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RMRK RPG Maker Creation => Projects => Topic started by: Anaryu on December 30, 2009, 06:39:26 AM

Title: [RMVX] [Completed] Avarice
Post by: Anaryu on December 30, 2009, 06:39:26 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.anamei.net%2Ffiles%2Fimages%2FTITLES%2Favarice-logo.png&hash=fec6b953ceca1ecedb26e9a93afeb82b3c1e55c9)

Downloads:
Full Version (No VX RTP Required - full game): http://anamei.net/files/games/AvariceFull.exe (http://anamei.net/files/games/AvariceFull.exe)
Compact Version (VX RTP Required - full game): http://anamei.net/files/games/Avarice.exe (http://anamei.net/files/games/Avarice.exe)

Avarice is an Action Role-playing game created in two weeks for the 2009 Game Chill Competition. The contest’s theme of Opposing Forces is represented by the forces of Magic and Technology in the Steampunk-esque world of Arvera, where the scattered remains of an ancient civilization have left the people with an abundance of both but an understanding of neither. The game’s projected playtime is around two to three hours, but it was designed to have a considerable amount of replayability.

What is it about?

Avarice is a  story about a sorcerer named Vandeli who is searching for something stolen from him, and he will do whatever it takes to to find it. Drawn into his affairs is a girl named Lexi, a young scavenger who seems to bring trouble with her wherever she goes.

Game Features

-The Seraph Shooting System for unique real-time combat. Supports both mouse and keyboard play.

-Two playable characters with unique weapons, abilities, and talents.

-Customizable Character Talents : Use your earned experience to improve your characters’ ability to attack, use items, activate

objects, or overcome obstacles such as locked doors.

-Non-linear Story and Gameplay: Explore the dungeons of the world in whatever order you wish, depending on your actions certain

story sequences may be different.

-Variable Difficulty Levels to suit any level of challenge. At higher difficulty, some enemies even gain new attack patterns.
 
-Randomly generated treasure and loot.

-Two possible endings.

Screenshots

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.anamei.net%2Ffiles%2Fimages%2Fvc%2FTitlescreen.png&hash=47002d40abf0256e2fa04539634c9ad937c0f0d0)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.anamei.net%2Ffiles%2Fimages%2Fvc%2Favarice-screen3.png&hash=b64788f293da591dc0205ea10e312491ae2e166b)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.anamei.net%2Ffiles%2Fimages%2Fvc%2Favarice-screen4.png&hash=4113b15753d40aa197128f9713c67edc61649be0)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.anamei.net%2Ffiles%2Fimages%2Fvc%2Favarice-screen1.png&hash=129df0488a0e5ba4f843b0ed08b3aeb393bbd8e7)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.anamei.net%2Ffiles%2Fimages%2Fvc%2Favarice-screen2.png&hash=7ca2c7e5e6c65f1c37616e54c37942f0bf5f4292)

Videos

<a href="http://www.youtube.com/watch?v=N4nP94Sp13A" target="_blank">http://www.youtube.com/watch?v=N4nP94Sp13A</a>
<a href="http://www.youtube.com/watch?v=4DaeNOpMtNU" target="_blank">http://www.youtube.com/watch?v=4DaeNOpMtNU</a>



Credits

Additional Resources:
-Mack
-Whitecat

Additional Scripts:
-GameClover
-berka
-Cybersam

Music:
ll songs found at www.newgrounds.com
All songs are free to use for non-commercial purposes.

-ConsciousAutomation
-Devastus
-Dopedgod
-DustDevil
-Erectronik
-IheartQuistis
-JJ-RecOil
-MarkySpark
-Nietzlawe
-ObsidianSnow
-Randomizor
-Squale
-WinterWindNS

Beta Testers
-PandemoniaChick
-TiberiusAudley
-Silviera

Characters, Story,
and Level Design by:

-Solitayre

Custom Art, Level Design,
Battle System, and more by:

-Anamei Productions
-www.anamei.net
Title: Re: [RMVX] [Completed] Avarice
Post by: Grafikal on December 30, 2009, 07:06:19 AM
Very nice. I like your maps. I watched most of your video. I like what I saw. I also edited your topic to embed the youtube video into your post. I'll move this to completed projects :)
Title: Re: [RMVX] [Completed] Avarice
Post by: Anaryu on December 30, 2009, 07:13:47 AM
Great, thank you! I used your example code to stick a second one in there too. :)

(Thanks for the quick move too!)
Title: Re: [RMVX] [Completed] Avarice
Post by: modern algebra on December 30, 2009, 02:41:00 PM
This looks fantastic. Yay, you've always been one of my favourite RM game creators.
Title: Re: [RMVX] [Completed] Avarice
Post by: Lemniscate on January 06, 2010, 05:45:48 AM
I have to say, I am loving this. The storyline thus far is very interesting, and I enjoy the shooting system.
Only problem I have found is from my own computer, and that's lag, but obviously, I can't blame you for that.
Good job with this game. I'm enjoying it.
Title: Re: [RMVX] [Completed] Avarice
Post by: Zylos on January 06, 2010, 04:35:27 PM
Whoa, this IS looking pretty good. =3

*runs off to download*
Title: Re: [RMVX] [Completed] Avarice
Post by: diaskeaus on January 07, 2010, 07:55:08 AM
Ok, wow.

