The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => XP Event Systems => Topic started by: Mjustin on August 03, 2008, 09:50:51 AM

Title: [XP] Advanced Thievery Event System
Post by: Mjustin on August 03, 2008, 09:50:51 AM

Advanced Thievery
Version: 1.0
Author: Mjustin
Date: August 3, 2008

Version History




Description


This event system allows you to make complex steal skills for stealing different things from your enemies. It bases your chance to steal off of your DEX versus the enemy's AGI, and even certain items you have equipped.


Features



Instructions

Step 1: Create an actor to use the steal skill(s).

Step 2: Create two states. The first one is called "Steal" and the next one is called "Stolen." Give Steal a rating of 1 and Stolen a rating of 0. Give them both nonresistance.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldStates.jpg&hash=84538b082a495f25bf60dd5bb304caea89384f33)

Step 3: Create four variables called "Steal Chance," "Steal DEX," Steal AGI," and "Steal Gold Amount."
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldVariables1.jpg&hash=5f6ac379e43f590813c70eb7c1b121d49e0c2f1b)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldVariables2.jpg&hash=3af6cb8b4d4d3eae2b8c69e35803fe0652f6403b)

Step 4: Create two switches called "Steal Fail" and "Steal Gold."

Step 5: Create a common event called "Steal Chances." You can add some items and put them in those conditional branches like I did, but it's not required.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldEvents1.jpg&hash=6fcc1381cf6a665399f27d6e6da97a9413e6f0f5)

Step 6: Create a common event called "Steal Which" with the following:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldEvents2.jpg&hash=e665522d0719ae2f7b32d6005defbfe5cde92cc2)

You can just copy and paste for as many enemies as you need to.

Step 7: Create a common event called "Steal Gold" with the following:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldEvents3.jpg&hash=81c20a1c38066dac0327519f78f497206ea51284)

Step 8: Create a battle event for each of your troops that looks like this:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldBattleEvent.jpg&hash=8c5e4413c2f9d05899be969dc85170c037da1e1f)

You can change the random number depending on the troop so different troops will give you different amounts of gold.

Step 9: Enjoy your new stealing system!


Screenshots


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldSuccess.jpg&hash=e224a2f500400abd4efda98dfd8387e3031e542a)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa54%2FMjusin%2FStealGoldFailure.jpg&hash=2d26e827a740f4b251082bf3c2ddd99479dad4e7)


Credit


Author's Notes




So, tell me what you think! Also, tell me about any errors you find.



EDIT: Demo up! Here: http://www.mediafire.com/?gwtimokmnxg (http://www.mediafire.com/?gwtimokmnxg)
Title: Re: Advanced Thievery Event System
Post by: modern algebra on August 03, 2008, 01:28:32 PM
This looks really good. Nice work.
Title: Re: Advanced Thievery Event System
Post by: Leventhan on August 04, 2008, 08:44:13 AM
Looks very nice and well-made!
Is it possible if you include a demo?
Title: Re: Advanced Thievery Event System
Post by: Mjustin on August 06, 2008, 07:12:27 AM
Done. Demo's up now.