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RMRK RPG Maker Creation => Projects => Topic started by: Dark Gaia on January 20, 2009, 04:39:01 AM

Title: One Night *Full Horror Game*
Post by: Dark Gaia on January 20, 2009, 04:39:01 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi298.photobucket.com%2Falbums%2Fmm260%2FDark_Gaia_Studios%2FONLogo.png&hash=364481c06597e90c40b4bc795df14263e6633313)

Overview

One Night is a survival horror game created by Dark Gaia with RPG Maker VX. It was first released on January 2nd, 2009, and since then has garnered favorable reviews and has spawned two full sequels. It also holds the very dubious honor of being the first ever survival horror game developed with RPG Maker VX.

Story

The Complex... At one point, it was obviously some sort of bustling, busy epicentre of human activity, the nerve center of all sorts of scientific endevours and the military stronghold of an entire armed force. This can be evidenced by the sheer complexity of the place...
Buildings sprawling over each other, subterranian levels, airfields, hangars, vast underground laboratories...
But then again, if it ever was those things, it surely isn't now. Something happened there long ago, and now The Complex is abandoned, crumbling, and eerily silent, it's inhabitants seemingly vanished into nothing in the blink of an eye.
It seems like The Complex is just... no longer there. It's never been heard from since that day when... whatever went wrong went wrong, and nobody who has set out looking for it has ever returned. No maps seem to mark it's location anymore, and not even GPS surveilance can sight anything in the endless expanse of forest it once called it's home.
Some have even gone so far as saying the place doesn't exist.
There's some sort of secret behind that place... And what happened there. The Complex holds many such surprises, and a treasure trove of mysteries too. But it also holds a strangling atmosphere of terror, and a horrific fate which has changed it into a world of dread and danger.

You have just opened your eyes from a long period of unconsciousness, finding yourself sprawled on the cracked stone floor of one of The Complex's many abandoned rooms. Remembering only your name, you must now set out into the darkness that has infested this place, and discover who you are, why you are there, and what terrible catastrophy turned the once bustling Complex into what you are about to  experience.

Game Features[/u]

- Scary atmosphere and locations, with eerie audio and dark lighting effects to set a frightening mood.
- Relentless enemies which will hunt you endlessly, and which you cannot defeat!
- Mysterious story filled with puzzles and secrets to discover.


Screenshots

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F3894%2F40411343.jpg&hash=8f577e45766363d8478d9da155273d770e962ea4)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F6149%2F77838531.jpg&hash=934a4f529409f6a8429e1ec725968b8e53cca470)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9013%2F60236815.jpg&hash=addb8c0d23ebf1629d00cd9a6422436598c25803)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F2880%2F70946078.jpg&hash=365e650947bd2b8b6a28cc0277965f36bd4bd311)

Download

You can download this game from the page here:

http://rpgmaker.net/games/926/ (http://rpgmaker.net/games/926/)
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 20, 2009, 08:46:16 AM
Attention!!
Due to a lazy error on my part when I was compressing the game, a few crucial files were left out, causing problems for the game.

I have compiled them all into a zip archive (80kb) which can be downloaded here: http://www.megaupload.com/?d=PHF2Y2JF

Download, extract and add all the files to the Audio/SE folder.


Sorry! Added this to the above post as well BTW.
Title: Re: [Full] One Night [Horror]
Post by: Revo on January 20, 2009, 04:56:03 PM
I'm not much into the genre that this game is, so I probably won't play it. Although, this looks quite well made. Good job.
Title: Re: [Full] One Night [Horror]
Post by: tSwitch on January 20, 2009, 05:01:39 PM
I'll give this a shot, it looks promising.
I'll post first impressions, and perhaps a short review later.

the idea of the combat system seems very interesting. 
kindof a Reactive Battle System :P

oh yes, moved to finished projects.
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 21, 2009, 08:21:11 AM
ATTENTION!
Some errors to do with missing files were discovered in the game, so I set up a new download link which fixes those problems. Sorry to anyone who experienced trouble.

After you DL the new version...
Due to a soundtrack change I made in development, one of the files required was switched to another folder. After installation, please enter the folder Audio/SE and copy the file "+string" to Audio/ME.
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 21, 2009, 11:55:11 AM
Yes i have a question on it :D
How did you get the lighting effects in the first few screenshots??
(BTW im downloading  ;) )
Thanks.
-Raiden
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 21, 2009, 12:35:47 PM
The lighting's simply a Picture that is overlayed throughout the whole game.

I discovered a glitch that can be avoided in game. In the first room, examining the door causes the game to crash unless you either first examine the open crate or open Audio/SE and copy "028-Door05" and rename the copy to "029-Door06".
Title: Re: [Full] One Night [Horror]
Post by: tSwitch on January 21, 2009, 01:31:43 PM
The lighting's simply a Picture that is overlayed throughout the whole game.

