The RPG Maker Resource Kit

RMRK Announcements, Support, Feedback and Archives => Guilds 2008 => RMRK Guilds => RMRK Discussion Archives => Main Hall => Topic started by: haloOfTheSun on April 04, 2008, 10:41:35 PM

Title: GUILDS
Post by: haloOfTheSun on April 04, 2008, 10:41:35 PM
lol

Some of you will know of the guilds from reading about it in the RMRK wiki or from various posts around RMRK. Even fewer of you will remember the days when we actually attempted this (and failed). For those of you who don't know what this is about, essentially a team is formed to work together on a game. Think "Game in a Week" on a larger scale, in which you have more time and several members working with you. This could be either one team to make one game for RMRK or two teams competing over a set amount of time and then the whole of RMRK votes on which is better.

But the RPG Maker section is more active now than it was the 2 and a half years ago when we did this, and it seems that this time it could actually turn out well. Keeping in mind that most of you will be out of school for summer break next month or shortly after is also a factor.

So of course there are a few things to figure out - how many guilds would there be, who would run it/them, how long would this last, etc. But this is just a general interest poll to see if there would be enough participants.

Post here with any feedback or questions you may have.
Title: Re: GUILDS
Post by: modern algebra on April 04, 2008, 10:44:43 PM
I'd be in for sure. I call scripter. But I'll quit if I have to compete against Zeriab :P

Anyway, yeah - I'd be up for it. I won't vote for now - I'll see how many people are interested first.
Title: Re: GUILDS
Post by: ahref on April 04, 2008, 10:55:01 PM
/me puts on bigger glasses :D
Title: Re: GUILDS
Post by: Zylos on April 04, 2008, 10:57:29 PM
It might be worth trying. We could produce some great games if we simply pooled our resources together. Imagine a game with scripts by Zeriab, maps by Rieves, art by Emidy, and music by Halo. Just four people, and already that sounds like a good game in the making.
Title: Re: GUILDS
Post by: Leventhan on April 05, 2008, 12:03:44 AM
This could be great if we have enough participants for it.
Probably....probably..I'm in.

Depends on the time, though.
My vacation is the still more than 6 weeks away.
Title: Re: GUILDS
Post by: haloOfTheSun on April 05, 2008, 12:09:53 AM
This would obviously take a couple weeks to set up and really get going.

If it were one guild, I don't think a time limit would be necessary. If it were a competition a vote would be in order, but the last time the limit was supposed to be 3 months.
Title: Re: GUILDS
Post by: Redwyn on April 05, 2008, 12:18:27 AM
I'll be interested! I do clothes and stuffz in spriting, it's what I do ^_^

Though, one guild making one game with nearly no time limit... Or two guilds trying to make the best game with a time limit.

Which to choose?  ???
Title: Re: GUILDS
Post by: Irock on April 05, 2008, 12:18:52 AM
I would probably join a guild lol.

I think it should be Guild VS Guild. That makes it more exciting. =o
Title: Re: GUILDS
Post by: Knight Rider on April 05, 2008, 12:21:11 AM
Maybe I'll be in and I'll agree with Irockman1, Guild Vs Guild.
Title: Re: GUILDS
Post by: modern algebra on April 05, 2008, 12:22:07 AM
I'd say two guilds would be cool, but maybe instead of deciding right now it might be useful that, if this topic itself garners enough interest, then another topic to say who would be interested in joining guilds. If there are enough people for two guilds, then maybe set up some kind of captain thing. We should also think about a limit on how many people in a guild. I'd say 8 would be a good limit.
Title: Re: GUILDS
Post by: Knight Rider on April 05, 2008, 12:23:53 AM
That's a good idea modern algebra. When the guilds are ready, it's gonna be hairy.
Title: Re: GUILDS
Post by: haloOfTheSun on April 05, 2008, 12:32:58 AM
I'd say two guilds would be cool, but maybe instead of deciding right now it might be useful that, if this topic itself garners enough interest, then another topic to say who would be interested in joining guilds. If there are enough people for two guilds, then maybe set up some kind of captain thing. We should also think about a limit on how many people in a guild. I'd say 8 would be a good limit.

Yes. The way it was before, there was a leader for each guild. The leaders were given moderator powers over their respective board. Of course, each guild did not have access to the others' board. The big problem was that members were able to choose which guild they wanted to join and were given access upon approval. There were no member limits, and thus most people tended to join one guild and they vastly outnumbered the other.

