The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: maia on July 10, 2009, 01:21:12 AM

Title: arMaiageddon v 1.0
Post by: maia on July 10, 2009, 01:21:12 AM
THE DANGER

In thirty days, the kingdom of Caldonia will come to an end. A team is sent on a journey to investigate the findings of an old prophet that now sits atop of a serine mountain awaiting the end of days. He has translated parchments that say a volcano will erupt in the west of Caldonia that will be so powerful it will cover the entire island with lava and block the sun with its volcanic ash that will destroy all life on the planet.

THE TEAM

Narall the joy

This young angel is the child of the god Ginath and a crime lord turned mayor named Cordelia Pellaera. After a life of trying to get into the skirts of the king's maidens he will be forced into active duty with his first mission to investigate a prophecy that is said to destroy the world.

Surak the business

The demon Halfling is all business and he has a strong sense of duty that will push him to accomplish any goal. He has been paired with an angel and later joined by a young girl. Eventually the cracks in Surak's proud character begin to show as he tires of fighting the negative stereotype of demons and longs to give in to temptation.

Isarai the informative

The animal loving grand daughter of an abusive prophet. After hearing that the world will end, she knows that she has to stop it, but not to save the world. She only wants to spite her grand father. At her side most of the time is her loveable dog named Fartsy.

FEATURES

 - Rich story with memorable characters
 - Great mapping, not just from me, but other top VX mappers
 - Mutating dungeons that change the second time through
 - So far there are hours of game play (alpha testers have spent 4-7 hours one spent 12 hours), despite not having any enemy battles (yet)
 - Score system that keeps track of how much you have done in the game
 - Quest log, so you do not get confused
 - Two modes of play. The first follows the story, the other allows for free form exploration of anything and everything
 - Puzzles and plenty of them. Shutter doors that force you to complete a puzzle to advance, push rocks, switches, and things that are more out of the ordinary
 - Rewarded for exploration, even though this is still an alpha, there are plenty of cool things to find
 - Epic dungeons! Sure in the start of the game there are some easy dungeons / caves / mines, but as the game goes on, they get epic
 - Weather patterns, not that they matter or affect gameplay, but there are weather patterns for areas
 - Traps, yes there are traps, but you can see them, so it is your own fault if you step in them. There are no cheap traps that you MUST get hit by.
 - Day and night, with NPCs recognizing both with their greetings.
 - A lighthearted approach with humor. Sure there are serious things in the game, but not everything is deadly serious. Nor is this a comedy game or parody game.

CREDIT TO THOSE WHO HAVE PARTICIPATED

graphikal -> volcano exterior
Irock -> teeming port
modern algebra -> tunnel
sellout -> 5 floor lighthouse
captain regal -> exile shrine
lennon -> fortress
kentona -> detailed oxdale village

SELECT SCREEN SHOTS

(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0004.jpg)

(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0011.jpg)

(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0016.jpg)

Everyone has a photo of their title screen, but mine moves

WHAT THE ALPHA VERSION DOES NOT CONTAIN
 - NO enemies. That is right, no enemies at all, because this is only the alpha.
 - Barely any NPCs. Like I said, it is an alpha. Many of the non important NPCs have pertinant information that they randomly tell you.
 - No classes, no character development. Just maps.

WHAT THE ALPHA VERSION DOES CONTAIN
 - A whole lot of maps. More maps than you can shake a stick at!
 - You can play either "Play Test" that lets you go anywhere at any time
 - You can play "Follow the Path" that will guide you vaguely through the game.
 - Storyline goes halfway through the game, but you can still complete the game, there is just no dialog for the second half of the storyline. The quest log will then guide you.

WHY YOU SHOULD PLAY
 - You are bored, you want to see what my first project in a year is.
 - You want to find bugs and laugh at them AND REPORT THEM.

WHY YOU DO NOT WANT TO PLAY
 - It is an alpha. Not a beta, not a demo, this is an alpha.

