i know it works just dont know to use it hers the script its a mini map script
#==============================================================================
# ? MiniMapScript
#------------------------------------------------------------------------------
# Translation credit: Mr. DJ
# Stolen by : KHORN, markusmks
#==============================================================================
class MiniMapScript < Window_Base
attr_accessor :modus
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
def initialize(mapname=nil)
super(0, 0, 200, 67)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.color = normal_color
self.contents.font.name = "Arial"
self.contents.font.size = 20
self.windowskin = nil
# ---------------------------OPTIONEN-------------------------
# Modus 1 = Name of the map as: "mapname.png"
# Vb: "Dungeon.png"
# Modus 2 = Id as the name as "mapID.png"
# Vb: "1.png"
# Modus 3 = $name_minim[MapID] = "Screen" / screenone ".png"
# in Modus 3 you save all the images in /pictures/MiniMaps and asign them to the map with call script
#============================================================
@modus = 3
# ------------------------------------------------------------
@mapname = mapname
if @modus == 1
real_map = $game_map.name
elsif @modus == 2
real_map = $game_map.map_id.to_s
elsif @modus == 3
real_map = $name_minim[$game_map.map_id]
end
@real_map = real_map
if FileTest.exist?("Graphics/Pictures/MiniMaps/"+real_map+".png")
@mapname = real_map
end
if @mapname != nil
#--<Colors>-- Will be the colors of the player and NPC, but do not change these! see below
player_color = Color.new(0,0,0)
npc_color = Color.new(255,0,0)
#----MAP------------------------#
@player_color=player_color
@npc_color=npc_color
@gra_dir = "Graphics/Pictures/MiniMaps/"
@mmap = @gra_dir+@mapname+".png"
map = Bitmap.new(@mmap)
@map_sprite = Sprite.new
@map_sprite.bitmap = map
@map_sprite.x = 0
@map_sprite.y = 0
@map_sprite.opacity = 180
@map_sprite.zoom_x = 0.98
@map_sprite.zoom_y = 0.98
#------PLAYER------------#
@player_sprite = Sprite.new
@player_sprite.bitmap = Bitmap.new(3,3)
@player_sprite.bitmap.fill_rect(0,0,3,3,@player_color) #you can change these
@event_sprite = []
for i in $game_map.events.keys.sort
if ($game_map.events[i].is_a?(Game_Event) and $game_map.events[i].list!=nil and $game_map.events[i].list[0].code == 108 and $game_map.events[i].list[0].parameters == ["mm_point"])
@event_sprite[i] = Sprite.new
@event_sprite[i].bitmap = Bitmap.new(3,3)
if $game_map.events[i].list[1].parameters[0] != nil
colors = $game_map.events[i].list[1].parameters[0].split
red = colors[0].to_i
green = colors[1].to_i
blue = colors[2].to_i
@npc_color = Color.new(red,green,blue)
else
@npc_color = Color.new(255,0,0)
end
@event_sprite[i].bitmap.fill_rect(0,0,3,3,@npc_color)
end
end
refresh
end
end
#--------------------------------------------------------------------------
# ? Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
if @event_sprite == []
renew
end
if FileTest.exist?("Graphics/Pictures/MiniMaps/"+@real_map+".png")
@mapname = @real_map
else
@mapname = nil
end
if @mapname != nil
for i in $game_map.events.keys.sort
if ($game_map.events[i].is_a?(Game_Event) and $game_map.events[i].list!=nil and $game_map.events[i].list[0].code == 108 and $game_map.events[i].list[0].parameters == ["mm_point"])
if @event_sprite == []
renew
return
end
@event_sprite[i].x = $game_map.events[i].real_x/16
@event_sprite[i].y = $game_map.events[i].real_y/16
@event_sprite[i].opacity = 255
@event_sprite[i].zoom_x = 1
@event_sprite[i].zoom_y = 1
end
i += 1
end
#----PLAYER MOVE---------#
@player_sprite.x = $game_player.real_x/16
@player_sprite.y = $game_player.real_y/16
@player_sprite.opacity = 255
@player_sprite.zoom_x = 1
@player_sprite.zoom_y = 1
#----------------------------#
end
end
#--------------------------------------------------------------------------
# ? Renew Graphics
#--------------------------------------------------------------------------
def renew
dispose
if @modus == 1
real_map = $game_map.name
elsif @modus == 2
real_map = $game_map.map_id.to_s
elsif @modus == 3
real_map = $name_minim[$game_map.map_id]
end
@real_map = real_map
if FileTest.exist?("Graphics/Pictures/MiniMaps/"+@real_map+".png")
@mapname = real_map
end
@gra_dir = "Graphics/Pictures/MiniMaps/"
@mmap = @gra_dir+@mapname+".png"
map = Bitmap.new(@mmap)
@map_sprite = Sprite.new
@map_sprite.bitmap = map
@map_sprite.x = 0
@map_sprite.y = 0
@map_sprite.opacity = 180
@map_sprite.zoom_x = 0.98
@map_sprite.zoom_y = 0.98
@player_sprite = Sprite.new
@player_sprite.bitmap = Bitmap.new(3,3) #you can change these
@player_sprite.bitmap.fill_rect(0,0,3,3,@player_color=Color.new(0,0,0)) #you can change these
@event_sprite = []
for i in $game_map.events.keys.sort
if ($game_map.events[i].is_a?(Game_Event) and $game_map.events[i].list!=nil and $game_map.events[i].list[0].code == 108 and $game_map.events[i].list[0].parameters == ["mm_point"])
