccebd04231b0af54abbcd3b70103035334771d)

Spoiler for Map Screenshot 1:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2Fsnap112.png&hash=542c0c6eca84dc1444a16d377b7d0e5db811cacd)
Spoiler for Map Screenshot 2:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2Fsnap011.png&hash=9f31828037d60075899ab3ce9f94acdc388ce5dc)
Spoiler for Map Screenshot 3:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2Fsnap019.png&hash=5e7a1332df7af1a43963a05e8b7b2adb039225bb)
Spoiler for Map Screenshot 4:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs67.photobucket.com%2Falbums%2Fh316%2Fbblizzard%2FScreenies%2Fsnap024.png&hash=6f0b4bb92d85b0c8f5104b3beb6b1d534f58d8e1)


Download

Download locations for full releases and patches can be found here (http://forum.chaos-project.com/index.php/topic,2811.0.html).


Credits

The credits can be accessed from the title menu and will be displayed at the end of the game.


Everything else

If the game installer didn't install the fonts properly and even the game failed to install the fonts properly, install the fonts manually into your %SYSTEMROOT%\Fonts folder. %SYSTEMROOT% is usually C:\WINNT or C:\WINDOWS. WINNT can have problems when installing the fonts and it is generally recommended to play the game on Windows XP, but so far nobody had problems with Windows Vista / Windows 7 either. Keep in mind that the locations for savegames and screenshots differ in Windows Xp and Windows Vista / Windows 7.

That's all. N-Joy! =D
Title: Re: Lexima Legends IV - Chaos Project
Post by: modern algebra on January 16, 2010, 09:49:04 PM
Cool. Welcome back Blizzard; I'm looking forward to playing this.
Title: Re: Lexima Legends IV - Chaos Project
Post by: tSwitch on January 16, 2010, 09:54:53 PM
After years of development, Chaos finally spreads!

Presenting, the prestigious the winner of the award for Longest Production time for a Completed RPG Maker Game;

Chaos Project
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 16, 2010, 10:11:32 PM
Definitely. ._.;;; It's been over 4 years since I started (November 2005) and almost 4 years of actual work (I started working on it properly in March 2006).
Title: Re: Lexima Legends IV - Chaos Project
Post by: Tezuka on January 16, 2010, 10:29:42 PM
Wow, I remember playing a demo of this years ago. I actually got a slight rush of nostalgia seeing this again. :D

Downloading now, I can't wait to see how much has been done since the last time I played it!
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 16, 2010, 10:35:23 PM
"A lot" isn't even close to how much has been done ever since Final Demo. xD
Title: Re: Lexima Legends IV - Chaos Project
Post by: Tezuka on January 16, 2010, 10:46:12 PM
...It crashed just as the two warriors get hit with Frost-Nova, the part just after Jason says he is going to take a nap. Windows just suddenly gave me the usual "This program needs to close". If you need to know, I am using Windows 7 x64.

Do you know what could have caused this?
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 16, 2010, 10:50:48 PM
Damn. So it's not an error happening on only one PC.
I added a last-minute mod for handling of cached data. At first it was causing problems, but I fixed it and reuploaded the game. Looks like I should remove it for good.

EDIT: Ok, I've got one positive on this file: http://www.sendspace.com/file/n47kav
It isn't crashing anymore where it used to if you use this RGSSAD file. If I don't get a crash report in the next two minutes I'll start uploading a fixed installation on CP again.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Tezuka on January 16, 2010, 11:04:10 PM
Yep, that fixed the problem, so I assume everything is working fine for me now.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 17, 2010, 12:00:10 AM
Ok, the download link from CP is updated. I'll add the sendspace mirror when it's done uploading.
Title: Re: Lexima Legends IV - Chaos Project
Post by: firerain on January 17, 2010, 10:50:46 AM
It looks alright, I guess. The maps are kind of boring and generic, and every single screenshot I looked at lacks any type of lighting whatsoever.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Holkeye on January 17, 2010, 11:22:50 AM
Your battle art is gorgeous, but one thing that makes me cringe is that you have like 5 fonts going on at once.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 18, 2010, 09:05:10 AM
The maps are kind of boring and generic,

Show me a map from an RMXP game that isn't boring and generic.

and every single screenshot I looked at lacks any type of lighting whatsoever.

The game has 829 maps. Let's say that 29 are dummy maps or duplicates so we round it to 800. With an average of about 1000 map squares per map it translates into about 1 Mpixels that are necessary to cover one average map with an image overlay that contains lighting. At an average 32-bit PNG compression rate of 95% this will make 800 images of which each is 200 kB big. This makes a total amount of additional 160 MB on the game size. People already complained that the game was 80 MB. The game also contains maps with size over 80x80 which would be an image of 6553600 pixels which translates into 26214400 Bytes of RAM that is required to hold that image (it actually needs more because of the sprite, etc.). Now imagine 10 of those images cached in the game. Yes, that would be a constant RAM usage of 262 MB until you restart the game and hopefully not reenter the big maps.

