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RMRK RPG Maker Creation => Projects => Topic started by: kentona on August 18, 2009, 04:22:05 PM

Title: Hellion -- a cross between DW and Diablo
Post by: kentona on August 18, 2009, 04:22:05 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fhellion_title_2.png&hash=8abb102c1148659e3dd22b84acdbfd96e285f5eb)

Hellion

There is something strange going on at the old temple in the remote village of Salidar.  You are the Mysterious Wanderer - a warrior chosen from destiny to face the evil within.  You fate is tied intimately with what lies at its depths.  Will you bring salvation to the forlorn hopefuls of Salidar?  Or will you unleash destruction, whether by design or disaster?  It is in your hands....

Hellion is best described as a cross between Dragon Warrior, Diablo and Knights of the Old Republic - you have a blank slate character with 8 classes to choose from at the beginning of the game.  You adventure solo.  You can hire hirelings.  The monster drops are random.  The graphics are NES.  The battles backgrounds are black.  There are traps.  There are locks to be picked and NPCs to be persuaded.

..:: FEATURES ::..
- Dragon Warrior NES-style theme
- Several outside of battle skills, including lockpicking, hiding, running, pickpocketing and persuading.
- A simple Alignment tracking system
- Random monster drops and chest contents
- On-map traps and monsters
- Unique Skill trees for the 7 character classes
- Fatigue-based Running System



..:: SCREENS ::..

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fhellish.png&hash=f0acc93534f6511b24c220aef9b3103fd574b207) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Ficy.png&hash=126d57a79d6ac2d67a91215f7025e824bbf1cdfc)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fnewfont.png&hash=4ad4aef569c2aa37dc263814812f20ef7471cd69) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fnewbattle.png&hash=c2fdd3f501b15c5622c44d79198b7ac3817cd468)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fskilltree_animagus.png&hash=1210afc2c46c74befb09cb957a1d24df090c629f) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fcatacombs.png&hash=8578d509805d361e656f642547d6c66394570faf)

Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Foutside.png&hash=95b1c2bb1e73b2fd8b8d23bc9f0825e7ea2333a0) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fability.png&hash=b6fd8bf458abace8d3cefb3821be60b25fbb38bc)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fcaverns.png&hash=975f64f55446f27d334e4fb3fbbd189594d8b982) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fscreen4.png&hash=7857259200a516fc8744650f80909eae7cbf59d0)


..:: Outside-of-Battle-Skillsets (OOBS) ::..

OOBS, or outside-of-battle-skillset, is just some generic term I came up with for the skills and abilities that you use outside of a battle environment.  

Your outside-of-battle-skillset includes the following actions your avatar can make outside of battle:

Spoiler for:
Run
Detect Traps
Detect Hidden Monsters
Detect Hidden Doors
Disarm Traps
Unlock Doors
Unlock Chests
Hide
Pickpocket from NPCs
Pickpocket from Monsters
Preemptive Attack on monsters
Persuade NPCs
Find hidden treasure
Forage monster remains



The success rate and effectiveness of your OOBS are determined using your current level in ability points.  Abilities are capped at 31 (+ class bonuses). Upon leveling up, you receive more Ability Points to distribute - how many you get depends on class.  The abilities that you can beef up your character with are:

Lockpick - used to determine your success in picking locks on locked doors and chests.

Disarm Traps - used to determine your success in disarming detected traps without setting it off and taking damage.

Hide - used to determine the effectiveness of your Hide skill.  While hidden, you can pickpocket NPCs or monsters, or begin a preemptive attack on monsters.

Pickpocket - used to determine the success or failure of pickpocketing both NPCs and monsters. Failure results in being sent to jail (NPC) or a Backattack battle (monster)

Bash - used to bash locked doors, chests and traps when lockpicking or disarm traps fails.  Bashing doors results in taking some damage, while bashing locked chests may result in detroying the item inside.  Bashing traps may destroy the trap without taking damage or only taking 1/2 damage.

Decipher - used to decrypt scrolls (which in turn allow you to cast a spell one time) and read runes.  Some doors are locked using magic runes.

Persuade - used in conversation with NPCs.  This may result in a reduced price for goods and services, or progression in story arcs, or increased rewards for quests.

Stamina - used to increase your stamina bar, which drains when your are running or hiding.

Detection - used to detect hidden things such as traps, monsters, treasure, and doors (and a certain Hireling!)

Forage - used to improve the success rate of scavenging the remains of defeated monsters.  All monsters have drops, but only a high forage skill will allow you to capitalize on that.


..:: CLASSES ::..

Spoiler for:
The classes in Hellion are:

The Rogue
A moderately balanced fighter with a strong outside-of-battle-skillset (OOBS). The rogue gains 7 ability points/level up to distribute among the 10 abilities, plus his cost to increase abilities is low, making the rogue the ideal class for those who enjoy lockpicking, hiding, pickpocketing and preemptive attacks.

