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RMRK RPG Maker Creation => Projects => Projects in Progress => Topic started by: bulls84 on February 20, 2007, 01:04:30 AM

Title: ORBS the Game
Post by: bulls84 on February 20, 2007, 01:04:30 AM
My first actual game maker game!

http://www.freewebs.com/koolkidsproductions/Orbs.exe (http://www.freewebs.com/koolkidsproductions/Orbs.exe)

EDIT: There is my first game maker.

Note: You have to copy and paste the link for it to work in Firefox.
Title: Re: Use gamemaker? (Orbs 2)
Post by: Arrow on February 20, 2007, 01:21:32 AM
This is very good for your first game!

Are you still working on it? If you are I would suggest doing the following:

1. Make a blank 32x32 sprite that is NOT transparent. Tell the main player object to use this as a mask.

2.When it plays the sound for bouncing off the wall, tell it to stop the last instance of that sound effect. So if the sound was called BONK, you would say stop sound BONK, then play sound BONK. Otherwise you get stack, and that can be harmful to your speakers.
Title: Re: Use gamemaker? (Orbs 2)
Post by: bulls84 on February 20, 2007, 01:35:58 AM
Thanks, for the advice arrowone.

This is very good for your first game!

Are you still working on it? If you are I would suggest doing the following:

1. Make a blank 32x32 sprite that is NOT transparent. Tell the main player object to use this as a mask.

2.When it plays the sound for bouncing off the wall, tell it to stop the last instance of that sound effect. So if the sound was called BONK, you would say stop sound BONK, then play sound BONK. Otherwise you get stack, and that can be harmful to your speakers.

How do I tell it stop the last instance of the sound effect.
Title: Re: Use gamemaker? (Orbs 2)
Post by: Arrow on February 20, 2007, 01:58:15 AM
Just say stop sound, and select the sound you are about to play. Stop sound should look just like play sound, and be right next to play sound, except there is a red X over it.
Title: Re: Use gamemaker? (Orbs 2)
Post by: Snailer on February 20, 2007, 06:37:26 PM
LOOOOOL if i pres button i get rederected here ..
Title: Re: Use gamemaker? (Orbs 2)
Post by: nevfx on February 20, 2007, 06:39:25 PM

EDIT: There is my first game maker.

Note: You have to copy and paste the link for it to work in Firefox.
Title: Re: Use gamemaker? (Orbs 2)
Post by: Irock on February 20, 2007, 06:44:21 PM
This game made me cry.  :'(
Title: Re: Use gamemaker? (Orbs 2)
Post by: Snailer on February 20, 2007, 06:45:57 PM

EDIT: There is my first game maker.

Note: You have to copy and paste the link for it to work in Firefox.


 ::)


I knew that... ::)
Title: Re: Use gamemaker? (Orbs 2)
Post by: nevfx on February 20, 2007, 06:49:39 PM
This game made me cry.  :'(

On the rules arrow made, you need to say why.

Dont you...?
Title: Re: Use gamemaker? (Orbs 2)
Post by: Irock on February 20, 2007, 06:52:46 PM
This game made me cry.  :'(

On the rules arrow made, you need to say why.

Dont you...?
I can't get past this one level.
Title: Re: Use gamemaker? (Orbs 2)
Post by: nevfx on February 20, 2007, 06:54:11 PM
Actually, neither could I. It is the first one your talking about?
Title: Re: Use gamemaker? (Orbs 2)
Post by: Irock on February 20, 2007, 07:00:33 PM
No. It was like the 5th or something. Why can't the thing go forward without having to bounce off of a wall?
Title: Re: Use gamemaker? (Orbs 2)
Post by: nevfx on February 20, 2007, 07:05:33 PM
Oh, so I'm just not very good. I think It's realistic, the wall bouncing thing.
Title: Re: Use gamemaker? (Orbs 2)
Post by: biohazard on February 20, 2007, 09:41:14 PM
Note: You have to copy and paste the link for it to work in Firefox, OR OPERA.
fixed.  And for some reason, I dont think this is your first game.

Title: Re: Use gamemaker? (Orbs 2)
Post by: bulls84 on February 20, 2007, 09:56:16 PM
So, is my game challenging enough?
Title: Re: Use gamemaker? (Orbs 2)
Post by: biohazard on February 20, 2007, 11:09:16 PM
Yeah, its a very good game but I can see a few easy to fix things:
Masks: read some tutorials on masks, I will probably post some later, but you should use one for your main character (a drill type thing, wasnt it?)
Collisions: When your character hit the wall you could keep holding the button and keep going in the direction you were hit, just say "collision with wall, move in direction (middle square) speed: 0".
Enemy AI: just work on it a bit, use some paths.
Title: Re: Use gamemaker? (Orbs 2)
Post by: Arrow on February 20, 2007, 11:10:26 PM
In addition to that, you may want to make the player character snap to the grid when you release the arrow keys.
Title: Re: Use gamemaker? (Orbs 2)
Post by: bulls84 on February 23, 2007, 02:11:56 AM
Note: You have to copy and paste the link for it to work in Firefox, OR OPERA.
fixed.  And for some reason, I dont think this is your first game.



Although it says ORBS 2, technically this is my first game. ORBS 1 was just without the titles and few glitches. I have played around with the program a bit before but I never actually made a game.
Title: Re: Use gamemaker? (Orbs 2)
Post by: Arrow on February 23, 2007, 02:16:06 AM
Ah, I see. I was kind of wondering about that one myself. ;D