The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Kagome on December 03, 2006, 03:48:30 PM

Title: Final Fantasy X script huh?
Post by: Kagome on December 03, 2006, 03:48:30 PM
Hmm...i like a FF-X battle style (tactical), and change party so please i need it a cript to this.
And please script to summoning aeons, and owerdrives attack. Arigatou, Thanks.
Title: Re: Final Fantasy X script huh?
Post by: :) on December 03, 2006, 03:55:20 PM
umm..

http://www.hbgames.org/forums/showthread.php?t=3353

have fun  ;D
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 03, 2006, 08:30:38 PM
Just Tactical Battle, and summon is not found.
Please anybody help me whit this.
Title: Re: Final Fantasy X script huh?
Post by: nevfx on December 03, 2006, 09:37:49 PM
Check here, in the Scripts Database. I don't know if its there, but....
Title: Re: Final Fantasy X script huh?
Post by: Tsunokiette on December 03, 2006, 09:50:03 PM
Quote from: Kagome on December 03, 2006, 03:48:30 PM
Hmm...i like a FF-X battle style (tactical), and change party so please i need it a cript to this.
And please script to summoning aeons, and owerdrives attack. Arigatou, Thanks.


Just for those who don't know, FFX uses an ATB system. Tactical battle systems require a lot of planning (not the scripting, but the battles themselves *when playing* lol), and are usually isometric.

A release of a new battle system on FFXII is the ADS. The Active Dimension System.
It combines the ATB and the dungeon crawling system (erm, attack on map). It also includes ranges.
Title: Re: Final Fantasy X script huh?
Post by: nevfx on December 03, 2006, 09:53:40 PM
I think I'll stick to the normal battle system RPG Maker XP uses.
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 04, 2006, 09:07:34 AM
hmm...and Ability system using in FF X-2, liked when killed monster to 1 ability point and do you using what skill you train.
Its a script ?
.
.
.
sorry stupid question i am newby :)
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 05, 2006, 10:36:58 AM
And i please how to add skill to equip weapons and relese skill to unequip ?
Made for me a battle scene who hawe enemy HP, MP, and Time Limit :)
editing this please :D http://rpglive.tym.sk/images/battle.txt (http://rpglive.tym.sk/images/battle.txt)
Title: Re: Final Fantasy X script huh?
Post by: nevfx on December 05, 2006, 10:38:09 AM
Ok, I have no idea how to do this.
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 05, 2006, 11:15:17 AM
I know. Just use This.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpglive.tym.sk%2Fimages%2FFantasyAdvenuteBattle.PNG&hash=66635f1f53e877a6ba1f0045c4d748c0a5fc6d13)
And change to this.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpglive.tym.sk%2Fimages%2FFantasyAdvenuteBattle2.PNG&hash=c37737bcfb44f30f271d73241d12c8b4626a92e1)
Title: Re: Final Fantasy X script huh?
Post by: Blizzard on December 05, 2006, 12:49:07 PM
Quote from: Kagome on December 05, 2006, 10:36:58 AM
And i please how to add skill to equip weapons and relese skill to unequip ?

Look in the Scripts Database, it's called "EQ Skills".
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 05, 2006, 01:22:49 PM
hmm...Where Rather ???
Title: Re: Final Fantasy X script huh?
Post by: &&&&&&&&&&&&& on December 05, 2006, 01:26:34 PM
http://rmrk.net/index.php/topic,7199.0.html
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 05, 2006, 01:46:38 PM
and how to use this script ???
how add skill (Fira) to weapon (Flame Break) :D or to armor
Title: Re: Final Fantasy X script huh?
Post by: &&&&&&&&&&&&& on December 05, 2006, 01:50:09 PM
Quote#===============================================================================
#
# FIND_THE_DATABASE
#
# This is your equipment database. To add one or more new EQ skills to a weapon
# is very simple. Add another "when"-branch in the script snipplet below
# (they have comments next to it). Configure it like this template:
#
# when "weapon ID"
#   @skill_ids.push(EQ_SKILL_ID1)
#   @skill_ids.push(EQ_SKILL_ID2)
#
# The same works for armors:
#
# when "armor_ID"
#   @skill_ids.push(EQ_SKILL_ID1)
#   @skill_ids.push(EQ_SKILL_ID2)
#
# Please note, that you need to configure this for every equipment part
# separately. That means you need to set it seperately for shields, armors,
# helmets and accessories. This also goes for custom equipment additions.
#
# The lines are commented below so you should have no problems with the script.
#
#===============================================================================