Even on my netbook, this runs pretty well.  Smooth, and tons of style.  I am really enjoying this.

This feels a lot like the darthlupi game Magecraft, except with a better story.  I've been watching Naruto this week, and was really inspired by your battle system.
Title: Re: [RMVX] [Completed] Avarice
Post by: Daemon on January 23, 2010, 07:51:30 AM
Wow, I'm impressed! This is by far the greatest RPG Maker game I have ever played. Although I'm having a hard time figuring out good combinations, and generally... Playing the game well. xP
If anyone could give me some tips, I'd be greatful.
BTW nice job on Vandeli!
Title: Re: [RMVX] [Completed] Avarice
Post by: Anaryu on January 25, 2010, 09:14:12 AM
Vandeli is fun. :)

As for tips on how to play; there are a lot of ways to do so.

Magic and Tech are the two main branches of weapons, Vandeli uses magic and Alexis uses technology.

In the available weapons you have for either exist both purely offensive things (guns and elemental magic) and debuff (curses) and debilitating (traps and wards) using all 3 isn't necessary to win at all, but mixing them up can really help out with different enemy types.

Remember that enemies that haven't noticed you yet take a critical on the first hit; this is particularly effective for long-range skills that might seem less useful otherwise like Diamond Shot and the various Sniper-style rifles. Laying down a Snare, then hitting with the sniper rifle and leading them onto the trap is a great way to damage and then cripple an enemy; follow it up by moving in with a powerful skill is a way to safely finish off some enemies while conserving your ammo and MP.

I also sometimes like to lead enemies over a series of explosive mines when I have trouble dodging their attacks or when I've used Van too much and he needs time to recover (or when I'm low on healing items!)

Also, don't underestimate curses; when attack power or defense is dropped by one of those curses, it's an easy to calculate and direct effect, not like dropping an enemies defense by 50% in the standard turn-based equations, 50% defense = 2x damage, mix that with a 2x damage on yourself for insane damage. :)

Spells are unique in effect and have more combination-like use.
Many guns are similar and have the whole "shooting you" effect, but each weapon has strengths and weaknesses over other weapon types and even against other weapons of the same type (not all Shotguns are created equal!)

If you're serious about curses, traps, and wards, they also gain more bonuses from their Talent than the normal weapons do; normal spells/weapons just get a range, accuracy, and damage bonus, but Traps and Curses and Glylphs increase in duration, and so do their STATUS EFFECTS! A max talent Snare will hold for about 2x as long as a zero-level Snare, that's a pretty huge difference. :)

Finally, if you're having trouble with a fight, in the shop that sells Van's spells and equipment is a lady; she is an alchemist that sells potions that you can NOT find as loot. These allow you to do double your stats temporarily, which is a HUGE advantage.

Each enemy has it's weaknesses, think about easy ways to fight them and you'll find there are ways to take out nearly any foe without a lot of danger. 90% of the enemies in the game are aggro on sight and follow movement/facing patterns, so if you can lay a trap while they're turned around you can apply your effects without taking a hit.

Small enemies are usually best dealt with using AoE or skills that don't need to hit perfectly (like Gust, or exploding a Fireball against a nearby object, or laying mines.)

Larger enemies are powerful but slower, they're best dealt with using traps and a strong blow while they're un-aggroed to get critical hit bonus damage, then laying down some direct fire to take the last of their life away quickly.

Sneaky enemies are tougher; especially those snipers in the Steam dungeon. I like to watch where they disappear and when they're about to reappear start laying down AoE or fast attacks like Van's Fireball and Bolt, or Lexi's combat rifle or repeater pistols (mini/gatling guns work well here too!)

Faster enemies are weakest to being led over traps since they're easy to kill when they aren't buzzing around your face firing off their speedy attacks, and their low HP makes them easy targets when they can't move or are slowed by a Glyph (Prison and Snare and Explosive Mines work great here.)

Groups of enemies can be whittled down by multiple traps, long-range sniping skills, or just heavy offense.


