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Other Game Creation => Program Troubleshooting => Topic started by: Claire the Fruitcake on April 01, 2009, 04:45:30 PM

Title: 'JukeBox' System [Event]
Post by: Claire the Fruitcake on April 01, 2009, 04:45:30 PM
I've seen a few games that use a jukebox type system. I'm trying to imitate one in my own game, using CDs that can be played back at the cast's 'base'. Is there any way to do that?

You'd also lose the ability to listen to the songs if you lost/sold the CD.
Title: Re: 'JukeBox' System [Event]
Post by: Zylos on April 01, 2009, 04:50:55 PM
Um, well I haven't seen one quite like that in a game before, save for unlocking a soundtest of previously heard songs, but it should be fairly easy to event with a small number of conditional branches. It'd be a very wise idea to save that for last though, so that you know for sure what songs you will be using.
Title: Re: 'JukeBox' System [Event]
Post by: Claire the Fruitcake on April 01, 2009, 05:52:59 PM
I've already decided on the songs I'm using. I just need a way to get a jukebox thing into the game. There's only three CDs, each with three songs.