The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Kagatsu on December 12, 2006, 07:02:52 PM

Title: RMXP P.K. Edition Problems
Post by: Kagatsu on December 12, 2006, 07:02:52 PM
As I was working with RPG Maker XP Postality Knights Edition Enhanced, there was some major problems with the 'Move Event' Function. All the functions worked except: Step Forward, Step Backward, Move Up/Down/left/right. When any of those are used, the sprite does NOT take a single step, but it keeps going off the screen, even other events cannot make it stop from moving. This cant be a good thing.. Its nearly impossible to make a decent scene with it (I do some complex moving sometimes lol). I also found a couple other problems XD;; Just thought id mention this lol... chao!
-Kagatsu
Title: Re: RMXP P.K. Edition Problems
Post by: nevfx on December 12, 2006, 07:06:52 PM
I don't experiance this problem, could you give me and example of when it has happened, what else has happened before this part in the scene, what scripts you are using, ect.
Title: Re: RMXP P.K. Edition Problems
Post by: darkelementwars on December 12, 2006, 07:07:33 PM
this is a very unusual problem, make sure you don't have a condition that keeps looping that might cause the move event to occur over and over.
Title: Re: RMXP P.K. Edition Problems
Post by: xjen0vax on December 12, 2006, 07:59:53 PM
I use Postality Knights Edition 2.0 Enhanced, and I've never run into this problem.
Title: Re: RMXP P.K. Edition Problems
Post by: Blizzard on December 12, 2006, 09:22:38 PM
Interesting... Try putting this code here into a new script above main.

class Interpreter
 
  def command_209
    character = get_character(@parameters[0])
    return true if character == nil
    character.force_move_route(@parameters[1])
    return true
  end

end


Tell me if it fixes the movement problem.