DOWNLOAD IT
Alpha V1.0 (there have been 25 other versions for the 4 alpha testers)
http://cixe.planetelderscrolls.gamespy.com/maiaverse.exe

53 MB, yes I am very sorry that it is 53 MB

You do not need RTP to play it, just play it and download it.
Title: Re: [community project] 30 Days until Armageddon
Post by: Jonesy on July 10, 2009, 01:29:30 AM
Slightly confused as to what we are meant to be doing? Do we say the number and map that bit? Or do we make our own? Do we add events or not? Just a town or story too :?
Title: Re: [community project] 30 Days until Armageddon
Post by: maia on July 10, 2009, 01:34:29 AM
Pick a number and map what the number is.
Add events, you don't have to make your own story for each one, but that would be fun.
Title: Re: [community project] 30 Days until Armageddon
Post by: maia on July 11, 2009, 01:56:21 AM
There is now a far better over world map for the game. It is one that is more challenging, and one that will remain secret. This new map structure will allow for a more linear path so that players do not get lost.

I should mention that the game is complete except for any of the maps. There is a quest log that keeps track of quests. All of the quest dialog is written in .doc format.

CHARACTERS

ARAEV the ghost wizard

Seen only by her living husband Orun, she is his spiritual guide with a vast knowledge of history. She often visits him only in dreams, but gives clues to her husband in his travels.

MAJESTO the prophet

Not so much a prophet as his race of people live the same life over and over again thousands of times. He has seen the volcanic eruption and the rise of Volcanus destroy the world over and over again.

VOLCANUS the terrible

An elemental demon that has risen from slumber after thousands of years to cleanse the world in fire. This horrifying terror takes sacrifices to appease his anger and postpone the annihilation of Caldonia.

SCYDAE the guide

The only person to make it to the peak of the volcano in Caldonia has been guiding parties for years. The last party that she escorted to the mouth of the volcano never returned and the dangerous investors of that party have sought this woman ever since.

MATHON the king

Good king Mathon has ruled his peaceful land with no real problems until now. In his spare time he studies languages of other races to become an even better leader. He is truly the leader of his people, because he will always rule by whatever will get their adoration.

PELLAERO the mayor

The mayor of the largest city in Caldonia has been called a thug and a crime lord by several people who now live in graves. He is a ruthless man that is not afraid to have his hands get dirty.

DRAENIC the knight

Mayor Pellaero's bodyguard is always at his side as an enforcer to the mayor's will. He is an emotionally scarred man who spends many nights in public watching plays of foreign wars.

LEXARO the medicine man

The unconventional Lexaro is known for his healing potions and eccentricity. He can be found in the port town in the southeast of Caldonia.

ORICHAN the sage

The wise and all knowing sage is the advisor to the king. Orichan has always been driven by her curiosity, but she always finds a way to shirk the king's work and becomes quite irritable by anyone that forces her to do so.

NOASSIS the captain

Captain of the guard, Noassis is ambitious and annoyed by unnecessary violence. While he is a great captain, he has not reported to his king in quite some time.

SHIRY the kid

This adventurous young boy hunts ghosts in his spare time. Armed with his sling, he and his fuzzy pet went out in search for the supernatural, but only his pet returned to the farm.

LOUVELEN the bandit

The lucky young leader of bandits has been entertaining her clan for years now. However, she rose to power after seducing and murdering the former leader. No one objected, because they were memorized.
Title: Re: [community project] 30 Days until Armageddon
Post by: joy on July 14, 2009, 04:28:57 PM
You could add some other buildings in the catstle courtyard (or whomever has the time since it's community). Like a guardhouse, stables and servant's quarters.
Title: Re: [community project] 30 Days until Armageddon
Post by: maia on July 16, 2009, 04:05:57 PM
Thanks Joy for the ideas. I would really like it if someone else added to the project too so there is a mixed bag of content and interesting ideas. Thank you Irock for donating what is the port town.

HELP?

