I did not make this script, it is a very small script also. It will make it so when battle starts you can skip the sign at the top that says "Fight/Run" and go stright to choosing an attack:
make a new script above main:
class Scene_Battle
alias seph_skipphase2_scnbtl_sp2 start_phase2
def start_phase2
seph_skipphase2_scnbtl_sp2
start_phase3
end
end
Could be useful for bosses, instead of locking the run option.
this is awsome, I think I'll look around for a script that adds the "Escape" Command onto the command box thingy...
Thanks for posting, you saved me from making a thread ;D
~Winged
ah. Ya anytime..this is useful for me, becuase I am using an ICON command battle system (when the request gets done...or attempted for that matter) and it looks funny to say fight, then fight again, or get the run option twice