Dynamic Effects Engine
Authors: Ryex
Version: 1.61
Type: Effects Engine
Introduction
this is a scripting tool. as such on its own it dose NOT add any functionality to a game.
it is a frame work that provides methods and structure to create dynamic effects based on the player or an events position relative to a source on the map.
Version 1.2
- massive lag decrease
Version 1.6
- improved speed added Dynamic position sources and the mute feature
Version 1.61
- fixed bug with dynamic position source
Features
- Provides a frame work for creating dynamic effects based on the player or an events position relative to a source.
- Under 300 lines of code (comments not included)
Screenshots
NA
Demo
NA
Script
http://docs.google.com/Doc?docid=0AUKLI9M5vfiOZGdiNXdnMjVfMjBkc3Y5NTlneg&hl=en (http://docs.google.com/Doc?docid=0AUKLI9M5vfiOZGdiNXdnMjVfMjBkc3Y5NTlneg&hl=en)
Instructions
this is a scripting tool a description of the classes and how to use them is located in the script
Compatibility
this is a tool it is as compatible as you make it
Credits and Thanks
- Ryex
- Blizzard (for giving me a piece of code that I should of seen myself)
Author's Notes
Please! ask questions, poke through the code, make suggestions for the improvement of this tool. and comment!
NOTE: I (the author) do NOT provide support in this thread. I simply don't visit this forum often enough. another scripter may be able to offer help but if you need support from me please go here
http://forum.chaos-project.com/index.php?t...g89287#msg89287 (http://"http://forum.chaos-project.com/index.php?topic=4809.msg89287#msg89287")