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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: Yanfly on May 03, 2009, 10:59:32 PM

Title: [YERD] Swap Dummies (05.04 adds Swap Dummy Monster)
Post by: Yanfly on May 03, 2009, 10:59:32 PM
Swap Dummies
Last Update: 2009.05.03
By: Yanfly Engine ReDux
 
Introduction
RPG Maker VX took away the ability to provide easy conditional faces that RPG Maker 2000 had. However, neither version had the ability to provide easy sprite swapping. Now, using swap dummies, you can easily grab the face and/or sprite of the desired party member or actor. However, if you decide to use this script, make sure you download the Swap Dummy images before you try to run this script.
 
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.pockethouse.com%2Frpgvx%2Fswapdummy.jpg&hash=9ad386581200d96fd81870e8cf1d8cb5746889f2)
 
Script
Swap Dummy Face (http://www.pockethouse.com/rpgvx/scripts/swapdummyface.txt)
Swap Dummy Sprite (http://www.pockethouse.com/rpgvx/scripts/swapdummysprite.txt)
 
Instructions
First, download these swap dummy images into your Faces and Characters folders within Graphics.


Make sure their names remain unchanged unless you plan to edit the scripts' modules yourself.

--------------------------
Then, like the screenshot above, use them where you'd like for them to appear.

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And that's it~

Notes
Swap Dummy Animation coming soon once I've finished touching it up.

Compatibility
- Works with Woratana's Neo Message from what I've tried. I doubt there will be problems with other text change systems, but do let me know if they appear.

Terms and Conditions
Just give credit where due.
 
Credits and Thanks
- The lobster I'm going to cook tonight~
 
Originally Found Here: Here (http://pockethouse.wordpress.com/swap-dummies/)
Title: Re: [YERD] Swap Dummies
Post by: Grafikal on May 03, 2009, 11:10:37 PM
- The lobster I'm going to cook tonight~

Yessss.

Also, awesome script! Yet again! :)
Title: Re: [YERD] Swap Dummies
Post by: Yanfly on May 04, 2009, 12:15:13 PM
Swap Dummy Monster
Last Update: 2009.05.04
By: Yanfly Engine ReDux
 
Introduction
This script can help those those who want their battles to be more random but don't want to make a hundred different troop groups. You will use one enemy as a placeholder to serve as a swap dummy inside the troop creation tab, and in the actual game, other enemies will appear in its place.
 
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.pockethouse.com%2Frpgvx%2Fswapdummymonster.jpg&hash=398d1af4e8f3789e2dfa842cfbaa87597e370e12)
 
Script
Swap Dummy Monster (http://www.pockethouse.com/rpgvx/scripts/swapdummymonster.txt)
 
Instructions
There's three easy steps.

   1. Create a monster in your enemies tab to serve as a swap dummy.
   2. Enter into the script and place in the enemy's ID.
   3. Fill the array it points to with the random enemy ID's you'd like to swap it with.

The swap dummy will automatically swap out for the enemies within the array inside the game. This way, you don't have to slave away hundreds of pointless hours to make battles with random sets of monsters.

--------------------------
Then, like the screenshot above, use them where you'd like for them to appear.

---------

And that's it~

Notes
Swap Dummy Animation coming soon after I've finished touching it up.

Compatibility
- I doubt there are that many things that edit the Game_Troops creation process.

Terms and Conditions
Just give credit where due.
 
Credits and Thanks
- My morning dose of jellybeans.
 
Originally Found Here: Here (http://pockethouse.wordpress.com/vx/swap-dummy-monster/)
Title: Re: [YERD] Swap Dummies (05.04 adds Swap Dummy Monster)
Post by: modern algebra on May 04, 2009, 05:36:24 PM
This looks pretty good. Nice work Yanfly