Member limits, time limits, leaders, etc. will all be determined later though. Heh, we keep getting ahead of ourselves already don't we? I'll give this poll a couple of days and then we'll move on to the next step, pending enough interest.
Title: Re: GUILDS
Post by: Leventhan on April 05, 2008, 12:38:49 AM
After a long thought...:V
I'll join!

This could be fun~
Title: Re: GUILDS
Post by: Sophist on April 05, 2008, 12:46:52 AM
I think it should be Guild VS Guild. That makes it more exciting. =o

Agreed
Title: Re: GUILDS
Post by: Irock on April 05, 2008, 12:57:33 AM
Also, having a competitor would help the teams stay together, since if they drop out, they've failed. You wouldn't want to disappoint everyone like that, would you? :o
Title: Re: GUILDS
Post by: Kokowam on April 05, 2008, 01:20:49 AM
Aw, damn. I would join in but my RMVX and RMXP are failing me D: Hmm...
Title: Re: GUILDS
Post by: Knight Rider on April 05, 2008, 01:31:59 AM
That sucks...  ;9
Title: Re: GUILDS
Post by: Revo on April 05, 2008, 02:53:54 AM
This sounds like a great idea. Of course, I could only do writing or mapping. :P
Title: Re: GUILDS
Post by: Esmeralda on April 05, 2008, 01:34:23 PM
Guild VS Guild would be enchanting :3
Title: Re: GUILDS
Post by: Falcon on April 05, 2008, 01:35:39 PM
Here's my idea: If we have two guilds, we can't have people choose which guild they're in. It'd be pretty stupid if one team had all the scripters; the other team would have a major disadvantage.
Title: Re: GUILDS
Post by: Zeriab on April 05, 2008, 04:29:06 PM
Yay GUILDS!!! :D
I love the idea of two guilds with the mentioned 3-month framework.
It gives enough time to build a good product with a well-functioning team while not being too long so you can fix/train malfunctioning teams.
Having two guilds also gives a higher chance of at least one guild succeeding. I would not expect the first cycle to work out well. It's about learning from the first 3-month cycle and improve upon it for the next 3-month cycle. After a couple of tries I am sure something nice will be made. (Assuming focus can be held)

I will not join myself but I do hope you can pull it off.
Title: Re: GUILDS
Post by: haloOfTheSun on April 05, 2008, 11:04:09 PM
Here's my idea: If we have two guilds, we can't have people choose which guild they're in. It'd be pretty stupid if one team had all the scripters; the other team would have a major disadvantage.

My plan was to (pending enough interest, which there seemingly is) have a "sign-up" topic. Everyone posts what job(s) they want. And then I assign members to each guild. I would do this because 1. I can't take part in the guilds AND have moderation over both boards, and I don't really want to/have the time to take part in them. 2. Because I don't know how well each of you are at RPG Maker anyway, so I wouldn't be able to cheat and put all the good users on one side and the newer users on the other. At least not on purpose.

Um... that seems a bit convoluted. Hope it made sense. If anyone has a better idea please suggest it. However we do it, Falcon is right. Members choosing which guild they're in will most certainly lead to an uneven match.
Title: Re: GUILDS
Post by: modern algebra on April 05, 2008, 11:51:48 PM
I think captains would perhaps work best. Just a thought, of course, but since there is (or I think there should be) a member limit on the guilds, it might not make sense to randomly distribute the teams. Better, I think, to select two knowledgeable captains and let them have turns choosing interested members.
Title: Re: GUILDS
Post by: tSwitch on April 06, 2008, 12:07:59 AM
I love the two guild idea and would gladly put my battler drawing skill up for grabs for a team.
I have my own project I'm working on, but I'd be happy to do some artistic work for a big project.

although I can't do side view sprites or character sprites, I can do portraits, and front view battlers

I'm kinda dulled in my scripting talent, and am working on recovering that :)
Title: Re: GUILDS
Post by: Zylos on April 06, 2008, 12:17:51 AM
I think captains would perhaps work best. Just a thought, of course, but since there is (or I think there should be) a member limit on the guilds, it might not make sense to randomly distribute the teams. Better, I think, to select two knowledgeable captains and let them have turns choosing interested members.