If anyone would like to donate a map, please select from the 17 locations and make a map to fit that location
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: lost on July 18, 2009, 03:04:44 PM
These maps are big, I hope you keep the dash button active. Everything looks great though for VX.
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: Kathryn on July 18, 2009, 04:08:37 PM
Lost! You're alive!  :tpg:

Hmm, as long as I'm here....

I'll take a shrine with an informative wizard, please  ;8

Although Maia, how informative is he, and what sort of shrine do you want it to be? In fact, where is this informative wizard? Hiding in the middle of it? Maybe you have to chase him around because he's a BASTARDLY informative wizard?

Oh well, anyways PM me about it. Because i need...to...know >.>;;
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: maia on July 18, 2009, 10:06:57 PM
I have a brilliant way to speed things up in populated areas. Instead of having signs that say, to the east are shops, to the north is the inn... my idea is to have the signs instantly transport you where you would like to go. Brilliant?

The shrine (13) contains an exiled necromancer who brings the dead to life. In this game, reviving the dead is outlawed. When a character in your party "dies," that character is merely "knocked out." Dead means you are bones. That is all I will say, why you will need to visit him will be up to your imagination.

As for what you want the shrine to be, it is totally up to you. I am not even going to suggest ideas, because I want to work with what I have given.

You can go ahead with your bastardly informative wizard that you must chase.
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: Kathryn on July 18, 2009, 11:52:18 PM
I'M ON IT! *Salute*

Signs like that sound fun, especially in big cities - alot less road o.o;
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: lost on July 19, 2009, 05:06:48 AM
I like the sign idea. I never go away btw but i do get busy
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: maia on July 19, 2009, 06:27:32 PM
Each thing was submitted by someone else.
Title: Re: [community project] 30 Days until Armageddon [with more maps]
Post by: maia on July 21, 2009, 09:35:53 PM
http://rpgmaker.net/users/1322/locker/30days.exe

Here are several maps and if anyone would like to download this and add to the maps with details, fun or interesting things, please go right ahead.

There are 2 villages, 1 mountain with a tunnel, 1 ruins, 1 castle and 1 beast cave.

Change what you would like to change, then upload it somewhere and tell me about it so I can add it to the main file.
Title: Re: [community project] 30 Days until Armageddon [download the map pack]
Post by: modern algebra on July 21, 2009, 09:56:37 PM
I'll take 9/10 tunnel.
Title: Re: [community project] 30 Days until Armageddon [download the map pack]
Post by: maia on July 22, 2009, 06:27:32 PM
I'll take 9/10 tunnel.

I was worried about what I would do for the tunnel, so thanks for calling it :-)

What I need now from people who don't want to map, but want to throw their two cents in.

I NEED QUIRKY CLASSES

I need quirky classes. I don't mean fighter, knight, mage, pilgrim and stuff. I mean boxer, cook, lumberjack, pyromancer, dancer, gambler, snake charmer, mentalist, professional eater and anything else that would be humorous or entertaining.

Please submit your classes like this:

CLASS NAME
Description of class.

Prefered Weapons:

Prefered Gear:

Element Efficiency:
(you do not need every element, just the elements that are not C)
Status Efficiency:
(you do not need every element, just the status that are not C)

Skills:
Level earned - Name of Skill = what does it do?

Other special abilities:



You should end up with something like this...


Boxer
A professional with his or her fists.

Prefered Weapons:
Boxing gloves
Brass Knuckles

Prefered Gear:
Boxer shorts
Necklaces

Element Efficiency:
Blow > E
Gunshot > A

Status Efficiency:
Darkness > A
Knocked Out > E


Skills:
1. - Fists of Fury > Attacks a single enemy with fists
2. - Brute Strength > Increases users attack ability
3. - Dual Attack > Attacks an enemy twice

Other special abilities:
Can equip 2 weapons.
Title: Re: [community project] 30 Days until Armageddon [download the map pack]
Post by: lost on July 24, 2009, 01:14:42 PM
MINER

Prefered Weapons:
Hammers
Drills
Pick Axes

Prefered Gear:
Hard hats
Heavy gloves
Heavy boots
Leather armors

Element Efficiency:
Earth > F

Status Efficiency:
Sleep > A


Skills:
Rumble > Low damage earth attack
Soil Rain > Low damage earth attack on all enemies
Tremmor > Mid damage earth attack
Quake > Mid damage earth attack on all enemies
Torch Generator > Generates a small radius light
Radiant > Makes large radius light
Dirt Nap > Instant death

Other special abilities:
Can dig through certain walls or break rocks.
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: lost on July 24, 2009, 01:22:38 PM
I think more people would care if you post screenshots instead of maps. It leaves more to the imagination and looks better.