@event_sprite[i] = Sprite.new
@event_sprite[i].bitmap = Bitmap.new(3,3)
if $game_map.events[i].list[1].parameters[0] != nil
colors = $game_map.events[i].list[1].parameters[0].split
red = colors[0].to_i
green = colors[1].to_i
blue = colors[2].to_i
@npc_color = Color.new(red,green,blue)
else
@npc_color = Color.new(255,0,0)
end
@event_sprite[i].bitmap.fill_rect(0,0,3,3,@npc_color) #you can change these
end
end
end
#--------------------------------------------------------------------------
# ? Update
#--------------------------------------------------------------------------
def update
if @modus == 3 and $name_minim[$game_map.map_id] != ""
renew
end
refresh
end
#--------------------------------------------------------------------------
# ? Dispose all
#--------------------------------------------------------------------------
def dispose
if @event_sprite != nil
for sprite in @event_sprite
if sprite != nil
sprite.dispose
end
end
end
if @player_sprite != nil
@player_sprite.dispose
end
if @map_sprite != nil
@map_sprite.dispose
end
end
end
#==============================================================================
# ? Game_MiniMap
#------------------------------------------------------------------------------
# © i dont know
#==============================================================================
class Game_MiniMap
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
def initialize
@data = []
end
#--------------------------------------------------------------------------
# ? Map ID
# variable_id : Map ID
#--------------------------------------------------------------------------
def [](variable_id)
if variable_id <= 5000 and @data[variable_id] != nil
return @data[variable_id]
else
return ""
end
end
#--------------------------------------------------------------------------
# ? MiniMap Screen declared here
# variable_id : Map ID
# value : Screen Name
#--------------------------------------------------------------------------
def []=(variable_id, value)
if variable_id <= 5000
@data[variable_id] = value
end
end
end
# ==================== Read this =======================================
#
# As i cannot alias, please read this!!
# To make sure the data of the minimaps is saved,
# Copy the text between the edits, to the corresponding place in:
# Scene_Title, Scene_Load, Scene_Save
# After you did that...
# ...Delete all the codes below
# so they wont work here ^^... Mr. DJ
#
# ==================================================================
class Scene_Title
def command_new_game
$game_system.se_play($data_system.decision_se)
Audio.bgm_stop
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# EDIT -------------------------------
$name_minim = Game_MiniMap.new
# ------------------------------------
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
end
class Scene_Save
def write_save_data(file)
characters = []
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
characters.push([actor.character_name, actor.character_hue])
end
Marshal.dump(characters, file)
Marshal.dump(Graphics.frame_count, file)
$game_system.save_count += 1
$game_system.magic_number = $data_system.magic_number
Marshal.dump($game_system, file)
Marshal.dump($game_switches, file)
Marshal.dump($game_variables, file)
Marshal.dump($game_self_switches, file)
Marshal.dump($game_screen, file)
Marshal.dump($game_actors, file)
Marshal.dump($game_party, file)
Marshal.dump($game_troop, file)
Marshal.dump($game_map, file)
Marshal.dump($game_player, file)
# EDIT ------------------------
Marshal.dump($name_minim, file)
# -----------------------------
end
end
class Scene_Load
def read_save_data(file)
characters = Marshal.load(file)
Graphics.frame_count = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
# EDIT ---------------------------------
$name_minim = Marshal.load(file)
# --------------------------------------
if $game_system.magic_number != $data_system.magic_number
$game_map.setup($game_map.map_id)
$game_player.center($game_player.x, $game_player.y)
end
$game_party.refresh
end
end
have you inserted it into your game? is taht what you are asking how to insert a script?
iv inserted it but it erors heres the demo the guy made who made it but i cant figure out hot to use it
Where'd you put it, above main? if not, do so. that may help.
(not sure if its needed)
But do you have the sdk, and follow the instructions on the page you found the script on how to run it on a map.
And use [ code ] tags, otherwise the code may get corrupted.
as far as i know i did everything he told me to do but i just cant get the mini map to work if coppied his script & his call script . i even coppied the pics he was using but its still not working
can we get a link to the exact page the script is on?
here the website http://www.dubealex.com/asylum/index.php?showtopic=2001