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RMRK RPG Maker Creation => VX => VX Event Systems => Topic started by: Grafikal on August 11, 2008, 08:16:12 AM

Title: Fishing Profession [VX]
Post by: Grafikal on August 11, 2008, 08:16:12 AM
Fishing Profession
Version: 2.0
Author: Grafikal007
Release Date: 8 - 16 - 2008
Last Updated Date: 10 - 31 - 2009

Version History


Description


This is a system that has a player learn to fish, catch different types of fish, and level up fishing by ranks.

Features


Planned Additional Features

Screenshots

Spoiler for Screenshots:
N/A

Instructions
If you follow the RMRK+ event systems, then you can easily just copy/paste each event into your game and they should work. If you want the rank system to work, make sure you turn on that switch anytime before the player fishes 1 time ever. Also, make sure that switch stays on, it updates your Fishing Journal, if that switch is turned off, it will stop updating and the fishing rank and exp shown will be incorrect. To make a fishing event, look at any Rank 1 fishing spot or Rank 2 fishing spot. The comments will explain. A rank 1 fishing spot is if set up so that there is the same probability to catch a fish no matter what rank you are, a rank 2 fishing spot (as well as rank 3 and 4 fishing spots) are set up so that the higher your rank is above the minimum for that spot, the easier it is to fish there. Since in the demo rank 5 is the highest there is, a rank 5 fishing spot is set up the same as a rank 1 spot. You can create more ranks of fishing if you want. It is suggested. Also, you can play with how much EXP a fish will give you. In the common event for tracking your fish Rank, play with the amount of EXP you need per rank. At the moment, 100 EXP will get you to Rank 5 and in the demo, that'll take you about 2 minutes.

Credit




Support


Support can be dealt with here in this topic or you may PM me.

Author's Notes

I only use 1 switch that is apart of the event system. There is a switch I used in 0001 slot. That's only for the cutscene for the tutorial, you don't need that switch in your game for this event system, so I didn't reserve that slot.

RMRK+ Format

This script is RMRK+ Format (http://rmrk.net/index.php/topic,22340.0.html).

Variables Used

This is the reserved list of Variables I used:

Switches Used

This is the reserved list of Switches I used:

Common Events Used

This is the reserved list of Common Events I used:

Items Used

This is the reserved list of Items I used:

Weapons Used

This is the reserved list of Weapons I used:


Demo


[/list]
Title: Re: Fishing Profession
Post by: Leventhan on August 12, 2008, 02:58:04 AM
I love you grafikal  :lol:
Title: Re: Fishing Profession
Post by: Grafikal on August 12, 2008, 03:15:33 AM
Lol. I love me too.  :D
Title: Re: Fishing Profession
Post by: Leventhan on August 13, 2008, 01:15:07 AM
Wait, how do you fish?
I pressed the action key with a net equipped and nothing happened.
Title: Re: Fishing Profession
Post by: Grafikal on August 13, 2008, 02:33:34 AM
Have you 1: Set up the common events correctly [so that in the conditional branch it checks the weapon ID of the Net you made?]

or 2: Did you make the event you're fishing at call the correct common event?

If neither happens, send me screenshots :)
Title: Re: Fishing Profession
Post by: modern algebra on August 13, 2008, 03:49:07 AM
It looks pretty good grafikal. Nice work.

But Levent is right - in the demo, you are calling the common events you used before converting to RMRK+ Format. So, instead of 93 you are calling 1 or whatever.


I'm not going to reserve the common events, since none of those are called in the event itself. I.E. they could be placed anywhere within the Common Events and as long as the person using the Event System calls the common events he sets them in, it'll be fine. Reserved Common Events are really only for Common events used as methods for a larger process, and the CE is called inside the part of the event that is copy & paste.

Otherwise, everything else seems to be in order and I will add it to the List. Again, nice work grafikal.
Title: Re: Fishing Profession
Post by: Grafikal on August 13, 2008, 04:31:24 AM
I see what you mean. I didn't expect people to copy/paste those events, since the events were an easy setup. However, I'm currently updating everything and making it more Plug-n-play. Thanks  :D

Updated first post.
Title: Re: Fishing Profession [VX]
Post by: Leventhan on August 14, 2008, 07:49:36 AM
^_^
Title: Re: Fishing Profession [VX]
Post by: Grafikal on August 16, 2008, 06:03:31 PM
Updated first post. I found a real small bug. Nothing big. New version for it after it was fixed though.

Also, just an update. I'm designing a whole 1-99 level system for this and a way to track and record your stats. This may require a revamp of the system because it appears to be getting more and more complicated. It's not much more complicated, but the average person just LOOKING at it would imagine that it is. All in all, this will be the most epic fishing system.
Title: Re: Fishing Profession [VX]
Post by: Grafikal on November 01, 2009, 03:39:49 AM
updated, now there's a demo. I didn't have one for a while since there were some bugs and stuff. New and slimmed down. Uses less variables and less switches and less common events than before. If anyone feels like looking, let me know if you find a bug or something.