I have searched for how to make an introduction and cutscenes, I understand how to make cutscenes with the autoplay feature and what not, but my question is:
How do you start off a cutscene as an introduction? I could set the map to autoplay and start my cutscene there, but the problem is that the player is visible.
Also, if I were to trigger a cutscene during a game I made, I know you use transfer player , but how do
you make sure that they are invisible during the cutscene, and then become visible again when you return to where the player was?
When you start a new project there's an S box that marks the spot the player will start at, but I can't find this box in the example game.
Also, are there any example games (in english) that I can look at? The example game that comes with the program seems to be in japanese so it's hard to learn from.
Hello, I think I have an answer to you...
This is my way:
Go to database--> Hero: and set the character pic of your hero to none (so it will be invisible ;) )
Then your character will be invisible during the cutsene.
If you want to make him visible: select the event you where working with and go to event editor and then select the (I'm not sure how it's named) Hero appearence thing... (where you can decide what your hero character and/or battler will change into...
If you found the button just set the hero's character pic back to the visible one and voila your character will be visible again at that moment in the scene :)
I'm not sure if this is the right way to do it but this is just my way...
After that the first event make it an auto start event, have it be closed with a switch that also makes the player controllable.
On Page 2, make the event Hero Touch, with nothing in the event, NO CHARSETS!
in rpg maker 2003 there was an option to "set hero sprite transperacy" thats how u make the hero invisible. not sure if the option exists still in xp though