So 3 times more disk space, 4 times more RAM usage (average case, I'm too scared to calculate the usage of the two world maps since I already managed to crash the game due to RAM overflow by entering each world map once) and additional lag due to the display of a large sprite or the rework of 800 maps with events just so a few people could say "Oh, such nice lighting"? For a non-commercial game? For an RMXP game? I don't think so.

Your battle art is gorgeous, but one thing that makes me cringe is that you have like 5 fonts going on at once.

Count again. If you don't count the off-game screens (splash, intro, title, credits), the only screen where you have more than two fonts at once is the battle screen because of the damage text.
The title screen does hold the record, though. All in all 7 different fonts are displayed there (3 in the game logo, menu, version, "company" logo, the text "Some rights reserved"). I know it's probably overkill, but it's the title screen, it's supposed to look nice.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Holkeye on January 18, 2010, 10:05:01 AM
Adding dissonant fonts doesn't make something look nice.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 18, 2010, 11:07:05 AM
Actually Arial, Geometrix and EurostileExtended-Roman-DTC are relatively similar and easy-to-read fonts.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Holkeye on January 18, 2010, 11:07:54 AM
Relatively similar is bad. That's dissonance.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 18, 2010, 01:07:14 PM
"Relatively similar" is not dissonance.

Quote from: http://www.thefreedictionary.com/dissonance
dis·so·nance  (ds-nns)<
n.
1. A harsh, disagreeable combination of sounds; discord.
2. Lack of agreement, consistency, or harmony; conflict: "In Vietnam, reality fell away and dissonance between claim and fact filled the void" (Michael Janeway).
3. Music A combination of tones contextually considered to suggest unrelieved tension and require resolution.

Quote from: http://dictionary.reference.com/browse/dissonance
1. inharmonious or harsh sound; discord; cacophony.
2. Music.
a. a simultaneous combination of tones conventionally accepted as being in a state of unrest and needing completion.
b. an unresolved, discordant chord or interval. Compare consonance (def. 3).
3. disagreement or incongruity.

Dissonance would mean that they are different and not similar.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Esmeralda on January 18, 2010, 02:14:21 PM
You're not taking criticism very well are you :-\ I agree with Holk and Firerain, but it appears to be a solid game with lots of effort put into it. It's just lacking polish here and there, that's all.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 18, 2010, 02:24:30 PM
I take criticism as it is. If it's unbased or if I had good reasons to do things in certain ways, I'd say I have the right to defend my point. i.e. If somebody said that the game has heavy graphical inconsistencies in styles (like battlers, tilsets), I wouldn't have said a thing since the game DOES have inconsistent graphics.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Zylos on January 18, 2010, 02:46:47 PM
Peace, children, peace.

*downloads*
Title: Re: Lexima Legends IV - Chaos Project
Post by: chewey on January 18, 2010, 02:51:17 PM
The logo and the huge VICTORY over the post-battle screen are really goofy looking. I'd tone down on the photoshop effects.

I do agree with Firerain about the maps. Some of them are pretty bland and without lighting they just look sort of goofy. You said you had your reasons for not including this, but it's still a valid criticism. You probably could have found a way of incorporating lighting without it being too much of a hindrance. Perhaps toned down on the size of your maps or made less of them. Are you certain 800+ maps is absolutely necessary? Are you certain the size of your maps is absolutely necessary? In my opinion, your maps are HUGE and the scale is just... bad.

The thing you need to realise is that people playing this likely aren't going to look at the bland maps (mostly because of lighting, imo) and think to themselves, "Oh, this is okay. He did this to save space." By the way, why are there pillars at random positions inside a cave?

I think in general you've just incorporated way too many effects, really. The little cloud animation (assuming it's clouds and an animation just by looking at the screenshots, welp) that plays over the text seems out of place to me. The gradients over whatever fonts you've put them over look strange (gradients always look strange).

Also, green and purple do not go together.

I have no idea about the gameplay of your game since I haven't played it. If you've spent four years working on this game I'm sure it's got to have something special for it. However, for me, the game lacks polish when it comes to the graphics.

Maybe I'm being too critical, though.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 18, 2010, 03:28:08 PM
Yeah, the victory logo is a bit too much.

Sure, some maps are big, but why is this relevant? The game's not a 2 hours game. It takes minimum 20 hours to beat it. If I had less than 800 maps, the game would start lagging pretty badly since I had to increase the map sizes. I'm sorry, but I just don't see the point why you're complaining about the game having 800 maps.

