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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Doctor Professor Nikolai on November 27, 2006, 12:26:48 AM

Title: Dual Wield
Post by: Doctor Professor Nikolai on November 27, 2006, 12:26:48 AM
How do I make it so my chacter holds 2 weapons at once? And I'm using RPG Maker XP
Title: Re: Dual Wield
Post by: gro0003 on November 27, 2006, 03:04:03 AM
I want to know the same thing.
Is it just me, or RM3K>RMXP
RMXP has better graphics, but there's tons of stuff u can't do unless ur a scripter.

EDIT: typo's

EDIT 2: I take that back. RMXP PWNZ. I gave my game CBS, AMS and Storm Tronics Nemesis, AND IT OWNZ.
Title: Re: Dual Wield
Post by: Doctor Professor Nikolai on December 04, 2006, 01:25:20 AM
BUMP
Title: Re: Dual Wield
Post by: Blizzard on December 04, 2006, 01:08:24 PM
hbgames.org/forums I've one there the other day.
Title: Re: Dual Wield
Post by: Doctor Professor Nikolai on December 04, 2006, 10:27:13 PM
Can't you just post it then?
Title: Re: Dual Wield
Post by: :) on December 05, 2006, 01:53:40 AM
if you mean out in the open while walking, edit the spirit set. Anyways this should be moved to like tuts, or script. dosen't seem like a Troubleshooting post to me
Title: Re: Dual Wield
Post by: Doctor Professor Nikolai on December 05, 2006, 03:05:35 AM
Your right, but I want the player to use two weapons (in battle) at once.
Title: Re: Dual Wield
Post by: :) on December 05, 2006, 03:06:41 AM
um....what type of battle system is this? if its defult then..well isn't it just an image of the person?
Title: Re: Dual Wield
Post by: &&&&&&&&&&&&& on December 05, 2006, 03:33:41 AM
http://www.dubealex.com/asylum/index.php?showtopic=1604&hl=dual+weild
or
http://www.dubealex.com/asylum/index.php?showtopic=10084&hl=dual+weild
Title: Re: Dual Wield
Post by: :) on December 05, 2006, 05:10:41 AM
awnsered with a script.

can someone move this to the scripts section now?

Title: Re: Dual Wield
Post by: Blizzard on December 05, 2006, 01:13:24 PM
Quote from: Nikolai on December 04, 2006, 10:27:13 PM
Can't you just post it then?

Don't be lazy, Nicky. Why should I look for a script YOU need? I don't have the time to search around for you. I gave you a straight direction, you would've needed five minutes to find that script in their database. :-\
Title: Re: Dual Wield
Post by: &&&&&&&&&&&&& on December 05, 2006, 01:18:55 PM
Quote from: Blizzard on December 05, 2006, 01:13:24 PM
Quote from: Nikolai on December 04, 2006, 10:27:13 PM
Can't you just post it then?

Don't be lazy, Nicky. Why should I look for a script YOU need? I don't have the time to search around for you. I gave you a straight direction, you would've needed five minutes to find that script in their database. :-\

I took me, 2, maybe not even that, I used the search button...
Title: Re: Dual Wield
Post by: sum41freak on December 06, 2006, 01:14:57 AM
I dont understand why people dont just make weapons, but put them in the "sheild" category instead of weapons... you could just make a "shield" that raises attack power. Unless theres something wrong with this?
Title: Re: Dual Wield
Post by: Winged on December 06, 2006, 09:31:06 AM
You know what, I agree with sum41freak, he is 100% right, why don't people think a bit like this, its like common sense! I'm going to add this to my out-dated and boring tut!

~Winged
Title: Re: Dual Wield
Post by: Blizzard on December 06, 2006, 12:56:46 PM
I usually always think of stuff like this. But this is also *cough* ...a little bit... *cough* harder than just putting that stuff as it goes. :-\ That's why some people will never become good coders:

- they do it the easier way
- they don't care about lag
- they just use hash where it isn't neccesary
- they don't even pay attention to the complexity of their codes and try to make it more sophisticated