I decided to post my changes in the Window_Status script, so you can get a very cool Status Screen.
First, have this script. Name it Face
def draw_actor_face(actor, x, y)
face = RPG::Cache.character("Faces/" + actor.character_name, actor.character_hue)
fw = face.width
fh = face.height
src_rect = Rect.new(0, 0, fw, fh)
self.contents.blt(x - fw / 23, y - fh, face, src_rect)
end
Then, In Window_Status, find first this line.
draw_actor_graphic(@actor, 40, 112)
Change it to.
draw_actor_face(@actor, 150, 470)
For this, I recommend to have your battler as face. Name the face the same as the character et you are using.
Then, on this lines.
self.contents.draw_text(320, 48, 80, 32, "Exp")
self.contents.draw_text(320, 80, 80, 32, "Next Level")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 160, 96, 32, "Equipment")
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
Change it to.
self.contents.draw_text(420, 48, 80, 32, "Exp")
self.contents.draw_text(420, 80, 80, 32, "Next Level")
self.contents.font.color = normal_color
self.contents.draw_text(420 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(420 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(480, 160, 96, 32, "Equipment")
draw_item_name($data_weapons[@actor.weapon_id], 420 + 16, 208)
draw_item_name($data_armors[@actor.armor1_id], 420 + 16, 256)
draw_item_name($data_armors[@actor.armor2_id], 420 + 16, 304)
draw_item_name($data_armors[@actor.armor3_id], 420 + 16, 352)
draw_item_name($data_armors[@actor.armor4_id], 420 + 16, 400)
And it should look like this.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl104%2FDennis88_2006%2FStatus-1.png&hash=34ecee7a800981f1d1d6e491c94a7d16961f3aa6)
Tell me if it's something that dosen't work.
Credits to Sephirothspawn for The Bars scritp wich is seperate from this script.
Yeah, I took a look on that. If you want to change it, just change.
draw_actor_face(@actor, 150, 450)
Into
draw_actor_face(@actor, 150, 470)
Put class Window_Base above the draw face method, and put end after it, so that it looks like this:
class Window_Base
def draw_actor_face(actor, x, y)
face = RPG::Cache.character("Faces/" + actor.character_name, actor.character_hue)
fw = face.width
fh = face.height
src_rect = Rect.new(0, 0, fw, fh)
self.contents.blt(x - fw / 23, y - fh, face, src_rect)
end
end