PIMP

Prefered Weapons:
Canes
Brass knuckles

Prefered Gear:
Fidero
Fur coats
Flashy suits
Platform shoes

Element Efficiency:
Mind > B

Status Efficiency:
Charm and Confusion > E


Skills:
Pimp Smack > Low damage attack
Bitch Slap > Medium damage attack
Backhand > High damage attack
Charm > Charms or confuses one enemy
Pimpetry > Charms or confuses all enemies
Cane Hook > Stuns an enemy (only used with a cane)

Other special abilities:
Opens a special menu when you talk with someone to sell hoes.
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: maia on July 27, 2009, 08:33:44 PM
Thanks losty.

The maps are almost done. I'm only waiting on a few maps from people that they said they would do. Then I will add the events, townspeople, lighting effects and so on. There are already plenty of scripts and an existing database. The game will be done sooner than later.
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: maia on July 30, 2009, 10:09:29 PM
After not having any events for weeks now, I decided today to connect all doors, passageways and exits. It was a few hours to make them cross over. Perhaps there are too many shops and towns or even floors to dungeon areas.

The volcano so far looks incredible. I also did some color tests and uploaded them. All dungeons clearly look different. Even though some dungeons are 8 floors deep, and quite big, they still manage to have a unique look to every room.

Hopefully this project can still get wrapped up by the end of the 30 days!

After I get the volcano and link everything together, I can start adding more events.
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: modern algebra on July 31, 2009, 06:39:57 AM
Well, you'll definitely have my tunnel before August 4. I'm sorry for not having it ready yet. Work work :(
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: maia on July 31, 2009, 03:46:26 PM
Thank you MA. I would much rather have something good than quick :-)

Speaking of good and quick. Grafikal gave in the volcano and it looks great :-) Someone else made 8 floors of a volcanic interior... combining the two, thus making a massive volcano. Oh yeah and someone else submit a teensy (but surprisingly great) boss cavern for a volcano.

Now for the choice, to go from the interior up or the exterior down.
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: maia on August 11, 2009, 09:55:35 PM
I have been gone a week. Since my week away, I have received all of the maps and I can finish up making the game.

So far the classes are:

Village idiot -> Idiot Savant
Chef -> Master Chef
Seducer -> Exotic Dancer
Drunkard -> Drunken Master
Lumberjack
Miner
Prize Fighter
Pyromancer
Cyromancer
Gastronure
Visionary

I still need more crazy classes to add to the game.
Title: Re: [community project] 30 Days until Armageddon [quirky jobs needed]
Post by: maia on August 13, 2009, 11:47:04 PM
Screenshots.
Title: Re: [community project] 30 Days until Armageddon [new screenshots]
Post by: maia on August 23, 2009, 12:31:41 AM
This forum Crankeye means a lot to me. So much, I have decided to post the first alpha of the game here and no where else. I do not intend on posting it anywhere else for a very long time. This is an alpha, not a beta, not a demo, not a final version.

WHAT THE ALPHA VERSION DOES NOT CONTAIN
 - NO enemies. That is right, no enemies at all, because this is only the alpha.
 - Barely any NPCs. Like I said, it is an alpha.
 - No classes, no character development. Just maps.
 - No dialog or storylines. There is a quest log to guide you through the game, but no dialog from NPCs (yet).

WHAT THE ALPHA VERSION DOES CONTAIN
 - A whole lot of maps. More maps than you can shake a stick at!
 - You can play either "Play Test" that lets you go anywhere at any time
 - You can play "Follow the Path" that will guide you vaguely through the game.

