The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => XP Scripts Database => Topic started by: Ryex on October 19, 2009, 03:47:35 AM

Title: [XP] Asan'Tear Battle System
Post by: Ryex on October 19, 2009, 03:47:35 AM
Asan'Tear Battle System
Authors: Ryex
Version: 1.25
Type: Front View Battle System

Introduction

This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI.


Features



Screenshots

Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F4185%2Fcaptureqbs.png&hash=c4e6da6f6296716c849d414c478e3f33647134d9)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi15.photobucket.com%2Falbums%2Fa400%2Fryex%2FExsamples%2FCapture2.png&hash=a5217f879825c7681bd63c295490fc5b2483f6f7)
(http://)


Video

http://www.youtube.com/watch?v=Sz7Pjv_K0Gs (http://www.youtube.com/watch?v=Sz7Pjv_K0Gs)

please note:
Quote from: Quote from: Ryexander on June 20, 2009, 04:40:58 PM
the idle is just a demonstration of frames I just drew the text over the battler in photo shop. your frames could be anything from ready stance to a sword flourish, the same for the attack, skill, item, and defend. you don't have to use the text stuff its just a demonstration that you can have animated battlers for each pose. if you don't put the images in the battlers folder they wont show, the idle and attack stuff is text I drew over the battlers in photo shop then put in as separate frames to the battler
YOU DO NOT HAVE TO USE THE "BLINKING TEXT" THAT IS DISPLAYED OVER THE BATTLERS IN THIS VIDEO IT IS ONLY A DEMONSTRATION OF THE ANIMATION SYSTEM!


Demo

Media Fire (http://www.mediafire.com/?troij3rmzza) (now updated for latest version)


Script

http://docs.google.com/View?id=dgb5wg25_6mxsgg9dx (http://docs.google.com/View?id=dgb5wg25_6mxsgg9dx)


Plug-ins

If you are using CRLS
Place CRLS below AnTBS and this plugin below both
Spoiler for CRLS Plugin:
http://docs.google.com/View?id=dgb5wg25_8dgmmrjds (http://docs.google.com/View?id=dgb5wg25_8dgmmrjds)


Instructions

In script


Compatibility

tested with:
CRLS - Plug in needed see above
Ryex's Weapons unleash skills - works

should be compatible with most scripts with a few edits for visual things


Credits and Thanks


Author's Notes

Make sure to look at the demo for battler animation clarification.

Enjoy!

NOTE: I (the author) do NOT provide support in this thread. I simply don't visit this forum often enough. another scripter may be able to offer help but if you need support from me please go here http://forum.chaos-project.com/index.php?topic=3872.0 (http://forum.chaos-project.com/index.php?topic=3872.0)
Title: Re: [XP] Asan'Tear Battle System
Post by: Grafikal on October 19, 2009, 03:50:35 AM
wow, very impressive. I love this system much more than the standard. I only would have wished that xp started with optional animated battlers. very nice again.
Title: Re: [XP] Asan'Tear Battle System
Post by: Ryex on October 19, 2009, 05:12:29 AM
hey thanks. If I make it I do try to make it as good as possible.
Title: Re: [XP] Asan'Tear Battle System
Post by: modern algebra on October 19, 2009, 11:01:39 AM
This is really nice. Great job ryex!
Title: Re: [XP] Asan'Tear Battle System
Post by: Ryex on October 22, 2009, 03:04:17 AM
Update to 1.25 I fixed a bug that prevented already dead people from showing up untill you revived them and waited one turn.
Title: Re: [XP] Asan'Tear Battle System
Post by: Amurant on May 29, 2010, 04:25:17 PM
Nice I will use this. thanks
Title: Re: [XP] Asan'Tear Battle System
Post by: Amurant on June 08, 2010, 11:07:33 AM
well I got it to work but I cant get it to show numbers in the HP and SP bar. how do I do that?
Title: Re: [XP] Asan'Tear Battle System
Post by: Ryex on August 30, 2010, 07:12:04 PM
either change the font name in the CFG section of the script or install the font that is listed there