The Kensai
The warrior class. The kensai is the foremost fighter in the game and a veritable tank. He can equip most any equipment and further improve his fighting ability by dual wielding and attacking multiple times per round. His OOBS is almost non-existant, though.

The Animagus
A secondary warrior class that has access to shapeshifting and totemic skills.? Though not a tank like the kensai, the animagus is more than able to handle himself in a fight. Plus, turning into a dragon is cool.

The Cleric
The cleric is a surprisingly effective fighter (due to her ability to equip some great weapons and armor) as well as a proficient healer. The cleric can further improve her in-battle prowess with stat-doubling skills.? She also has access to powerful anti-undead spells that lay waste to any ghosts and zombies lurking in the Pit.

The Warlock
With the ability to summon skeletons, ghosts and liches to fight by his side, the warlock rarely travels alone.? His access to the dark arts further bolsters his powers and his curses weakens his enemies.

The Elementalist
The fireball-flinging, lightning-casting, earth-shattering mage can unleash magical fury upon his enemies.? Which is a good thing because he can't fight very well. A golem or fire elemental helps out in that respect.

The Mindfreak
The brilliant mindfreak is a master of misdirection.? Fear, confusion, invisibility and powerful psyche attacks are her weapons of choice. With the aid of some skills, the mindfreak is also a fair OOBS specialist.


..:: DOWNLOAD ::..
Hellion v1.0 FULL GAME (http://rpgmaker.net/games/146/downloads/) (December 18th, 2009)


..:: NOTES ::..

Hellion is a dungeon crawler cross with gameplay elements inspired by Diablo and D&D games, using retro NES Dragon Warrior IV graphics, sounds and music.  The gameprofile is at RMN: http://www.rpgmaker.net/games/146/ (http://www.rpgmaker.net/games/146/)


..:: RAD SUNGLASSES ::..

After Deacon Batista suggested that Hellion could use some light effects (and was shouted down), I ran a little competition to make some XTREME maps for Hellion.  The Hellion Rad Sunglasses mappack was released today and it's chock full of overlays, light effects, rocking MP3 music and arrow tile puzzles.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fusers%2F105%2Flocker%2Flfx_fire.png&hash=b86407a9d922dedb17ab35ee70f8a8e7822aff07) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fusers%2F105%2Flocker%2Flfx_fog.png&hash=c533793a936a082b35203b75982f346d8ccfa71f)

http://rpgmaker.net/games/146/radsunglasses/

Good luck!
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Lazer Ki on August 20, 2009, 12:02:59 AM
Haha, are you only finishing this because everyone on RMN begged you too? xD
Title: Re: Hellion -- a cross between DW and Diablo
Post by: modern algebra on August 20, 2009, 01:07:30 AM
It looks pretty cool. I'm excited :)
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Sophist on August 20, 2009, 01:08:42 AM
I fuckin' dig the 8bit.

Keep this up.

Also movin' to main project section.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on August 20, 2009, 04:39:28 PM
Haha, are you only finishing this because everyone on RMN begged you too? xD
Somewhat.  It was a toss up between a few project ideas.  This one won out.

I fuckin' dig the 8bit.

Keep this up.

Also movin' to main project section.
I wasn't able to post in the main Projects section.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Lazer Ki on August 20, 2009, 04:42:45 PM


I fuckin' dig the 8bit.

Keep this up.

Also movin' to main project section.
I wasn't able to post in the main Projects section.
You're not supposed to.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Grafikal on August 20, 2009, 05:21:04 PM
I wasn't able to post in the main Projects section.

You're only able to post in New Projects because we get a daily amount of shitty projects with no information. Mods move New Projects to Projects when they feel that a new project has enough information and could somewhat possibly get finished looks.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Lazer Ki on August 20, 2009, 06:07:23 PM
I wasn't able to post in the main Projects section.

You're only able to post in New Projects because we get a daily amount of shitty projects with no information. Mods move New Projects to Projects when they feel that a new project has enough information and could somewhat possibly get finished looks.
Daily? So far the only one I've seen was Zelda MM 2D and the Kingdom of Magic.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Grafikal on August 20, 2009, 06:10:46 PM
You haven't been here long enough and I'm not referring to just Rm2k3 games. I was talking about games in general here, and I was probably exaggerating about daily. All of what I just wrote should have been common sense.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on August 25, 2009, 08:35:06 PM
I started a call for beta testers.  I'm looking for feedback on balancing primarily (but also bugs).  Right now a lot of the classes are mostly untested, and a few suggestions on how to improve them (or perhaps nerf them) are welcome.

The game is a work-in-progress, playable until the end of Floor 9 (the Caverns). I'm currently playing through as a Rogue and am halfway through floor 8 (so floor 9 is completely untested).

Reply in this thread (or here: http://rpgmaker.net/games/146/blog/1403/) if you are interested in joining the beta testing team.  I'll send you a link of the current game.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: lost on September 08, 2009, 01:14:09 PM
Yay! Nogstalgia!
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on September 09, 2009, 04:03:51 PM
Yay!