WHY YOU SHOULD PLAY
 - You are bored, you want to see what my first project in a year is.
 - You want to find bugs and laugh at them AND REPORT THEM.

WHY YOU DO NOT WANT TO PLAY
 - It is an alpha. Not a beta, not a demo, this is an alpha.

DOWNLOAD IT
Alpha V.13 (there have been 12 other versions for the 4 alpha testers)
http://cixe.planetelderscrolls.gamespy.com/maiaverse.exe

56 MB, yes I am very sorry that it is 56 MB right now, in time I will make a smaller download.

You do not need RTP to play it, just play it and download it.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: modern algebra on August 23, 2009, 03:29:44 AM
Very cool. Downloading now :)

EDIT::
It keeps stopping  ;9
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: lost on August 23, 2009, 06:46:29 PM
Downloading now.

EDIT:

download worked.

now to install it and see if it stops for me
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: lost on August 23, 2009, 08:25:06 PM
Best title screen i've ever seen. now it needs a logo with the game name on it or sumthin
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 23, 2009, 11:58:43 PM
Very cool. Downloading now :)

EDIT::
It keeps stopping  ;9

What do you mean it keeps stopping? The download or the game?
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: modern algebra on August 24, 2009, 12:37:28 AM
The download, but it was probably my connection. I tried downloading it a bit ago and it finished completely.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 24, 2009, 12:41:02 AM
Good :-)
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: Irock on August 24, 2009, 01:19:45 AM
I picked a female character but I'm pretty sure I'm a male. ;_;
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 24, 2009, 01:43:33 AM
Good eye Irock.

Fixed!

Oh yeah and your Edville is in the southeast of the overworld map.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 25, 2009, 10:03:18 PM
V . 14 is now up. Same download link.

V . 14

Now you can go from Mt. Peek to the mystery quest, to the beast in the mine quest, to the farm quest. There is dialog for each of the quests, but 80% of what I would like to have. The beast quest is still missing some dialog, the end of the mystery quest is still missing some dialog after you finish it.

After Mt. Peek comes the mystery quest. It is the mystery quest, because it was not originally intended to be there. The mystery quest will remain a mystery, but in every game that I have ever made, it involves what the topic of the quest is about.

The quest in my opinion is awesome, it involves a short new "battle area." Not that there are any battles. One of the few reasons it is awesome, is because you are thrown into the situation, you do not get a choice. Sort of like if aliens just kidnap you... that is not your choice.

There is something at the end that I find particularly fun. This mystery quest adds a whole 5 minutes of gameplay (for 6 hours of programming). That is with me knowing where everything is and doing a speed run over and over through the area.

Once you get through it, then you are taken to a secret area that I feel is fun :-)

This will not sound like much at all, but so far playing the game I am 22 minutes into it and that is with no battles. There are no battles yet. Nor is there any need to wander around. I just go from point A to B, doing exactly what I need to do. I hope there will be 40 minutes of battles at least. This is really only "mission 1."
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: modern algebra on August 26, 2009, 02:34:00 AM
Sounds pretty damn cool. Now I have to redownload it  ;9

Title: Re: *** download it now *** 30 Days until Armageddon
Post by: Fizzly on August 27, 2009, 03:48:01 PM
Everytime I try to download, it's not complete. I've got "extract failed" error. Can someone make a mirror, please?
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 27, 2009, 06:30:51 PM
I think that I am going to work on making the file size smaller.

EDIT:

8 MB smaller.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 27, 2009, 09:46:54 PM
I need interiors of inns for the following places: The grand wooden city of Beaverton, the humble farm village of Oxdale, the wooden village of Plainsboro, the bustling pirate place known as Port Teeming and the happy island village of Angler's Perch.

If anyone would care to do those interiors.

If you cannot think of anything to do for these, but still want to participate, here are some ideas:

BEAVERTON CITY INN
This upscale, fancy inn cators to the rich and is priced accordingly. Warriors, mages, dignitaries come to stay in its big beds. The hostess of the bar is gorgeous and all of the warriors try for her heart or body. The Inn Keeper is her angry father.