I agree with Modern. Say for example that there was a noob who at first appeared to be skilled with RPG maker, and he got randomly assigned to one team. That team would then be at a disadvantage due to the noob's lack of useful skills. By letting
members vote for two people to be "captains" and having them choose who they want in their guild, we can make sure that the playing field is moderately even and that no guild is stuck babysitting noobs on their team (kinda like how captains used to choose people for kickball teams back when you were little kids, and how all the fat, nerdy kids would get picked last).
Title: Re: GUILDS
Post by: shadowdude on April 06, 2008, 12:42:53 AM
I wouldnt mind being involved in this.
we could have all the different groups like each captain chooses 1 scriptor each, then gets to pick another if there are any left... i think that makes sense anyway.
Title: Re: GUILDS
Post by: Leventhan on April 06, 2008, 01:04:57 AM
Well, should the captain elections begin anytime soon?
Title: Re: GUILDS
Post by: haloOfTheSun on April 06, 2008, 02:26:49 AM
Seeing as there is enough interest already for even just two small teams, I'll create that topic late tonight or tomorrow.

The captains idea is fine with me. The only thing I disagree with is a member limit. Since this is sort of an RMRK community event, I don't think we should exclude anyone that wishes to participate. Then again, you don't want too many people, or else the teams won't get finished in time.

Hm... I'll think on this some more and we'll all reach a decision on team limits after we find out exactly how many are participating. :3

Look for a sign-up topic soon.
Title: Re: GUILDS
Post by: haloOfTheSun on April 06, 2008, 09:44:50 AM
Just to make sure, everyone is fine with using XP right? Or should we vote on which maker to use?
Title: Re: GUILDS
Post by: Esmeralda on April 06, 2008, 09:47:27 AM
I'd say VX but whatever.
Title: Re: GUILDS
Post by: Karo Rushe on April 06, 2008, 10:16:59 AM
I like the Guild's Idea  :=:

Thou, All I can do is Spriting & Mapping mostly. But I won't joi in this Cycle ;=; I got my own project to worry about.


*G'rrr, wish life could be easy*
Title: Re: GUILDS
Post by: Nightwolf on April 06, 2008, 12:38:38 PM
We should start on with one guild and if the games and the guild goes a sucess, then we can move on to two guilds.



:halosex:



edit: lets do it like this. One guild for xp, one for vx and one for 2k/2k3 and possibly 95 included lol.

Its better as we 2k3ers get a chance ^_^
Title: Re: GUILDS
Post by: Leventhan on April 06, 2008, 01:34:55 PM
lol I was pretty surprised when it said

Quote
This topic has been moved to Main Hall

lol wut!? :lol:
Title: Re: GUILDS
Post by: :) on April 06, 2008, 01:58:34 PM
can we have a team manager position? ;-;
Title: Re: GUILDS
Post by: modern algebra on April 06, 2008, 06:06:32 PM
I would like to suggest perhaps a veto system. Any member can call anything major (minor things will not be voted on) to a vote - say the main villain. Majority will win, however every member gets one veto and can veto the idea if his side loses the vote. Vetos could not however, keep something in. Members would have to respect the veto.

It's just an idea, but I think it is a good one. Of course, there are downsides to such a system - it can cause tension between team members if someone vetos someone else's idea, etc... but I think that any guild member should not be forced to go along with a major idea if he feels strongly enough that it is bad, and I think the veto system would address that. Of course, I am open to other suggestions.
Title: Re: GUILDS
Post by: Knight Rider on April 06, 2008, 06:12:20 PM
I'm still a little confuse about your veto system, modern.

Just to make sure, everyone is fine with using XP right? Or should we vote on which maker to use?

I'll stick with XP.
Title: Re: GUILDS
Post by: shadowdude on April 06, 2008, 07:51:53 PM
I'm still a little confuse about your veto system, modern.

he means if people in the guild cannot agree on something major, like who the main villain will be/personality, or if there are 2 people working on a map for the same place and cant agree on which to use, people take a vote on which they like best.

i think thats what he meant anyway
Title: Re: GUILDS
Post by: Knight Rider on April 07, 2008, 12:20:50 AM
ah ok now I know.  ;D
Title: Re: GUILDS
Post by: Tsunokiette on April 07, 2008, 10:32:59 PM
M'kay. Sounds like fun. *only read first 5 or so posts*
Title: Re: GUILDS
Post by: Lord Dante on April 08, 2008, 10:22:59 PM
M'kay. Sounds like fun. *only read first 5 or so posts*
Woo. Same, by the way. I'm in. Dunno what I'll do.
Title: Re: GUILDS
Post by: Arwym on April 11, 2008, 11:45:09 AM
Okay...  I just read an e-mail saying that I was being invited.  But I just learned about this.  If I join, I can help with the writing.  Um, is there anything I need to know?  I am still confused.