Hope some of that helps!
Title: Re: [RMVX] [Completed] Avarice
Post by: IAMFORTE on January 25, 2010, 06:05:17 PM
This game is fun : D
although I keep getting killed
I really need to stop rushing into things XD
Title: Re: [RMVX] [Completed] Avarice
Post by: joy on January 25, 2010, 06:25:21 PM
So far I think the battle system plays just fine. And the graphics are very nicely put together, a+ for art direction.

I have run into a couple mapping issues, the stacked barrels in the scene where blondie fries that grey haired guy in the beginning are lacking their tops. Also, the lantern in the first item shop seems to have a priority issue, I think you intended it to be on top of the furniture, but it's drawing as though it were on the floor behind it.
Title: Re: [RMVX] [Completed] Avarice
Post by: Anaryu on January 25, 2010, 11:06:46 PM
a real time action battle system does not work well with RMVX since it's a little bit lame, no matter how good it looks.

why has this game hidden resources? ???

1. What does RMVX lack that makes it not work well for action based systems?

2. Hidden resources? You mean why is it encrypted? Because it makes a cleaner package.
There are decryptors all over the place, so it's not like we can 'hide' any resources anyway.
Title: Re: [RMVX] [Completed] Avarice
Post by: Nessiah on January 26, 2010, 12:15:01 AM
@Deacon, that only applies on 2k3
Title: Re: [RMVX] [Completed] Avarice
Post by: Holkeye on January 26, 2010, 03:26:36 AM
This is gorgeous. Great job, man.
Title: Re: [RMVX] [Completed] Avarice
Post by: tSwitch on January 26, 2010, 04:49:00 PM
I mean the chars move slower in RMVX as well as the whole game movement. THat makes a real time action battle system more ''lame'' and not as comfortable to play. But it may be that just my pc does not run VXP that quick as it should be. But e.g. when you click [Esc] in the VX standard menu it needs about .5 sec to go back to the last screen while 2k/3 goes back immediately. So the interface or handling whatever of VX is a little bit more lame. But I guess on a better pc it could go better. Dont know

Works fine for me.

Also yes, the author has encrypted their data so that people can't steal their artwork.  If you are asking why you can't get into the game files, and take the resources, it's because the author isn't giving out freebies for anyone who wants to run off with their work.  Look somewhere else for your resources.
Title: Re: [RMVX] [Completed] Avarice
Post by: Anaryu on January 26, 2010, 06:33:01 PM
I mean the chars move slower in RMVX as well as the whole game movement. THat makes a real time action battle system more ''lame'' and not as comfortable to play. But it may be that just my pc does not run VXP that quick as it should be. But e.g. when you click [Esc] in the VX standard menu it needs about .5 sec to go back to the last screen while 2k/3 goes back immediately. So the interface or handling whatever of VX is a little bit more lame. But I guess on a better pc it could go better. Dont know

Move more slowly?

FPS of the game is 60, which is a the standard for both RM2K3 and most 2D development (ideally all if you can get it that high in 3D stuff.) Since FPS is how often the system updates, it's not updating more slowly, and the move speed of the characters is easily comparable to games like 2D Zelda, etc, I could speed them up more, but then it becomes harder to actually move.

Maybe there is a .5 second lag between the menu and the map re-rendering, I haven't paid enough attention in both engines to notice, that's not because VX is slower, it's just how it's built. There are ways to make the menu instantaneous if you want.

It's possible VX is lagging on your computer like you said, maybe you're not getting the full 60 FPS?
VX is a more taxing engine than 2K3, much like Halo 3 versus Duke Nukem 3D; however one of the developers, Solitayre, runs a pretty antiquated machine, so it should run pretty smoothly on most PCs.

Quote
What does that mean? ''cleaner package''?

Less files and a nice .exe extractor, and no "Game.rvproj" file - I also don't see any reason to allow people to edit it. Why should I NOT encrypt it?

Thanks!
Title: Re: [RMVX] [Completed] Avarice
Post by: Zylos on January 26, 2010, 08:41:23 PM
Uh... no. It's not a completely free sharing system. I'd be pissed as hell if I spent a long time working on perfecting something for my own game and had someone swipe it from my game to just slap in their own game, especially if their game was shitty. It'd lessen the supposed "originality" of the game even though all of the hard work was put into making the graphics/technique specifically for my specific game. If I made something specifically for anyone to use rather than myself, I wouldn't really care, but if I did it for myself, then hell yeah I'm not going to just let other people swipe it so easilly.