PORT TEEMING INN
This is a shady place, full of pirates, drunken fishermen, and whorish dancers. It is dirt cheap, grungy, unclean and has a number of rats. The innkeeper lost his eye years ago when he was a pirate. The piano player is secretly an assassin working on her next target.

OXDALE INN
A quiet place, with barely any guests. It is a place to get some great rest, but there are a limited amount of rooms. It is a bed and breakfast owned by a family that cator to their guests every whim.

PLAINSBORO INN
An average place owned by an elderly woman who has been bed ridden for a decade. She has the greatest room, but her grand daughter is now the innkeeper that warns people not to go into the big room.

ANGLER'S PERCH INN
This inn is small, delapadated, and needs fixing. There are always plenty of workers in here to fix it, but no one can seem to do the job. The workers are bumbling, noisy and anger guests. The innkeeper is a happy former fisherman that loves to smoke.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 28, 2009, 09:40:32 PM
The quick details are...



Game = 34 minutes long.

Combat pit you can really fight in.

The mission to get to mission 2 is 5 minutes.

The meat part of mission 2 is now 5 minutes.

I went through the meat of mission 2 in 3 minutes at first.

So I added eggs.

Smash all 54 eggs in the Yosaris Mine! After you kill the creature and get the extra party member.

Party now has 6 people in it.

I mean 6 people that fight :-)

Quick details.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on August 30, 2009, 09:37:09 PM
V . 15 is ready for download

Technically the game is longer than 34 minutes, I just have not played longer.

So to pad the game, I added a mission that involves the combat pit in Beaverton City. This is where you will get someone added to your party. Once the time is right and after you have fought a few rounds in the pit.

Because the Yosaris Mine Mission was a little short, I expanded it with someone's submission. I added torn pages from a journal, skulls, miners and now once you defeat the creature, you will need to smash all of its eggs. All 54 of them. Sure finding every single egg would be dull and boring, but once the creature is defeated an Earthquake rearranges things to make it a lot easier to find the eggs.

The Yosaris Mine is now closed off until you are ready for the mission, although if you use free play, you can still get in at any time.

At that point, your party will have 6 people in it. 6 people that can fight.

There are more quirky things in Beaverton City for you to find. Animals and other details have been added to each map. Someone detailed Iherno Fort, and I corrected the error with the sleep script that would freeze the game when you saw someone zzz...ing.

Oh and now you can get past certain game stoppers.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on September 07, 2009, 05:37:33 AM
V.18 is up. It is still of course an alpha, but you can play 4 quests.

The game is now 49 minutes long... with no battles / enemy encounters. That is 49 minutes of me speed running to perfection. Each place that I test is tested at least 10 times before I get it right. So everything is perfect.

If I add enemy encounters,49 minutes will balloon to 3 hours and this is only 4 quests so far. Let alone given the time people have to figure out puzzles.

As it stands right now...

4 of 10 quests are completely done.
All of the maps are done, but of course I am still adding more maps like the new secret dungeon in Oxendale.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: Grafikal on September 07, 2009, 07:57:47 AM
awesome! i'll have to download this version then. The last version was never able to be extracted fully. 5000 page views somewhere else you mean? because atm there's about 700. I'm looking forward to the demo too then :)

OH and since this is a WIP that's actually being worked on, I moved it to the projects instead of new projects.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on September 07, 2009, 05:06:54 PM
It is about time. Now people may actually see it. About the 5,000 page views, that was for something else. V.15 I was told could never be extracted fully so I made V.16. Thank you again for moving it.

The projects system is flawed where no one reads new projects.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: Grafikal on September 07, 2009, 05:11:34 PM
I read them ._. lol, I just forget I'm mod here sometimes :P
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: lost on September 08, 2009, 01:24:07 PM
I played this for hours. I am impressed. Even with no enemies I had a lot of fun playing with the puzzles.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on September 10, 2009, 12:51:42 AM
17 screenshots (2 MB?)

