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RMRK RPG Maker Creation => XP => Topic started by: Sarkos on September 18, 2007, 12:48:48 PM

Title: [RESOLVED] Summon Monster (RPGXP)
Post by: Sarkos on September 18, 2007, 12:48:48 PM
Well, my game is based around summoning monsters to aid you in battle, I have come up with a way to summon monsters into your party and getting them out using common events.
But, I want a skill to remove them DURING battle, here's what I have so far.

Skill: Summon Giant
Add "Giant" status to "hero1"
Call Common Event "Giant Summon Begin"
=
Branch: "hero1" is "Giant" inflicted.
>*comment* This is too make sure hero1 stays at the front of the party after summon
>Branch: "hero2" is in party
>>Switch "hero2inparty" on
>>Branch End
>Branch: "hero3" is in party
>>Switch "hero3inparty" on
>>Branch End
>Remove "hero1"
>Add "Giant"
>Add state "giant" to "Giant"
>Recover all "Giant"

Then heres where the problem starts.
Common Event "Giant Summon End" Parallel

Branch: "Giant" is in party
>Branch "Giant" is "Giant" inflicted
>
>else
>> Remove "Giant"
>>Add "Hero1"
>>*comment* adding other members to make hero1 first in party
>>*removed this part 'cause it's long  :P *
>>Change State "Hero1" -"Giant"

The state "Giant" Ends after the battle, so our hero that was replaced returns after battle.
But I made a skill, that removes the giant state from the summon and also calls the Common Event "Giant Summon End"
For some strange reason, when the summon is called, the giant state isn't added to the summon, and even though the ending summon
skill calls the common event to end the summon it doesn't work.

And if anyone asks no your hero will not return when the summon dies.

Thank You for reading.
Title: Re: [HELP] Summon Monster (RPGXP)
Post by: Kokowam on September 18, 2007, 07:17:10 PM
Well, if you're making a skill, why not completely skip the state and directly remove from party and add the characters back in?
Title: Re: [HELP] Summon Monster (RPGXP)
Post by: WcW on September 19, 2007, 01:12:39 AM
*cough* Lord Blizzard's CRLS @ chaosproject.co.nr *cough*
Title: Re: [HELP] Summon Monster (RPGXP)
Post by: Sarkos on September 19, 2007, 03:14:43 AM
Well, if you're making a skill, why not completely skip the state and directly remove from party and add the characters back in?
Well I need the state to add the old members back after the battle, the skill is to remove them during the battle.

Quote from: WcW
*cough* Lord Blizzard's CRLS @ chaosproject.co.nr *cough*
Thats a bad cough you got there.

I prefer to try things myself, if I get stuck I'll ask for help, if it becomes hopeless then I'll completely rely on someone else to do it.
So if all else fails I'll contact this guy.
Title: Re: [HELP] Summon Monster (RPGXP)
Post by: Arkbennett on September 21, 2007, 04:53:45 AM
Sweet, Eventing all the way!
Now, I noticed, you add the state to the giant, and then you use "Recover All".
If your using Complete Healing or whatever it is in the legal version (If your using it.)
It's going to heal up not only HP/MP, but status effects on him too.
Try switching it around.

If that's not your problem...
I'm also developing a summon system for somebodies game, if you'd like to send me what you got in a demo.
I'm sure I could correct it for you, and tell you why.
Title: Re: [HELP] Summon Monster (RPGXP)
Post by: Sarkos on September 21, 2007, 11:03:20 AM
Sweet, Eventing all the way!
Now, I noticed, you add the state to the giant, and then you use "Recover All".
If your using Complete Healing or whatever it is in the legal version (If your using it.)
It's going to heal up not only HP/MP, but status effects on him too.
Try switching it around.

If that's not your problem...
I'm also developing a summon system for somebodies game, if you'd like to send me what you got in a demo.
I'm sure I could correct it for you, and tell you why.

Ahh! Thankyou!
I couldn't figure out why it wasn't working, I had no idea that Recover All would get rid of the status effects, silly me.

Thank You!