The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: 2Cents on November 29, 2009, 03:43:02 AM

Title: New here! How do I add new resources?
Post by: 2Cents on November 29, 2009, 03:43:02 AM
I have been fiddling around with RPGMVX for a while now and I have run into quite a few road blocks here and there but right now I am focusing on how to add new resources such as sprites or weapon sets. I am new to the forum and am unsure If I posted in the right spot. I appreciate any help and if anyone could link me to some useful tutorials for noobs that would be great.
Title: Re: New here! How do I add new resources?
Post by: Irock on November 29, 2009, 03:49:38 AM
Tools > Resource manager

Then select the category on the left and hit "Import" then find the resource you want to add.
Title: Re: New here! How do I add new resources?
Post by: 2Cents on November 29, 2009, 03:51:28 AM
thank you!  :D
Title: Re: New here! How do I add new resources?
Post by: 2Cents on November 29, 2009, 03:57:24 AM
Small problem. When I import the new resource it will only put a small piece of the picture/sprite on the game. I dont really know how to describe it but its like the selection size of the sprite set needs to be made bigger.

Also how do I change the background of the sprite to transparent so there isnt a colored background?
Title: Re: New here! How do I add new resources?
Post by: Grafikal on November 29, 2009, 06:16:20 AM
When you import images (that do now already have transparencies), the program will allow you to choose both a color that will be full transparent and a color that will be 50% transparent (as in shadows, this color is usually black).

As for small parts, if you import character sheets that are only 3 tiles wide and 4 tiles tall, you must name the file with a $ at the beginning of the file name like this: $filename.png
If you import character sheets that are 12 tiles wide and 8 tiles tall (like the RTP character files of the program) you do NOT need to include the $. If you import character sheets that -are NOT- actual characters (like NPCs) but are instead objects that can be interacted with in the game (like the random objects character sheets in the RTP), they all MUST include a ! in the filename like this: !objectsfilename.png
Of course you don't need to name it that, just just need the symbol at the beginning. However you are both creating an objects character sheet AND it is only 3x4 tiles large, then it MUST include a !$ or $! at the beginning of the filename.

If you have any other issues, post screenshots of the problem so we can see what you're talking about because you're not making the best of sense.
Title: Re: New here! How do I add new resources?
Post by: 2Cents on November 29, 2009, 09:57:11 AM
I have this set titled "!bron" I'm not sure what i need to do to get it properly fitted
Title: Re: New here! How do I add new resources?
Post by: 2Cents on November 29, 2009, 10:28:20 AM
This is another tileset I am having trouble properly fitting although it is a rather large set. Its the Ultimate Icon Set I got from the resources on this site.
Title: Re: New here! How do I add new resources?
Post by: Irock on November 29, 2009, 10:43:08 AM
To import an icon set, you'll need to replace the one in Graphics/System. Right now you're attempting to import the icons in with the character sets.

Rename the icons to "IconSet" and import it via Graphics/System. Be aware that this will replace the default icons. There's no way to have more than one icon set, unfortunately.
Title: Re: New here! How do I add new resources?
Post by: Grafikal on November 29, 2009, 07:23:58 PM
Yeah, as Irock said, just rename your icon set as "Iconset". If you want to replace any of the existing RTP files in the System Folder, just rename a file the name of an existing file. For instance, if you want a new title screen image, then make your title screen and name it "Title" and put it in the Systems folder. That'll remove the RTP title and replace it with your own. As you've learned, same goes for the Iconset. This also goes the same for all the tile sets. You can only have 4 different tilesets. B, C, D, and E. TileA is broken into several different pages of autotiles. TileA1, TileA2, TileA3 and TileA4. Just make sure you know what you're replacing.

As for what Irock was saying about only having 1 iconset, he's correct. You have to put all the icons you have into one iconset. The iconsets can only be 384px wide but can be as tall as you want. Each icon is 24px by 24px. You can do the math.