I discovered a glitch that can be avoided in game. In the first room, examining the door causes the game to crash unless you either first examine the open crate or open Audio/SE and copy "028-Door05" and rename the copy to "029-Door06".

that means you're still missing a file.
if this was in XP I could point you to a resource checker, but it's not.

I always relocate files to my game folder once I decide to use them.
another way to do it is to keep a running list of all files used in game as you use them.
just a little tip for the future :)
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 21, 2009, 09:16:13 PM
The lighting's simply a Picture that is overlayed throughout the whole game.

I discovered a glitch that can be avoided in game. In the first room, examining the door causes the game to crash unless you either first examine the open crate or open Audio/SE and copy "028-Door05" and rename the copy to "029-Door06".
Thanks!
So basically find a picture looking like that and amke it to where its used during the whole game?
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 22, 2009, 01:50:42 AM
I will definately keep more check on what resources I'm using in the future. I've had to reupload this game with all the missing files, but as you can see, there are still two missing. One needs to be copied from SE to ME, and one SE file needs to be renamed. The game works fine aside from that.
Title: Re: [Full] One Night [Horror]
Post by: tSwitch on January 22, 2009, 05:24:00 PM
I will definately keep more check on what resources I'm using in the future. I've had to reupload this game with all the missing files, but as you can see, there are still two missing. One needs to be copied from SE to ME, and one SE file needs to be renamed. The game works fine aside from that.

was just suggesting that it'd probably be a good idea to upload a -totally fixed- version.
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 22, 2009, 11:06:40 PM
Well, I would like to do that. But I live in Australia and I used up the last bit of the month's uploading bandwidth to get THIS version up, so you'll have to cope with that one for now.
Title: Re: [Full] One Night [Horror]
Post by: tSwitch on January 23, 2009, 01:57:31 PM
Well, I would like to do that. But I live in Australia and I used up the last bit of the month's uploading bandwidth to get THIS version up, so you'll have to cope with that one for now.

now see, with a reason like that, it's understandable why you can't :P
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 23, 2009, 11:55:12 PM
How did you create the character and the Monsters?
I've been working on a project for a while now
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 24, 2009, 04:53:18 AM
Well, that's slightly more complicated. The monsters are events that move towards the player. When the player touches them, and animation plays and he loses health (which is a varaiable). It's very much more complicated than that but by watching how the enemies work in One Night you should be able to work it out.
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 24, 2009, 05:06:12 AM
Well, that's slightly more complicated. The monsters are events that move towards the player. When the player touches them, and animation plays and he loses health (which is a varaiable). It's very much more complicated than that but by watching how the enemies work in One Night you should be able to work it out.
Yeah man, i downloaded it!
Its awesome!!
I could never do it :p
Yeah i want a system where they walk up and it takes health but dosent show you.
Which is variables, like you said, correct?
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 24, 2009, 10:14:48 AM
Yeah... Variables, a couple self switches and a few animations, and that's it.

I just have a variable called Health, and when an enemy touches you, an animation is played and the variable gets 1 added to it. There's a parrelel process common event which checks if Health is more than 3, and if so, plays the game over scene.
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 24, 2009, 01:40:37 PM
Yeah... Variables, a couple self switches and a few animations, and that's it.

I just have a variable called Health, and when an enemy touches you, an animation is played and the variable gets 1 added to it. There's a parrelel process common event which checks if Health is more than 3, and if so, plays the game over scene.
Very nice!
Its hard to figure out the code on yours :p
To open the chest
And is there anyway that you'd give me tutorial on the health System?
I could easily do it, but variables isn't my thing :p
Thanks for the in-sight,
-Raiden
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 25, 2009, 02:03:15 AM
I'll help you out. The number 38 opens the chest. Be careful though, as unless you have the latest download, the game will freeze upon opening it. I think the one I posted here on RMRK is the latest one though... So don't worry.

If not though, delete the game from your hard drive (but put your save file in a safe place first) then download and install the new version, following the set up instructions listed under the download link.

As for the health... Well, I pretty much explained it. The variable starts off as 0, and 1 gets added each time you touch a foe. A common event constantly checks to see if the variable is over 3 and if so, shows Game Over. That's really all there is.
Title: Re: [Full] One Night [Horror]
Post by: Sophist on January 25, 2009, 02:28:39 AM
It's looking nicely done, personally i'd make things darker, a 2-d topdown horror isn't very horrifying if you can see everything that is there in the first place.

Other than that the mapping looks nice, i'll pick this up if I get around to it
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 25, 2009, 03:30:21 AM
I'll help you out. The number 38 opens the chest. Be careful though, as unless you have the latest download, the game will freeze upon opening it. I think the one I posted here on RMRK is the latest one though... So don't worry.