Spoiler for:
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0001.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0002.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0003.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0004.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0005.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0006.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0007.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0008.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0009.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0010.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0011.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0012.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0013.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0014.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0015.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0016.jpg)
(http://cixe.planetelderscrolls.gamespy.com/rpg/maiaverse/shots/setE0017.jpg)
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: lost on September 11, 2009, 02:37:29 PM
I am loving the humor of this game. That should be your big focus, but I guess its hard to emphasize humor. The characters are stunning if not flooring. A talking cat god of crazy. A king that lives in the playboy mansion. The puff-puff line was amusing and the line from Surak about Eludif made me smile big.

Now all you need to do is replace the RPG VX graphics with Dragon Warrior or Final Fantasy graphics and people will be all over this!

I'm in Gradunza and I'm digging how many puzzles there are. I've never seen a green cave either. I've seen 12 of those 17 screenshots now.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on September 11, 2009, 10:07:58 PM
Thanks. There is now 75 minutes of speed run. No enemies, just doing what I have to and knowing exactly where to go. Where I am now perhaps marks 1/2 of the game. Although the later half dungeons get bigger and bigger, so maybe it is 2/5ths of the game.

It will be up with V . 21 which will not be up until Saturday or Sunday, whenever the alpha testers get back to me about V . 19. There is a V . 20 up currently.
Title: Re: *** download it now *** 30 Days until Armageddon
Post by: maia on September 16, 2009, 04:15:54 AM
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bKAYkyFB23k&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bKAYkyFB23k&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

A video of three places. Angler's Perch Village / Azure's Refuge / Bricane Lighthouse
Title: Re: arMaiageddon v 1.0
Post by: thatbennyguy on September 25, 2009, 08:12:38 AM
oic! dling naow ^^
Title: Re: arMaiageddon v 1.0
Post by: Lazer Ki on September 25, 2009, 04:17:46 PM
lol
ArMaiageddon

xD Nice name btw
Title: Re: arMaiageddon v 1.0
Post by: maia on September 27, 2009, 09:03:15 PM
Thanks about the name.

V 1.1

I have uploaded V 1.1. It is an important download, or else I would not have uploaded it in the first place. The reason why it is important is because it fixes a bug that does not cause you to dash as fast as you should.

Considering that in this game you can dash anywhere but the overworld map, this is very important. You should download it if you have V 1.0.

If you still want more than that, I have included 11 clades in the game for explorers to find. They are strewn about, but more imporantly, you will need the codes to each treasure chest they are locked in. If you do not have the code, you do not get in. Do not ask me what the codes are, the game generates them.

With the clades you can use one each battle to cause some extra magical destruction. If that does not thrill you, then you can use your clades to turn them into equipment with the Plainsboro enchanter.

what's next?

Since V 1.1 I have been working on skills, equipment and enemies. You gain skills by equipping things. That way you can make your own character. Each character will also have unique skills depending on what the weather is doing and what time of day it is.
Title: Re: arMaiageddon v 1.0
Post by: lost on October 04, 2009, 02:16:45 PM
what should be next!

Integrating RPG VX graphics into different graphics.

what's next after that?

people downloading your game
Title: Re: arMaiageddon v 1.0
Post by: maia on October 18, 2009, 02:34:29 PM
At almost four hours into replaying the game and adding battles, I have reached the boss of the ghost mission (4th mission). The combat is getting very enjoyable, which is saying a lot; because there is no fancy battle system (like a side battle system). Instead there are weather based abilities and abilities gained by what you have.

At four hours in, the strengths and weaknesses become more obvious. When a foe is weak to swords, you will notice that swords hit a whopping 350 more damage. Originally it was probably only 100 more damage when you first start the game.

THE NEXT VERSION WILL HAVE:

KING CREATURES

After passing a few ideas against the greatest test player there will ever be, he came up with king creatures. There is already a King Coyote in the game, but now there will be king creatures. The game keeps track of how many of each foe you have killed and once you have killed 100 of a creature, a king creature appears.