As for mapping/lighting. I have seen maps that had a lot of effort put into them. They had lighting, they had animated stuff, etc. You know what they looked like? Horrible. Lots of them were either too dark, too artifical, too crowded, etc. Sure, they were colorful, lots of effort put into them, but the maps were unusable. Lighting in a 2D game is such waste of time. It looks like trying too hard. Also, lots of people wouldn't download the game if it was 240 MB rather than 80 MB.

If you haven't played the game, then maybe you shouldn't complain about it (since you mentioned a screenshot as reference).

As for general graphics, yes, the game isn't perfect. I'm not primarily a graphic designer and I didn't try too hard on the graphics in the game but I concentrated on gameplay. The graphics are alright and not amazing, I am aware of that. But I was trying to make a game, not a nice looking picture that moves.

I wouldn't say you're too critical. You're pretty much right about most stuff after all.

Also, purple and green do go together (contrasting colors).

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F7602%2Fcolorwheel.th.jpg&hash=6e34f8969fb87a0235e1a2bd912b5ac19fd3425f) (http://img85.imageshack.us/img85/7602/colorwheel.jpg)
Title: Re: Lexima Legends IV - Chaos Project
Post by: Esmeralda on January 18, 2010, 03:36:28 PM

Also, purple and green do go together (contrasting colors).

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F7602%2Fcolorwheel.th.jpg&hash=6e34f8969fb87a0235e1a2bd912b5ac19fd3425f) (http://img85.imageshack.us/img85/7602/colorwheel.jpg)


They're complimentary colors, they're used to make eachother stand out from one another. Usually when used for something you see a lot it creates a strain on the eye simply because they stand out too much. Colors from different segments of the color wheel are contrasting colors but they become complimentary if they're opposite of each other ::)
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 18, 2010, 05:37:01 PM
My bad. I meant complementary. >.<

Actually complementary colors do quite the opposite. They relax the eyes due to the fact that they cancel each other's effects on the eyes out which creates a similar relaxing effect on the eyes as natural grey does because of the electrical polarization of the eye nerves (can't remember the exact name).
Title: Re: Lexima Legends IV - Chaos Project
Post by: Esmeralda on January 18, 2010, 06:17:55 PM
I don't find it very relaxing
Title: Re: Lexima Legends IV - Chaos Project
Post by: Holkeye on January 18, 2010, 06:34:37 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.sludgefeast.com%2Farcade%2Fimages%2Fxbox%2Fhalo%2FCovenantJeep.jpg&hash=dcf0581ebed5c747dc5ba31ba0b586c092414fd3)
Title: Re: Lexima Legends IV - Chaos Project
Post by: Irock on January 18, 2010, 07:33:08 PM
I for one am looking forward to playing this. Blizzard's put four years of work into this game, so I'm sure it's good; it was when I last played the demo. Who cares if the maps aren't outstanding and there's no lighting? Chaos Project has never really been about "look I'm a good mapper!" Blizzard's game is more about gameplay and story, in my opinion.
Title: Re: Lexima Legends IV - Chaos Project
Post by: tSwitch on January 18, 2010, 09:33:48 PM
Irock is right.

Blizzard's mapping style isn't the detailed and complex style we're used to, it's a more bare and efficient style that suits him as a programmer.

The big point to this game is the story is fun to play through, and the battle system has unique quirks that separate it from the standard without being unfamiliar. Oh yeah, and minigames, lots of those.

I agree that the maps could use a little sprucing up, and there are dissonant colors and fonts and battler styles and etc... but I think that making a 20 hour game into an 80mb project just so that it's easier for people to download is worth the sparse mapping, and let's face it, Blizzard likes the color scheme how it is.  We might not find it as pleasing to the eyes but we're not the developer are we?  

Criticism has been noted, there's no reason to beat it into the dertt.

As far as windowskins go, iirc Blizzard made it so that you could use your own windowskin if you wanted to so that's really a non-issue.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 21, 2010, 05:22:29 PM
The 1.0.0.1 patch is out. It addresses a few minor issues, but you should update anyway. I'll post the download link for the full 1.0.0.1 download as soon as it's uploaded.

EDIT: Eh, I redirected the download links to one single location. It's annoying to have to update several topics each time I have to put up a new version. ._.
Title: Re: Lexima Legends IV - Chaos Project
Post by: firerain on January 23, 2010, 01:44:42 AM
My bad. I meant complementary. >.<

Actually complementary colors do quite the opposite. They relax the eyes due to the fact that they cancel each other's effects on the eyes out which creates a similar relaxing effect on the eyes as natural grey does because of the electrical polarization of the eye nerves (can't remember the exact name).
They do, but you didn't execute it very well. The banner looks horrid, imho.

Just because they're complementary colours doesn't mean they can be slapped on something and it's automatically relaxing to the eyes.
Title: Re: Lexima Legends IV - Chaos Project
Post by: Blizzard on January 24, 2010, 01:18:29 PM
The banner is just cut out from the title screen. A large portion of the background is missing so the banner looks too vivid. That background is mainly black and very dark.