The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Lunais on January 05, 2007, 06:01:09 PM

Title: Request: Real Time Combat
Post by: Lunais on January 05, 2007, 06:01:09 PM
Yes I used the search function. Didn't find what I was looking for.

Yes I also searched rmxp.net or whatever the site was called. I tried Mr. Mo's, but it didn't work.

I need something for Real Time Combat (i.e. LoZ) That allows for the following things:
Real Time Combat, Obviously
Jumping
Flying Enemies
Ranged Attacking
"Seamless" Combat (No random battles, you just sort of walk up to it like in an MMO)

Read the top of the post before you flame me. I did search.
Title: Re: Request: Real Time Combat
Post by: GAX on January 05, 2007, 08:44:43 PM
Do you mean Active Time Battle as in World of Warcraft and Legend of Zelda, or Real Time Active Battle like in Final Fantasy?
Title: Re: Request: Real Time Combat
Post by: &&&&&&&&&&&&& on January 05, 2007, 10:07:13 PM
THE LINK  (http://rmrk.net/index.php/topic,9533.0.html) TO THE PAST
Title: Re: Request: Real Time Combat
Post by: Lunais on January 07, 2007, 11:58:51 PM
It says I can't open it due to incompatibility between software versions.
Title: Re: Request: Real Time Combat
Post by: Arrow on January 08, 2007, 12:06:46 AM
Make a new project, copy the rxproj file, paste and replace the one in the folder.
Title: Re: Request: Real Time Combat
Post by: Lunais on January 08, 2007, 12:32:09 AM
rxproj? You mean the configuration file?
Title: Re: Request: Real Time Combat
Post by: Arrow on January 08, 2007, 12:36:51 AM
The one that looks like a piece of paper over a window.
Title: Re: Request: Real Time Combat
Post by: Lunais on January 08, 2007, 12:47:16 AM
I got another incompatibility error.

I tried inserting the script into a new game by copy and paste but I got some weird divide by zero error with a bunch of question marks.
Title: Re: Request: Real Time Combat
Post by: italianstal1ion on January 08, 2007, 05:45:06 AM
*sigh* using PK?

Simple way to bypass this, just open the game file (RPG Maker XP Project, the one with the blue window) with notepad. Change RPGXP 1.02 to RPGXP 1.01

Now if you go into the script editor, and play the game all the text disappears. This works for me; Go into main and under begin put

Font.default_name = "Tahoma"

 :@
Title: Re: Request: Real Time Combat
Post by: Lunais on January 08, 2007, 11:54:55 PM
I tried opening it in notepad, but I just got a bunch of random jibberish characters...I searched for 1.02 but notepad said the text just wasn't there.
Title: Re: Request: Real Time Combat
Post by: italianstal1ion on January 09, 2007, 04:25:48 AM
Yeah, you probably opened the wrong file.

This one:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl14%2Fitalianstal1ion%2F1RMXP1.png&hash=c5c8b6b857554cfee3f1ee8eca4db9f6a6ea0295)

and you should get a notepad only saying RPGXP 1.02 .
If you dont, then I have no idea what to tell you.
Title: Re: Request: Real Time Combat
Post by: Lunais on January 09, 2007, 10:33:18 PM
I can open it now, but I went into the script editor, and it doesn't look any different than what it does default...I even tried making an event titled \e[12] or whatever he said to make it and it didn't do anything...

EDIT: Nevermind, I was opening the wrong game...it works now, thanks! ^^