The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => XP Scripts Database => Topic started by: albertfish on December 14, 2009, 03:51:46 PM

Title: RMXP Vehicles - by: albertfish
Post by: albertfish on December 14, 2009, 03:51:46 PM
RMXP Vehicles
Version: 1.2
Author: albertfish
Date: December 16, 2009 (of most recent version)

Version History



Description


This script adds vehicles into RPG Maker XP.

Features


Screenshots

Refer to the demo.

Instructions

Usage instructions are contained within the initial comments of the script. To install, simply place  above main.

Script


The script will be attached to this post.

Credit



Thanks


Support


If you discover any bugs with this script, please send me a PM describing the problem and when it happens.

Known Compatibility Issues

(Fixed in version 1.1) Incompatible with XAS.

Demo


Demo available and attached to post! The demo contains version 1.1 of the script, please download the newest version 1.2.

Author's Notes


Enjoy! This script was designed to be as user friendly as possible.

Restrictions

You may use this in your game commercial or non-commercial as long as proper credit is given.
Title: Re: RMXP Vehicles - by: albertfish
Post by: IAMFORTE on December 16, 2009, 08:41:18 PM
cool : D
Title: Re: RMXP Vehicles - by: albertfish
Post by: albertfish on December 17, 2009, 01:18:11 AM
New version available, version 1.2. This version adds some more configurable variables, along with instructions on how to set up the raft and the ship, that were left out in previous versions.
Title: Re: RMXP Vehicles - by: albertfish
Post by: Scalfittura on January 13, 2010, 08:44:59 PM
It doesn't work yet with any Catapillar Script, maybe an idea for a next fix?
For the rest, all I can do is drool over your script  ;8
Title: Re: RMXP Vehicles - by: albertfish
Post by: XBlak300 on February 20, 2010, 02:37:19 PM
If you open the menu while riding something you BECOME it!  :o
Title: Re: RMXP Vehicles - by: albertfish
Post by: Cetra16 on April 29, 2010, 09:22:07 AM
Great script Albertfish! Especially since i really needed one of these for my project. I use mine for mounts as opposed to vehicles, but with a little sprite-customizing it's a piece of cake!  ;D

I do have a couple problems with it though. Like stated above, whenever entering status screen with the character, the vehicle becomes lost but still retains everything from the vehicle, except unable to dismount from it. Another issue i have is that when i "enter vehicle" the character graphic does not change to the vehicle. It stays the same as the normal character graphic but 'acts' as the vehicle still.

Any suggestions?
Title: Re: RMXP Vehicles - by: albertfish
Post by: Mad Klown on September 26, 2010, 06:29:36 AM
Interesting concept, but with minor things that should be looked at. Like when accessing the menu I am a frog. If it's suppose to be a vehicle system then some simple scripting will solve the issue of the vehicle appearing as the character.
Title: Re: RMXP Vehicles - by: albertfish
Post by: Weavile on October 12, 2010, 09:52:21 AM
Pretty useful if you need a world map in xp.
Title: Re: RMXP Vehicles - by: albertfish
Post by: XaineC on October 12, 2010, 06:12:55 PM
Is there any way to make the vehicles only land/dismount in a certain area????? At the moment, I can get out of an airship over water. Not cool.
Title: Re: RMXP Vehicles - by: albertfish
Post by: IAMFORTE on October 12, 2010, 10:55:09 PM
Perhaps you can prevent a dismount key from bieng used while floating over a terrain tag that is water

use a parallel process and check for actors terrain tag.
Title: Re: RMXP Vehicles - by: albertfish
Post by: XaineC on October 13, 2010, 12:41:08 AM
How would I disable it?
Title: Re: RMXP Vehicles - by: albertfish
Post by: IAMFORTE on October 13, 2010, 01:08:42 AM
Whoops, i think i made a mistake, it can't be disabled, however, you could have a text message pop up when a key is bieng pressed that says you can't dismount here. That may override the exiting