  def database(id)
    @skill_ids = []
    case id[0]
      when 6 # weapon ID
        @skill_ids.push(10) # EQ skill ID
        @skill_ids.push(11) # EQ skill ID
      when 10 # weapon ID
        @skill_ids.push(8) # EQ skill ID
        @skill_ids.push(12) # EQ skill ID
      end
    case id[1]
      when 1 # armor1 ID
        @skill_ids.push(1) # EQ skill ID
        @skill_ids.push(25) # EQ skill ID
      when 19 # armor1 ID
        @skill_ids.push(25) # EQ skill ID
      end
    case id[2]
      when 5 # armor2 ID
        @skill_ids.push(15) # EQ skill ID
      when 18 # armor2 ID
        @skill_ids.push(27) # EQ skill ID
      end
    case id[3]
      when 13 # armor3 ID
        @skill_ids.push(2) # EQ skill ID
        @skill_ids.push(25) # EQ skill ID
      when 3 # armor3 ID
        @skill_ids.push(7) # EQ skill ID
        @skill_ids.push(4) # EQ skill ID
    end
    case id[4] ## add more ids if you are using a custom number of equip parts
      when 29 # armor4 ID
        @skill_ids.push(10) # EQ skill ID
      when 8 # armor4 ID
        @skill_ids.push(32) # EQ skill ID
        @skill_ids.push(29) # EQ skill ID
      end
  end
 
#===============================================================================
# END_OF_DATABASE
#===============================================================================
   
end
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 05, 2006, 02:08:23 PM
Ok thx guys but can't rellesed a skill when unequip.
allredy just battle scene :D
Title: Re: Final Fantasy X script huh?
Post by: GAX on December 08, 2006, 02:52:03 AM
Quote from: Tsunokiette on December 03, 2006, 09:50:03 PM
Quote from: Kagome on December 03, 2006, 03:48:30 PM
Hmm...i like a FF-X battle style (tactical), and change party so please i need it a cript to this.
And please script to summoning aeons, and owerdrives attack. Arigatou, Thanks.


Just for those who don't know, FFX uses an ATB system. Tactical battle systems require a lot of planning (not the scripting, but the battles themselves *when playing* lol), and are usually isometric.

A release of a new battle system on FFXII is the ADS. The Active Dimension System.
It combines the ATB and the dungeon crawling system (erm, attack on map). It also includes ranges.

Sorry to correct you Tsu, but FF-X (Final Fantasy X) uses what is called an SSTBB (Speed Stat Turn Based Battle) system.

This system uses a simple trick.

First thing it does is calculates the Speed/Agility Stat of the characters, and the enemies, this creates a set of who will fight (Shown on the right side of the screen as pictures of the players, and lables such as Mon 1, Mon 2, etc. or Boss 1, Boss 2, etc).  Also, depending on Skills and Items used increase or decrease the timing between turns.

Now, let's look at this situartion.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh313%2FGuardianAngel72%2Ffinal_fantasy_x_003.jpg&hash=ec98c0cb9a605a386093258dd060624a1609c1f4)

Here we see it's Kimahri's turn.  Now, when Kimahri's turn is up, it will be Tidus's turn, then the monsters, then Lulu's.  Now, let's say Kimahri has the option to use Haste and selects Lulu as a target.  This will make her turn come faster, likely before the monster.

Now, let's say instead, Kimahri uses Ultima.  Now, this skill is extremely powerful, so it would draw back Kimahri's next turn, in this example, after the boss's second turn.

Also, there is an in-battle switching system, allowing a player to switch out party members in the heat of battle, aswell as an overdrive system, and players can Escape battle if they need to, although this will temporarily lower the limit of members active in battle.

Just thought I'd spread some wisdom ^.^

~~GAX72
Title: Re: Final Fantasy X script huh?
Post by: Kagome on December 12, 2006, 12:40:15 PM
ok. I dont know a "profesional" name to battle style i am newby to this  :cactrot:
but i need script (no tutorial to FFX battle ^.^ )
Please all scripters to make a script
i will let you after it :kiss:

Title: Re: Final Fantasy X script huh?
Post by: Blizzard on December 12, 2006, 02:39:41 PM
Have you tried checking on http://hbgames.org/forums and http://dubealex.com already? I think I saw an FFX battle script once. If you need an Aeon summon, you could ask somebody to change the Chaos Drive a little bit or also just check these sites. FFX is too popular (for actually no reason... >_> it's overrated...) as that somebody didn't request/make such a script already.