This leads to some quirky fun, because if you’ve been grinding to level up, seeing these king creatures will hasten your level grinding. Not that you ever really need to level grind. I have plodded through the game without side tracking and there is no need to grind.

The king creatures also leave behind unique treasures, some of which lead to quests and other treasures.

THE GREAT 108

Technically now it is 111, but there are 108 enemies in the game that now account for a percentage completed in the game. I personally have only defeated 58 of them I do believe. As mentioned before in a previous post, these enemies are diverse from magic users, to combatants, to enemies that help their team with status effects or hinder your team with status effects. To top it off, each enemy has a strategy against it, whether that strategy is specific magic, being immune to weapons or being weak to a specific type of weapons like swords. It does keep battles thought provoking.

MIND BENDING BOSSES

Boss characters are certainly a stand out in this game. In fact there is a combat pit full of them. Battles against bosses are different and unique, but not because of their strengths and weaknesses, but because of what else they do. Some bosses litter the zone with their minions and call for new ones every chance they get, while others are monstrous enough to fight you alone. Before you know it, each time you fight the same boss, the battle is different.

Then on top of it is the weather related abilities. Each of the weather related abilities are meant to work as a team and each set of abilities has a different strategy. There is more than one strategy for each boss, but of course the trick is figuring out which strategy to use.

EXTRA EQUIPMENT

I have painstakingly gone through each “battle area” and littered it with unique items. Each area has a unique, sword, shield, knife, dagger, staff, rod / wand, club, claws, spear, boots, gauntlets / gloves and so on. This will have treasure hunters going for a while and it makes the equipment much more diverse than what you buy at the stores.

THE COLLECTOR

Like Dragon Quest games, there is a collector that wants to give you equipment for your achievements. He has always been in the game, but now he actually gives equipment. Once you have collected enough dwarf beards, he gives a net. Steal the king’s diamonds and the collector is the only one that will touch them. Not only is there a collector, but a hunter and a chef that do the same thing as the collector.

PURPLE CRYSTALS

These are simple, randomly placed in the “battle areas” and give you either positive status effects or negative ones. Poison, darkness, silence, confusion, HP up, MP up, blessing, Attack UP or Down, Defense UP or Down, Spirit UP or Down, Agility UP or Down and finally blessing. After each crystal is used it burns out for a minute, so before you know it, you can use them again. Of course if you still have a status effect, they will not turn back on until you have lost it. This prevents the player from waiting there for the good status effects.

DIVERSE TRAPS

For those who have played the game before, you know about the traps. Now the traps are more diverse, which lands you into some interesting combat situations. If you get silenced by a trap then fight a flock of shades which are immune to weapons, it does make the game more interesting. With the world of Caldonia, the status effects are only temporary, so you must endure their attacks or find a new strategy.

DOORS AND REWARDS

There have always been colored doors in the game, but now the colored doors are implemented into the houses, castle and other places. This restricts the new player from getting lost or treasure hunting each house only to be disappointed when there is nothing (although there is a clear warning in the game).

Now there are rewards behind the doors. There are treasures from the rare weapon and equipment to the more likely HP, MP, Attack, Defense, Spirit, and Agility raiser. The world is now littered with them to reward the treasure hunter instead of having a great big empty house.

MIMICS AND OTHER DEADLY CREATURES

Sure there are more rewards and treasure chests, but with enemies and treasures come mimics. Like all traps in the game, the mimics are visible to those that know how to see them. As for the other deadly creatures, there are gargoyles in the game that are designed for you to lose. Just like War Mechs of Final Fantasy, gargoyles are designed to win. Oh you can defeat the gargoyles and earn major experience, but chances are, your party will be killed off one by one. Also fighting against a monster made of rock is a very tedious experience.

FACES

The talkers now have full screen faces, but only at the expense of an extra 8 MB of file size. This was always intended, but I was trying to keep the file size as small as possible. When the original file was 54 MB, the game was not getting any smaller.