If not though, delete the game from your hard drive (but put your save file in a safe place first) then download and install the new version, following the set up instructions listed under the download link.

As for the health... Well, I pretty much explained it. The variable starts off as 0, and 1 gets added each time you touch a foe. A common event constantly checks to see if the variable is over 3 and if so, shows Game Over. That's really all there is.

So, i need to make 3 variables.
and a common event.
Title: Re: [Full] One Night [Horror]
Post by: Zylos on January 25, 2009, 04:37:01 AM
@Raiden - No, he clearly said he had a variable (IE ONE VARIABLE). Every time an enemy touchs the main character the value of the ONE VARIABLE gets increased by 1. A single common event is set to constantly check the value of the ONE VARIABLE, and if the value of the ONE VARIABLE is greater than or equal to 3, it's game over. Now, stop spamming up Dark Gaia's thread with stupid questions. If you have a specific question that only he can answer, send him a PM instead.

@Dark Gaia - I like the looks of this game. It feels really familiar to my own survival horror that's in the process of being remade. I'll definitely give the game a try when you get everything fixed. :3
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 25, 2009, 04:42:45 AM
Every thing is fixed in this version pretty much. I am busy with school and my main project so most likely this is as fixed as it will ever get. Just move those two files it tells you to and it will work fine.

If any more errors happen, you'll just have to copy/rename your way in.

Sorry, but until I get a spare time to check over resources you'll have to cope with it.
Title: Re: [Full] One Night [Horror]
Post by: Raiden on January 25, 2009, 04:44:12 AM
@Raiden - No, he clearly said he had a variable (IE ONE VARIABLE). Every time an enemy touchs the main character the value of the ONE VARIABLE gets increased by 1. A single common event is set to constantly check the value of the ONE VARIABLE, and if the value of the ONE VARIABLE is greater than or equal to 3, it's game over. Now, stop spamming up Dark Gaia's thread with stupid questions. If you have a specific question that only he can answer, send him a PM instead.

@Dark Gaia - I like the looks of this game. It feels really familiar to my own survival horror that's in the process of being remade. I'll definitely give the game a try when you get everything fixed. :3
The common event part is what is confusing me.
How will the system know to end the game when theres 3?
Title: Re: [Full] One Night [Horror]
Post by: Zylos on January 25, 2009, 04:56:38 AM
@Raiden - No, he clearly said he had a variable (IE ONE VARIABLE). Every time an enemy touchs the main character the value of the ONE VARIABLE gets increased by 1. A single common event is set to constantly check the value of the ONE VARIABLE, and if the value of the ONE VARIABLE is greater than or equal to 3, it's game over. Now, stop spamming up Dark Gaia's thread with stupid questions. If you have a specific question that only he can answer, send him a PM instead.
Title: Re: [Full] One Night [Horror]
Post by: Sophist on January 25, 2009, 05:12:41 AM
Refrain from asking questions related to yourself in someone elses thread, Raiden.
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 25, 2009, 11:01:38 AM
UPDATE:

One Night has just become the latest official Featured Project of RRR!
Title: Re: [Full] One Night [Horror]
Post by: Holkeye on January 25, 2009, 11:36:28 PM
Congratulations, Gaia!
Title: Re: [Full] One Night [Horror]
Post by: Zylos on January 25, 2009, 11:46:45 PM
I don't mean to be rude, but I'm having some serious deja vu here while playing this game.

1.) The opening is EXTREMELY similar to that of my own game Shadows (http://rmrk.net/index.php/topic,28598.0.html) (which was made a long time before yours).

Spoiler for One Night:
The game begins with you naming the main character, followed by a scary sound effect and some opening lines centered on a black screen.

Main Character: "Where... Am I?"
Main Character: "It's so dark in here..."
Main Character: "Wait... What's this?"

*lights match*

Main Character: "Where the hell am I? I can't even remember how I got here. Oh well..."
Main Character: "I guess I should try to find a way out of here first. I can ponder this later."

The player must then explore his surroundings to find an escape to a locked room.
Spoiler for Shadows:
The game begins with a scary sound effect and has opening lines centered on a black screen.

Main Character: "Ugh... my head..."
Main Character: "Where... where am I?"
Main Character: "It's so dark..."

*lights match* (the exact same sfx, too...)

Main Character: "What the...? What is this place?"
Main Character: "Argh, my head... it feels like it's on fire..."
Main Character: "I've got to get out of here..."

The player must then explore his surroundings to find an escape to a locked room.