If you're going to complain about a game not having its resources out in the open for you to swipe, feel free to either take it up in PM or make a whole new topic for it, but stop complaining about it here. And stop giving me a fox wink in almost every single one of your posts.  :mad:



Back on topic, I love this game. :3
Title: Re: [RMVX] [Completed] Avarice
Post by: Anaryu on January 26, 2010, 09:28:31 PM
Because the RM scene lived from sharing resources for years and still does? In addition to that I believe people can't open your game with RMVX and learn from your techniques and scripts because of the encryption.
(@ random moderator above Avaryce: It's not about me. I do my own ''artworks''  :zwink:)

About the slowness: I just tired to record something from a very simple VX game  without any scripts or features and it was a nightmare, because while recording it was slow as hell! Recording RM2k/3 games works quite fine for me though (it gets lamer too, but not THAT lame). I think this shows the difference. Of course your VX game is playable on my or Solitayre's old machine, but after all it is still SLOWER than RM2k/3 games (except those who lagg as hell because they use too many parallel processes). That's why I said a VX action battle system does not work as dynamicly although it has pixel movement which of course would be a positive point.

If you're running a recorder that might be why; video recording take up a lot of power on a computer and it needs to run at the same time as the software you're recording.

As for the speed, it's the FPS (frames per second) - my VX registers at 60, 2K3 updates at 60, there's no speed difference outside what your computer can handle. 2K3 is much easier for a computer to run at 60 frames per second because each update takes a lot less power than VX, but once it hits 60 it doesn't run any faster (otherwise your characters would be moving too fast for you to possibly even control.) If VX can't handle what it's doing at 60 FPS you'll see that drop down and it will feel slow, much like when I turn up the graphics to "Medium" on any modern 3D game. :D

But VX WILL be easier to lag up on a busy computer than 2K3 like you said; but that same problem comes with any other modern maker too (GameMaker, Torque 2/3D, and others I've used.)
Title: Re: [RMVX] [Completed] Avarice
Post by: tSwitch on January 27, 2010, 12:03:26 AM
In addition to that I believe people can't open your game with RMVX and learn from your techniques and scripts because of the encryption.

that's the whole point of encrypting a game, so that people can't steal your work.
also VX works fine for everyone else.
Title: Re: [RMVX] [Completed] Avarice
Post by: Drakusatheon on January 27, 2010, 06:08:29 AM
I've noticed a rather exploitable bug in one of the first parts of the game.

Spoiler for:
When you go into the first screen of the cave section of ruins (to the crystal where Vandeli doesn't have enough Enchant level to interact with the crystal), you can seemingly infinitely farm EXP there in the one spot so long as you don't increase Vandeli's skill. I found this out rather by accident as I was getting used to the controls and clicked the interaction button multiple times.

The game looks gorgeous and plays wonderfully though.  :D
Title: Re: [RMVX] [Completed] Avarice
Post by: myperson54 on January 04, 2011, 11:51:29 PM
This is awesome! What ABS did you use? Was it hard to set up? I'm looking for a good one for my game, but all of them are just copies of the Vampyr or Requiem.
Title: Re: [RMVX] [Completed] Avarice
Post by: Nessiah on February 02, 2011, 06:05:34 AM
This is awesome! What ABS did you use? Was it hard to set up? I'm looking for a good one for my game, but all of them are just copies of the Vampyr or Requiem.

Anaryu scripted his own ABS for Avarice called, "SERAPH."
It's not publicly released.
Title: Re: [RMVX] [Completed] Avarice
Post by: Bynine on February 11, 2011, 01:16:43 AM
Unless the video has music overlayed, then some of the themes for this game are really innapropriate to what they're representing, in my opinion, and entirely too loud. However, it's also incredibly creative; the battling style and graphics are both quite top of the line.
Title: Re: [RMVX] [Completed] Avarice
Post by: myperson54 on February 11, 2011, 01:56:22 PM
Yeah, I found him on a couple other sites, and even PM'd him, and he gave me the version without the encryption. I got the files, but my trusty old XP died, and now I can't use it. I still have the files, though! When I get the new computer, I will set off on the long journey of How Do You Do This.
Title: Re: [RMVX] [Completed] Avarice
Post by: IAMFORTE on February 11, 2011, 10:08:59 PM
Yeah, I found him on a couple other sites, and even PM'd him, and he gave me the version without the encryption. I got the files, but my trusty old XP died, and now I can't use it. I still have the files, though! When I get the new computer, I will set off on the long journey of How Do You Do This.

Is this system not for Vx?
i got the system files form him a while ago...they are actually really quite simple to figure out XD he organized his stuff pretty well
Title: Re: [RMVX] [Completed] Avarice
Post by: myperson54 on February 14, 2011, 01:55:07 PM
Oh, yeah. I meant the OS. Windows XP. So now I'm left with a mac and no scripting knowledge.