A common complaint from my beta testers was that OOBS (outside-of-battle skills) were underpowered with no real way of improving them - especially cross-class skills. I realize now that I didn't really think that one through too well.

So, the goal is to provide the player with a way of improving their OOBS. I have 5 ideas:

1. Have an OOBS trainer in the village that will permanently increase particular skills for a price

2. Have Hirelings give you a boost in certain OOBS when they are in your party
For example, Lars the Brute would give a bonus to Bash.

3. Increase the available skill points on levelups

4. Have more quests where the reward is a boost to OOBS

5. Have equipable (or consumable) items that can boost OOBS

What do you guys think?
Title: Re: Hellion -- a cross between DW and Diablo
Post by: modern algebra on September 09, 2009, 07:44:41 PM
1, 2, & 4 sound pretty good I think

1 only if there is a limit to how much you can train from them and how many skills you can train in each village.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on September 10, 2009, 03:01:40 PM
I've been getting that response a lot.  I'm working on #2 right now - certain hirelings will now give you a boost in a specific skill (or two) when they are in your party.

I'm also kind of combining 1 and 4.  I'm making an OOBS trainer, but his "price" for training you won't always be just gold - perhaps he wants you to collect things from the Pit, or trade for certain items, or clear a level etc.. etc..

Skills are capped at 30 (+ bonuses).
Title: Re: Hellion -- a cross between DW and Diablo
Post by: lost on September 11, 2009, 02:14:33 PM
There was another game with all of those out of battle skills, but yours is in 8 bit, so it rocks harder. Its like you took Ephram's game and the other game and smacked them together!
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on September 18, 2009, 06:09:40 PM
Funny thing is, Ephiam asked me for permission to use the resources from this game to make DFII!  Of course I let him as these are just compiled rips from the NES dragon warrior games (from the Dragon's Den DW fansite).

Anywho, I'll be releasing a major update to the demo to the general public on the 22nd. It will include 12 floors of the Pit (out of the total planned 16) and feature some minor revisions and polish.  Basically, it's going to be what the beta testers played (and resultant fixes from their feedback).
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on September 23, 2009, 04:10:03 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Ftitle.png&hash=fb756066417a1fd936f0f433057ae5789979b6e9)

Hellion v0.8 has been released

This is a vastly updated demo from the one publicly available from over a year ago.  It contains 12 of the 16 planned floors, many fixes and upgrades.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fsacrifice.png&hash=28bd3f207deb93224313e65e47bff159d17eb51d) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Farrows.png&hash=8f5946acb790b6be54e9d9a4485086e6fced5573)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Ficy.png&hash=126d57a79d6ac2d67a91215f7025e824bbf1cdfc) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fnewfont.png&hash=4ad4aef569c2aa37dc263814812f20ef7471cd69)

Download it here! (http://rpgmaker.net/games/146/)
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on December 22, 2009, 07:17:06 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F146%2Fscreenshots%2Fhellion_title_2.png&hash=8abb102c1148659e3dd22b84acdbfd96e285f5eb)

Hellion FULL GAME has been released

..:: DOWNLOAD ::..
Hellion v1.0 FULL GAME (http://rpgmaker.net/games/146/downloads/)


..:: RAD SUNGLASSES ::..

After Deacon Batista suggested that Hellion could use some light effects (and was shouted down), I ran a little competition to make some XTREME maps for Hellion.  The Hellion Rad Sunglasses mappack was released today and it's chock full of overlays, light effects, rocking MP3 music and arrow tile puzzles.  The mappack is a complete optional sidequest with no battles.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fusers%2F105%2Flocker%2Flfx_fire.png&hash=b86407a9d922dedb17ab35ee70f8a8e7822aff07) (https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fusers%2F105%2Flocker%2Flfx_fog.png&hash=c533793a936a082b35203b75982f346d8ccfa71f)

http://rpgmaker.net/games/146/radsunglasses/
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Nessiah on December 22, 2009, 10:12:34 PM
Congrats on finishing it Kentona :D
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Holkeye on December 23, 2009, 12:27:49 AM
Adding effects like that to this game is a horrible injustice.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on December 23, 2009, 05:59:17 PM
Adding effects like that to this game is a horrible injustice.
Hence the fact that it's an option "for fun" mappack.  I had a contest where people XTREMIFIED Hellion.  And yes, I am poking fun at all the overlay overloading and MP3 soundtracks in these retro games made in a retro game engine.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: Holkeye on December 23, 2009, 06:15:28 PM
Seriously, I really do think this game is great. I'm looking forward to what you do next.
Title: Re: Hellion -- a cross between DW and Diablo
Post by: kentona on January 01, 2010, 03:38:05 PM
Seriously, I really do think this game is great. I'm looking forward to what you do next.
A little side project Generica: The Next Generation (http://rpgmaker.net/games/1569/)