2.) I also recognize the main character's sprite from another survival horror game, Forlorn Mannor (http://rmrk.net/index.php/topic,8590.0.html). I thought that the game maker had made his sprites himself. Where did you get them?
Title: Re: [Full] One Night [Horror]
Post by: Karo Rushe on January 26, 2009, 02:32:55 AM
Funny, I also had the same hunch about those similarities, Zylos.
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 26, 2009, 04:22:58 AM
Oh, I'm so sorry about those similarities. I have never played Shadows before (I will now though) so I had no idea. I guess great minds think alike eh? I hope there are no more similarities like that.

Also, what is Forlorn Manor? I've never heard of this game before, all of my sprites were publicly available on a japanese RPG Maker VX site. If Forlorn Manor is another survival horror game I am interested in playing it. Perhaps it is an RMRK exclusive?

I don't know if the game maker made those sprites or not, but I recieved mine from a japanese materials site. If you like I could search real hard and get the link for you?

As for the Shadows similarities, I did not mean to cause alarm. My opening was inspired by a suggestion one of my beta testers gave me early in development. I guess he must have played Shadows then. The rest of the game's content was directed by me.
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 26, 2009, 11:59:39 AM
Update:

One of my testers discovered a discrepancy where a door event later on in the game is set to "Below Here", preventing game progress. Thus, I have released a new version with this bug fixed, and containing all the missing files to boot!

[/b]To those already playing old version:

You will not be able to continue once you encounter the shoddy eventing. Just download the new version and cut/paste your save file (savegame.rxdata) into the new directory to continue.
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on March 21, 2009, 04:46:01 AM
Bumpity bump bump!
Title: Re: [Full] One Night [Horror]
Post by: Dark Gaia on January 19, 2010, 09:21:39 AM
Update

The site hosting my uploads (RPGMaker.net) overhauled their site URLs today so the links I had posted previously died. I have now updated them. Sorry for any inconvenience.
Title: Re: [Full] One Night [Horror]
Post by: redhead87 on April 10, 2010, 05:01:44 PM
hey been playin your game lately. just had the weird grim reaper guy chase me for the first time and about to figure out where to put the power grid thing and the compact disk.
I'm liking the feel of it but I dont understand why there is grass and plants in most areas of the buildings.
If you've woken up in the prison and this outbreak happened not too long ago then the plants wouldnt have gone out of control yet.....as in growing all over the place.

Hated that percentage puzzle lol dont like percentages  :mad: lol

So far so good. like the idea of havin the monsters wonder around the room after you even if it does get annoyin after awhile lol im sick of games with random encounters so this was a nice change.
Also liked how when you load your game the sound of a tape rewinding plays....gives me the impression that the game is set in the past maybe??
------------
I'v played some more and im stuck on the cryptogram puzzle....thats if it is a cryptogram I cant tell?? the words look like this thf thsff wose....blah blah blah I wont ruin it but in the full sentence some of the words are orange,  some are green and the rest are normal. I dunno how to solve it....do I replace them with different letters? do I rearrange the letters?? If I do replace them then are there any letters that shouldnt be replaced?? like thf.....seems like it should be "the" meaning each F= E......I dunno!! ARRR MY BRAIN!! lol

Other than that I see your game is veeeeerrry much like resident evil. I'm startin to feel like not much of the game is your own idea other than the change of story and the puzzles. You have a big research facility that created these creatures running around everywhere. Zombies....the big guy chasing you every now and again, the safe rooms, the music, the SFX. It seems very familiar.
--------------------------------
ok iv completed the game now and I must say I was dissapointed with the first boss. all I had to do was sit behind a pillar and watch him run up and down for 2 mins till I could hit him and do the same again. most boring boss in the world. also there is a HUGE ERROR IN YOUR GAME
Spoiler for:
when the guy dies you get a choice whether to stay with him or leave him. I chose stay with him and became the girl. I got the items and came back and nothing happened, also the character I was previously using was not in the room (I would have thought he'd be by the dieing guy) I then walked up to the room with the plasma gun and when I left it I suddenly became invisable and was unable to access my inventory or even quit the game. had to press alt+enter to minimize the screen then click on the red X in the corner.
......you may want to fix that.

I would score this game a 4/10. I was too simlar to resident evil, had the huge mistake and other bugs I found in it, and also after awhile it left me bored especially the boss
Title: Re: One Night *Full Horror Game*
Post by: Dark Gaia on July 06, 2010, 04:58:56 AM
Hi! I'm glad you enjoyed the game... Of course, the similarities between my game and Resident Evil did not escape my notice... In fact, they are intentional! The game is designed to emulate the classic survival horror genre, of which the save room, the puzzles etc are standard conventions. Games such as Fatal Frame and Silent Hill also emulate this style.
Thanks by the way for informing me of that error with controlling Tiffany as nobody else has told me about that. I will fix it right away!

And yes, this topic is a bit old now...